Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

XanEldarie
Fri Jan 09, 2004 5:52 am
#950






Acelin- wrote:

Are you stupid?


yatta yatta yatta





This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.


Before you start thinking, "this guy is just doing bad in his business, and he wants some of mine," think again. I don't use my vendors too often, because I more enjoy a personal relationship with those that buy my products. And don't think I've not had huge numbers of items on my vendor, I have.




Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
pizzathehut67
Fri Jan 09, 2004 5:55 am
#951

a cap of 150 would be alright. HOWEVER! this cap should be raised by 50 items for each level of efficiency a merchant has. The cap should be entirely removed at master merchant.


(side note


Docs do craft non predestrian items. get it through your skulls that docs need vendors to do business.





Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
MrMud
Fri Jan 09, 2004 5:57 am
#952






Lacer wrote:

I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.






Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
MrMud
Fri Jan 09, 2004 5:59 am
#953

The most important thing IMHO is to fix the various exploits with merchants. Such as placing 6 vendors and then dropping the entire tree and still retaining those vendors.




Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
XanEldarie
Fri Jan 09, 2004 5:59 am
#954






MrMud wrote:





Lacer wrote:

I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.






Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day




And quite a nice monopoly he must have



Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
Beladan
Fri Jan 09, 2004 6:00 am
#955






PrincessThea wrote:

Increase Bazaar Cap -Vote NO !!



  • One of the reasons that commerce works so well in SWG is because of the 3K cap!! The 3K cap insures you can still get vital items, ie stims, sm qtys of resources, powerups, ect.. But more expensive and specialized items you will need to seek a player vendorwhich Ithought that was the point of it all!!. I believe this will hurt private vendor shoppes everywhere! Why bother going to a player shoppe when you can get most items now on the bazaar. Why bother getting merchant skillswhen you can just sell your stuff on the bazaar !! This will hurt merchants everywhere!!!!! I beg you to please reconsider.

150 Item Cap on Vendors- Vote NO !!



  • First I will say that I understand that your concerned aboutpeople abusing the vendor limits by using them for storage and what not. But this is only a small minority, the rest use the vendors correctly as intended just to sellour wares. And these are the people its going to hurt, the majority. Some vendors sell hundreds of items a day, I know mine do. The biggest problem(besides the obvious decreased sales)would be not offering much of a selection to our customers. I sell furniture, so I go right down the list alphabetically and craft like 3-6 each of it all to put in my vendor. My customers get to see the entire selection and choose what suits them. Tailors have it worse because they need to do the same, but in many different colors.Also,maintaining our vendors stock would need to be doneon a dailybasis to keep them full. I have alot of structures andharvestors to maintain, which is time consuming enough and feels like a real job, but to havelog in everyday to craft and fill the vendors will just add morechores for me to do. I would rather spend the bulk of my online time enjoying the star wars galaxyandexploring the planets.In conclusion, if there must be a limit would you consider 350? This would be enough to sustain most people's current levels of sales and stocking routines.


Prinethea -------<<<---@







I totally agree with this assessment on BOTH points. As an Artisan/Merchant:



.

k9wizard
Fri Jan 09, 2004 6:02 am
#956






Beladan wrote:





PrincessThea wrote:

Increase Bazaar Cap -Vote NO !!



  • One of the reasons that commerce works so well in SWG is because of the 3K cap!! The 3K cap insures you can still get vital items, ie stims, sm qtys of resources, powerups, ect.. But more expensive and specialized items you will need to seek a player vendorwhich Ithought that was the point of it all!!. I believe this will hurt private vendor shoppes everywhere! Why bother going to a player shoppe when you can get most items now on the bazaar. Why bother getting merchant skillswhen you can just sell your stuff on the bazaar !! This will hurt merchants everywhere!!!!! I beg you to please reconsider.

150 Item Cap on Vendors- Vote NO !!



  • First I will say that I understand that your concerned aboutpeople abusing the vendor limits by using them for storage and what not. But this is only a small minority, the rest use the vendors correctly as intended just to sellour wares. And these are the people its going to hurt, the majority. Some vendors sell hundreds of items a day, I know mine do. The biggest problem(besides the obvious decreased sales)would be not offering much of a selection to our customers. I sell furniture, so I go right down the list alphabetically and craft like 3-6 each of it all to put in my vendor. My customers get to see the entire selection and choose what suits them. Tailors have it worse because they need to do the same, but in many different colors.Also,maintaining our vendors stock would need to be doneon a dailybasis to keep them full. I have alot of structures andharvestors to maintain, which is time consuming enough and feels like a real job, but to havelog in everyday to craft and fill the vendors will just add morechores for me to do. I would rather spend the bulk of my online time enjoying the star wars galaxyandexploring the planets.In conclusion, if there must be a limit would you consider 350? This would be enough to sustain most people's current levels of sales and stocking routines.


Prinethea -------<<<---@







I totally agree with this assessment on BOTH points. As an Artisan/Merchant:



.






/agree
Leschi
Fri Jan 09, 2004 6:03 am
#957






Beladan wrote:





PrincessThea wrote:

Increase Bazaar Cap -Vote NO !!



  • One of the reasons that commerce works so well in SWG is because of the 3K cap!! The 3K cap insures you can still get vital items, ie stims, sm qtys of resources, powerups, ect.. But more expensive and specialized items you will need to seek a player vendorwhich Ithought that was the point of it all!!. I believe this will hurt private vendor shoppes everywhere! Why bother going to a player shoppe when you can get most items now on the bazaar. Why bother getting merchant skillswhen you can just sell your stuff on the bazaar !! This will hurt merchants everywhere!!!!! I beg you to please reconsider.

