Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
Acelin- wrote:
Are you stupid?
yatta yatta yatta
This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.
Before you start thinking, "this guy is just doing bad in his business, and he wants some of mine," think again. I don't use my vendors too often, because I more enjoy a personal relationship with those that buy my products. And don't think I've not had huge numbers of items on my vendor, I have.
a cap of 150 would be alright. HOWEVER! this cap should be raised by 50 items for each level of efficiency a merchant has. The cap should be entirely removed at master merchant.
(side note![]()
Docs do craft non predestrian items. get it through your skulls that docs need vendors to do business.
Lacer wrote:
I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.
Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day
The most important thing IMHO is to fix the various exploits with merchants. Such as placing 6 vendors and then dropping the entire tree and still retaining those vendors.
MrMud wrote:
Lacer wrote:
I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.
Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day
And quite a nice monopoly he must have
PrincessThea wrote:
Increase Bazaar Cap -Vote NO !!
- One of the reasons that commerce works so well in SWG is because of the 3K cap!! The 3K cap insures you can still get vital items, ie stims, sm qtys of resources, powerups, ect.. But more expensive and specialized items you will need to seek a player vendorwhich Ithought that was the point of it all!!. I believe this will hurt private vendor shoppes everywhere! Why bother going to a player shoppe when you can get most items now on the bazaar. Why bother getting merchant skillswhen you can just sell your stuff on the bazaar !! This will hurt merchants everywhere!!!!! I beg you to please reconsider.
150 Item Cap on Vendors- Vote NO !!
- First I will say that I understand that your concerned aboutpeople abusing the vendor limits by using them for storage and what not. But this is only a small minority, the rest use the vendors correctly as intended just to sellour wares. And these are the people its going to hurt, the majority. Some vendors sell hundreds of items a day, I know mine do. The biggest problem(besides the obvious decreased sales)would be not offering much of a selection to our customers. I sell furniture, so I go right down the list alphabetically and craft like 3-6 each of it all to put in my vendor. My customers get to see the entire selection and choose what suits them. Tailors have it worse because they need to do the same, but in many different colors.Also,maintaining our vendors stock would need to be doneon a dailybasis to keep them full. I have alot of structures andharvestors to maintain, which is time consuming enough and feels like a real job, but to havelog in everyday to craft and fill the vendors will just add morechores for me to do. I would rather spend the bulk of my online time enjoying the star wars galaxyandexploring the planets.In conclusion, if there must be a limit would you consider 350? This would be enough to sustain most people's current levels of sales and stocking routines.
Prinethea -------<<<---@
I totally agree with this assessment on BOTH points. As an Artisan/Merchant:
.
Beladan wrote:
PrincessThea wrote:
Increase Bazaar Cap -Vote NO !!
- One of the reasons that commerce works so well in SWG is because of the 3K cap!! The 3K cap insures you can still get vital items, ie stims, sm qtys of resources, powerups, ect.. But more expensive and specialized items you will need to seek a player vendorwhich Ithought that was the point of it all!!. I believe this will hurt private vendor shoppes everywhere! Why bother going to a player shoppe when you can get most items now on the bazaar. Why bother getting merchant skillswhen you can just sell your stuff on the bazaar !! This will hurt merchants everywhere!!!!! I beg you to please reconsider.
150 Item Cap on Vendors- Vote NO !!
- First I will say that I understand that your concerned aboutpeople abusing the vendor limits by using them for storage and what not. But this is only a small minority, the rest use the vendors correctly as intended just to sellour wares. And these are the people its going to hurt, the majority. Some vendors sell hundreds of items a day, I know mine do. The biggest problem(besides the obvious decreased sales)would be not offering much of a selection to our customers. I sell furniture, so I go right down the list alphabetically and craft like 3-6 each of it all to put in my vendor. My customers get to see the entire selection and choose what suits them. Tailors have it worse because they need to do the same, but in many different colors.Also,maintaining our vendors stock would need to be doneon a dailybasis to keep them full. I have alot of structures andharvestors to maintain, which is time consuming enough and feels like a real job, but to havelog in everyday to craft and fill the vendors will just add morechores for me to do. I would rather spend the bulk of my online time enjoying the star wars galaxyandexploring the planets.In conclusion, if there must be a limit would you consider 350? This would be enough to sustain most people's current levels of sales and stocking routines.
Prinethea -------<<<---@
I totally agree with this assessment on BOTH points. As an Artisan/Merchant:
.
/agree
/agree
Beladan wrote:
PrincessThea wrote:
Increase Bazaar Cap -Vote NO !!
- One of the reasons that commerce works so well in SWG is because of the 3K cap!! The 3K cap insures you can still get vital items, ie stims, sm qtys of resources, powerups, ect.. But more expensive and specialized items you will need to seek a player vendorwhich Ithought that was the point of it all!!. I believe this will hurt private vendor shoppes everywhere! Why bother going to a player shoppe when you can get most items now on the bazaar. Why bother getting merchant skillswhen you can just sell your stuff on the bazaar !! This will hurt merchants everywhere!!!!! I beg you to please reconsider.
