Development Cycle Archive
Thread: IC4: Path of the Jedi
Listen my one concern about this new way of becoming a jedi is well, like a lot of people one of my goals in this game is to become a jedi sooner a later, but also like many people it takes a while for me to find out how to do this, so my only request for when u change this is to make it so that it is easy to understand, for example there hould be someplace you can go that is nice and organized where it tells you how to do it, it shouldnt be some make**edit** whackjob wway where u have no idea if what you are doing is right or not, so just make something that tells you what to do, in what order, and how to do it, im not saying yopu have to make it an easy task, just easy to understand
thanks, Sam
And also the new system will be understandable. After all it's not too hard. It might need some reading, but it is understandable.
When the time of the changes come, there will be some kind of post by the devs giving at least hints on how to do it.
If I were you I wouldn't expect them to spoil the whole thing right at start (that will happen later on by the community I guess).
And to be honest: You shouldn't make becoming Jedi a goal. This is like you dream about becoming an astronaut in real-life or something similar.
It MIGHT happen, but the chances are small (though I don't want to lower you here, maybe you will become an astronaut
Just wait and see. And you definatly shouldn't expect a mail by the devs about this.
OK I will keep my post short as if I went into detail I would almost have to write a book. So, in short:
Look at the advanced job quests in FFXI. Too easy? Add samuri + Dragoon + Ninja quests together. Then make them participate in a Krayt kill, a Nightsister kill, and a Singing mountain kill.
SOE can learn a lot from Squenix.
Amazing ....
After all the reading and thinking about what would be best for Jedi... This post just tops what I had thought...
This is the way it should be... This is how it is... How it was... and How it should be!
Makes perfect sense on all levels... except just being able to start with Force Sensitive as a Beginning profession... Something... either towards the dark side or light side should accumulate until you can actually become a Partial Force Sensitive... Not just born with it, but Like Imperials and Rebels... you should use those faction points to a level where you might be able to become Force Senstive depending on how you achieved your goals...
Look back at some of the other Star Wars games.. Namely "Knights of the Old Republic" .. Now that was beautiful.. Loved the way you became either Light or Dark side... Loved the twist to the game and the feel of being in a movie the whole time..
Said my piece, I rest for now... Until...
Ok I am not a Jedi. I don't know how everything works but heres my suggestion.
First of all. Jedi need to be combat monsters they shouldn't be relying on composite armor or better at all. You have to make them want to drop the armor all together. Heres a some powers that just might work for ya.
Meditation- The Jedi sits in a deep trance calmly focusing on the force. This in game terms allows the jedi to increase one of hisHAM bars much like buffing. The longer they meditate the more the chosen stat increases. This last for a selected period of time according to the level of the Jedi.
Jedi senses-Theygain natrual bonuses to all defensesas they climb the tree towards knight and master. Typacally high dodge.
Resistances- The Jedi again focuses on the power of the force and feels the energy flow through them. They can thenabsorb50% damage of a chosen Damage type. The higher the Jedi level the more Resitances they can have active at any one time.
Detoxify- They can purge any poison or disease from their bodies as well as those around them. The higher the Jedi the more succesful they are at purging it entirely.
Purge Fire - The ability to smother flames immediatly. If the Jedi is hit with fire they may purge it atomaticly
Lightsaber combat is just as much as an offensive weapon as it is a defenseve one.
Deflect- Should be abasic to Jedi. They can block most of the incoming shots with thelightsaber. Makeing them even harder to hit. This is not the same as reflection though.
Reflect- I'm sure this one os already in there but allow the jedi to reflect most of incoming fire right back at there enemies. Certain types of fire such as acid, electric, fire can not be deflected. The jedi lightsaber is not something to be ment as a crutch. So this would allow a player jedi to have to use other powers other then reflecting.
Lightsaber Combat- They should be fast and deady and with this power increases both dodge andthe speed of the attack with the lightsaber. Possibly damage as well.
Throw lightsaber- This requires that the target is within range the closer the better the jedi can throw his lightsaber and cause major damage to the target.
Saber Flurry- This attack does not so much cause damage as it does to an intimatading factor. Its an area effect intimadation that can not be resisted. The jedi swings the saber so defensivly that no one wants to get near him.
Mind powers are all apart of being a jedi good or bad so this is how I see it. Not all Jedi want to fight epecially with the GCW goin on so the best way to do that is with the mind powers.
Persuasion- Gets rid of any imperial scan makeing them leave or head off in another direction. Likewise with the bounty hunters if the Jedi can drain there mind or likewise then there removed from the BH list. Not terribly thought out i know but you get the idea.
Cloak- They get a temporary reprieve of being on any BH list orany tefs or anything that would give them away. Doesn't last very long and the power itself can be very draining.
Well this is my starting list and I hope to hear from a dev or just anyone who likes it anyway I'll probaly post some more later.