Development Cycle Archive
Thread: IC4: Path of the Jedi
NaKitNa
Sun Mar 14, 2004 4:22 pm
#924
I have to agere with a couple other people that posted. I would like to some sort of point pool, that is increased by performing certain quests that increase force awareness. This could actualy be a random occurance, stacked onto existing NPC's that offer quests. SO maybe 1 out of every 100 times an NPC's quest will end up bequething a "force point" once so many force points are achieved a force slot is opened. Basically as you interact with more people your understanding of the force increases. In addition to these random ones, certain quests or dungeons could offer larger Force Point accumulations.
For the actual jedi, you could have static trainers, but what if a dev could be assigned to each server. A couple times a week, this dev could get on and a server wide message goes out to FS characters only for a special live event, where they can get training from a jedi master if the succeed in the live event. Perhaps trying to best some foe, or answer a series of questions, or something to that degree.
Thats my two cents
osuro
Sun Mar 14, 2004 8:07 pm
#925
if you dont change the system to any of these great ideas, just tell us the professions we have to master.
isoner1
Sun Mar 14, 2004 8:50 pm
#926
My few thoughts...
The path to and of a Jedi must be able to be accomplished solo... but with a varying degree of difficulty.
I like the thought of learning from the "ghosts" of dead Jedi, Kenobi, Windu, and others. If the world of Dagooba is ever opened, then Yoda should deffinately be a stop... perhapse to prevent BH camping, Yoda should not appear if there is more than one character present. (especially if yoda is in hiding)
A possible origonal thought for quest givers could be... other Player Jedi characters. Group with them and then they can give you one of several different types of quests in the same way as players train each other. That way the Jedi can "sense the direction" the player should go, and select from a list of quests where he has the choice between giving the hopuful a combat quest, a scavenger hunt style of quest, or something completely different. That would also allow the hopuful to request what type of task he be given.
For limiting the total number of jedi... I do not think there should be a cap on the number of jedi characters for each server... nor do I think the path to Jedi should be hidden and impossible for all but a few to accomplish. Instead I would suggest a limit to how many Jedi can be online AT A TIME on each server. I may be annoyed that there are too many other jedi online, but I will have a chance of logging on first, and if someone gets a jedi for the novelty and never plays it, then that should not take away everyone elses chances.
As for possible quests... something similar to Nym's scavenger hunt would be good.. maybe to locate items left by former jedi. (this would be a good way for this game to give us a hint of what is to come in the next movie) Although items should be available to be found in logical locations... (abandoned temples, forgotten caves, crashed starships, in crashed fighters, hopefully with blue level defenders or totally forgotten.)
Defending an NPC is a good idea for a quest too, but there should be something of a delay before the attackers show up. (the hologrind has made me a fencer, one defend the npc mission I have tried ends with the death of the npc before I can get anywhere near.
)
Filling a complicated order for an NPC by someone of the artisan profession would be one too, where the items to be assembled are spread far and wide and require more specific resorces than the average schematic. Actually depending on the parts, creating a single item could take a week or more. (find part A on Naboo, part B in the Massassi temple on Yavin, and steel that is of 900 quality, with seperate quests to find parts A and B)
Incidently, I never ever want to have to go against a Kryat Dragon again... that one experience was more than enough.
shadowzen
Mon Mar 15, 2004 2:37 am
#927
I think (So does almost everyone I've met) thinkgetting a force sensitive charactor slot should be
A series of quets too.
Naketo
Mon Mar 15, 2004 4:38 am
#928
For jedi missions, I like the idea of it being a multi part quest. Jumping planets and having to maybe piece together parts of clues to take out a target / guard a target, or bring back evidence or something like that.
Then maybe a set of task that show your skills in the knowledge of the force, like a right of passage type quest.
On a Jedi only planet. For the right of passage quest only.
The only problem I see with quest based missions would be visability and the chance of being in the public eye with a TEF if was a combat based mission. So it would have to be way out in the middle of no where.
Then maybe a set of task that show your skills in the knowledge of the force, like a right of passage type quest.
On a Jedi only planet. For the right of passage quest only.
The only problem I see with quest based missions would be visability and the chance of being in the public eye with a TEF if was a combat based mission. So it would have to be way out in the middle of no where.
exoduszine
Mon Mar 15, 2004 7:12 am
#929
I agree with the SWG council and believe the Jedi thing should be revamped. Holocrons take a very long time (trust me ive been through quite enough) and then u have to find the "Silent one" Thats a mind boggler. Even though i think it should be easier i believe it should have some dificultiy and control. I mean wats the fun if jedi are popping out like daisies all over the place. Another concept that i think would be cool is that the sabers had either dual or staff settings and had a unique Hilt.