150 Item Cap on Vendors- Vote NO !!
- First I will say that I understand that your concerned aboutpeople abusing the vendor limits by using them for storage and what not. But this is only a small minority, the rest use the vendors correctly as intended just to sellour wares. And these are the people its going to hurt, the majority. Some vendors sell hundreds of items a day, I know mine do. The biggest problem(besides the obvious decreased sales)would be not offering much of a selection to our customers. I sell furniture, so I go right down the list alphabetically and craft like 3-6 each of it all to put in my vendor. My customers get to see the entire selection and choose what suits them. Tailors have it worse because they need to do the same, but in many different colors.Also,maintaining our vendors stock would need to be doneon a dailybasis to keep them full. I have alot of structures andharvestors to maintain, which is time consuming enough and feels like a real job, but to havelog in everyday to craft and fill the vendors will just add morechores for me to do. I would rather spend the bulk of my online time enjoying the star wars galaxyandexploring the planets.In conclusion, if there must be a limit would you consider 350? This would be enough to sustain most people's current levels of sales and stocking routines.
Prinethea -------<<<---@
I totally agree with this assessment on BOTH points. As an Artisan/Merchant:
.
Eureka! (my head hurts now)
Speaking of raising the price cap and item cap on the bazaar.....
What about linking some of this to merchant skills?
(ya, already mentioned before)
What about players and merchants having different caps in different cities???
Might be a little work to code.
BUT, you tell me this or that city is the Artisan capital of the world.
PROVE IT!
Give the cities a little personality.
Give the NPC cities some kind of benefit!
Lower price/item caps in already heavily populated cities.
(some BS about problems with the city database)
Higher price/item caps in more deserted cities.
(have to be a reasonable difference to make it work)
Take back our inner cities!
URBAN RENEWAL!
Say NO to player city bazaars.....
XanEldarie wrote:
MrMud wrote:
Lacer wrote:
I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.
Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day
And quite a nice monopoly he must have
And quite deservingly so i have to say
MrMud wrote:
XanEldarie wrote:
MrMud wrote:
Lacer wrote:
I also support a vendor cap of 150. i opperate 7 vendors and none of them have even 100 items on them. so i don't think that capping the vendors at 150 will really hurt many legit merchants.
Tell that to Stryker on the eclipse server who sell quite a bit more than 500 weapons a day
And quite a nice monopoly he must have
And quite deservingly so i have to say
lol that's to say that Microsoft deserves to demolish Linux, Isn't that what you mean?
XanEldarie wrote:
Acelin- wrote:
Are you stupid?
yatta yatta yatta
This is where the monopoly comes in. You are describing your own, personal monopoly. If you want to be a merchant, be a Merchant. Buy and sell. But leave room for the next guy. If you are stapled, then you've no choice but to let some of your business leak out to others.
Before you start thinking, "this guy is just doing bad in his business, and he wants some of mine," think again. I don't use my vendors too often, because I more enjoy a personal relationship with those that buy my products. And don't think I've not had huge numbers of items on my vendor, I have.
Monopoly? What monopoly? Because my main store will be based in my player city way out in Dantooine so I would like to make it easier on my customers by having an additional shop outside Theed, Coronet or Bestine in one of those merchant tents... doesn't make this a monopoly. I thought that was the purpose of merchant tents.
But forget branching out and lets look solely at my home base. Two shops (weapons, clothes), 6 vendors each capped at 150 items. You tell me how I'm supposed to A) Get at least 10-20 of each item on those vendors and B) Keep up with demand. I already am being forced to have very general vendors (i.e. firearms instead of pistols) but with a 150 cap I won't even be able to have each firearm on that vendor in a quantity that would last at least for a few days.
And as I already mentioned, this is even worse for me as a tailor. The limited vendors and now this cap will make my job close to impossible unless I say good bye to reality and devote all my time and energy to this game, which is totally out of the question.
And with monopolies... I am not one, I have yet to set up my shop! Nor do I intend on being one. And them wal-mart stores I never even look at them. Same as in reality: A wal-mart store has everything but at average to poor quality, while an exclusive store has the highest quality. I always go to the exclusive store. That isa personal choice for the consumers and for the merchant. It's stupid that the developers even want to try and regulate that.
I also have no problem with our monopolies. Crafting is extremely boring, repetitive and tedious. I went from combat to crafting to try and rekindle my enjoyment in this game. It has worked, but this item cap discourages me. But back to the matter. I admire our crafters. They are spending $15 a month to do what? Click and click and click and click. They don't get to explore far off regions (not like there missing much) or get much action at all. Those crafters who are able to create monopolies in the game have devoted much time into the game and obvisouly love what they do. Alot are bored, but still. If they can keep up with demands they have every right.