150 Item Cap on Vendors- Vote NO !!



  • First I will say that I understand that your concerned aboutpeople abusing the vendor limits by using them for storage and what not. But this is only a small minority, the rest use the vendors correctly as intended just to sellour wares. And these are the people its going to hurt, the majority. Some vendors sell hundreds of items a day, I know mine do. The biggest problem(besides the obvious decreased sales)would be not offering much of a selection to our customers. I sell furniture, so I go right down the list alphabetically and craft like 3-6 each of it all to put in my vendor. My customers get to see the entire selection and choose what suits them. Tailors have it worse because they need to do the same, but in many different colors.Also,maintaining our vendors stock would need to be doneon a dailybasis to keep them full. I have alot of structures andharvestors to maintain, which is time consuming enough and feels like a real job, but to havelog in everyday to craft and fill the vendors will just add morechores for me to do. I would rather spend the bulk of my online time enjoying the star wars galaxyandexploring the planets.In conclusion, if there must be a limit would you consider 350? This would be enough to sustain most people's current levels of sales and stocking routines.


Prinethea -------<<<---@







I totally agree with this assessment on BOTH points. As an Artisan/Merchant:



.





/agree




________________________________________________________
Leschi Thunderfist
Master of the /Asspunch
RiseFM owns Corbantis; rip obidrew.


progman63
Fri Jan 09, 2004 6:03 am
#958

Eureka! (my head hurts now)


Speaking of raising the price cap and item cap on the bazaar.....


What about linking some of this to merchant skills?
(ya, already mentioned before)


What about players and merchants having different caps in different cities???
Might be a little work to code.
BUT, you tell me this or that city is the Artisan capital of the world.
PROVE IT!
Give the cities a little personality.
Give the NPC cities some kind of benefit!


Lower price/item caps in already heavily populated cities.
(some BS about problems with the city database)


Higher price/item caps in more deserted cities.
(have to be a reasonable difference to make it work)


Take back our inner cities!
URBAN RENEWAL!



Say NO to player city bazaars.....









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


MrMud
Fri Jan 09, 2004 6:03 am
#959






XanEldarie wrote:





MrMud wrote:





Lacer wrote:

I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.






Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day




And quite a nice monopoly he must have




And quite deservingly so i have to say



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
XanEldarie
Fri Jan 09, 2004 6:05 am
#960






MrMud wrote:





XanEldarie wrote:





MrMud wrote:





Lacer wrote:

I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.






Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day




And quite a nice monopoly he must have




And quite deservingly so i have to say




lol that's to say that Microsoft deserves to demolish Linux, Isn't that what you mean?



Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
Reticulan
Fri Jan 09, 2004 6:06 am
#961

You keep saying monopoly but there are none in the game - zero... there are hundreds of merchants on every planet. I can spend a whole evening going around to just one planet's clothing or weapons vendors and still not see everything. If there was a monopoly there would be 1 clothing vendor that has put everyone else out of business, 1 weapons vendor, 1 resources vendor, etc. The fact that I can spend a whole week visiting every merchant on every planet and still not catch each one means there is a wide variety of items and prices available to me - a selection, not a monopoly! And the reason all of these vendors continue to exist, from the tiny 1 merchant shop to the big mega malls, is that they continue to sell items. If they didn't, they'd dump their vendors and go dance or shoot things instead. Whoever came up with this monopoly idea needs to leave their town now and then and see just what's working in the galaxy.



___________________________________________________
~~ Frabble Mao-Naize : Master Merchant/Master Artisan ~~
~~ Trianna Gallifrey : Master Tailor ~~

* New Solah, Naboo -- Bria Galaxy *

Acelin-
Fri Jan 09, 2004 6:06 am
#962






XanEldarie wrote:





Acelin- wrote:

Are you stupid?


yatta yatta yatta






This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.


Before you start thinking, "this guy is just doing bad in his business, and he wants some of mine," think again. I don't use my vendors too often, because I more enjoy a personal relationship with those that buy my products. And don't think I've not had huge numbers of items on my vendor, I have.







Monopoly? What monopoly? Because my main store will be based in my player city way out in Dantooine so I would like to make it easier on my customers by having an additional shop outside Theed, Coronet or Bestine in one of those merchant tents... doesn't make this a monopoly. I thought that was the purpose of merchant tents.


But forget branching out and lets look solely at my home base. Two shops (weapons, clothes), 6 vendors each capped at 150 items. You tell me how I'm supposed to A) Get at least 10-20 of each item on those vendors and B) Keep up with demand. I already am being forced to have very general vendors (i.e. firearms instead of pistols) but with a 150 cap I won't even be able to have each firearm on that vendor in a quantity that would last at least for a few days.


And as I already mentioned, this is even worse for me as a tailor. The limited vendors and now this cap will make my job close to impossible unless I say good bye to reality and devote all my time and energy to this game, which is totally out of the question.


And with monopolies... I am not one, I have yet to set up my shop! Nor do I intend on being one. And them wal-mart stores I never even look at them. Same as in reality: A wal-mart store has everything but at average to poor quality, while an exclusive store has the highest quality. I always go to the exclusive store. That isa personal choice for the consumers and for the merchant. It's stupid that the developers even want to try and regulate that.


I also have no problem with our monopolies. Crafting is extremely boring, repetitive and tedious. I went from combat to crafting to try and rekindle my enjoyment in this game. It has worked, but this item cap discourages me. But back to the matter. I admire our crafters. They are spending $15 a month to do what? Click and click and click and click. They don't get to explore far off regions (not like there missing much) or get much action at all. Those crafters who are able to create monopolies in the game have devoted much time into the game and obvisouly love what they do. Alot are bored, but still. If they can keep up with demands they have every right.




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