Also a big hi to Apra Srice, Sacron, aezo, duarj and everyone else that rocks on tempest :-_)!!! O and one more thing wats with people not changing the font? u gotta give it some jazz people, rofl!!!
exoduszine
Mon Mar 15, 2004 7:13 am
#930
I agree with the SWG council and believe the Jedi thing should be revamped. Holocrons take a very long time (trust me ive been through quite enough) and then u have to find the "Silent one" Thats a mind boggler. Even though i think it should be easier i believe it should have some dificultiy and control. I mean wats the fun if jedi are popping out like daisies all over the place. Another concept that i think would be cool is that the sabers had either dual or staff settings and had a unique Hilt.
Also a big hi to Apra Srice, Sacron, aezo, duarj and everyone else that rocks on tempest :-_)!!! O and one more thing wats with people not changing the font? u gotta give it some jazz people, rofl!!!
exoduszine
Mon Mar 15, 2004 7:14 am
#931
I agree with the SWG council and believe the Jedi thing should be revamped. Holocrons take a very long time (trust me ive been through quite enough) and then u have to find the "Silent one" Thats a mind boggler. Even though i think it should be easier i believe it should have some dificultiy and control. I mean wats the fun if jedi are popping out like daisies all over the place. Another concept that i think would be cool is that the sabers had either dual or staff settings and had a unique Hilt.
Also a big hi to Apra Srice, Sacron, aezo, duarj and everyone else that rocks on tempest :-_)!!! O and one more thing wats with people not changing the font? u gotta give it some jazz people, rofl!!!
exoduszine
Mon Mar 15, 2004 7:20 am
#932
First Hi to everyone on tempest (the best world)
Anyways about the jedi thing I think there should be a stage in the game where u had either a dual or staff type saber.
And also if u could pick ur hilt (similar to Jedi Academy)
I also wish everyone on tempest good luck. and may the empire rule.and just for know meaning
Message Edited by Jeassa on 03-15-2004 02:45 PM
Genscout
Mon Mar 15, 2004 11:36 am
#933
I see everyone has a good idea about opening the FSS. I hope the DEV's consider the efforts of the players that have been working on their FSS. Somehow the DEV's need to give credit to the players who have reached their silent Holo and recieved additional badges for mastery. Possibly reduce the amount of quests per additional mastery above the silent holo. This would make many happy and show the players that the game is fair. Just show the gamers that you want to keep them as customers.
RebellionCommando
Mon Mar 15, 2004 1:35 pm
#934
Makes perfect sense on all levels... except just being able to start with Force Sensitive as a Beginning profession... Something... either towards the dark side or light side should accumulate until you can actually become a Partial Force Sensitive... Not just born with it
If i remeber correctly Jedi are born with the ability...
Ceenno
Mon Mar 15, 2004 5:28 pm
#935
I feel that the xp a jedi gets should be increased if he is teamed up with a higher level jedi while completing the quests. It would reflect the idea of a jedi teaching his padawan. Perhaps the more experienced would have to be within 64 m for the bonus to work.
Example: (sorry if these are the wrong names for the tiers)
Experience Bonus for traveling with another Jedi
Class of Jedi Journeying with
Class of Player Padawan Knight Master
Padawan101% 105% 110%
Knight 103% 101% 105%
Master 103% 103%101%
This reflect an experience bonus for teaching a lesser jedi as well as being taught by a more powerful jedi. The additional percentage for jedi's of an equal rank reflect that working together produces an exponential growth, rather than a linear one. Numbers are given just to represent and idea.
KawaiiTsuki
Mon Mar 15, 2004 9:45 pm
#936
hmmm..what should be the path to jedi??? i believe that in order to follow the storyline of starwars, that they're should be some sort of trials. An initial test to be granted title of padawan, followed by some planet spaning adventure. what ever the path may be, i really don't care. i will complete it anyways if it takes me months. another thing is that it should take a while to complete, perhaps a month or so for non power gamers and at least 2 weeks or so for power gamers. this way there arn't a bunch or jedi poping up all at once. one more thing, this should be forced to be completed individually. if the experience points are shared in any way, or you don't get the full amount for completing a task, then it should become invalid. this way the uber guilds don't end up with 30 something jedi in them after a month.but that's just my opinion, i could be wrong.
~~Chibacca~~
Master Commando/Teras Kasi
Kettemoor
"From the snowy slopes of Kaelor,
To the canyons of Bandu
We drink and fight and feast and die
As we were born to do."
--Balduvian tavern song