Development Cycle Archive

Thread: IC4: Path of the Jedi

trogon
Sat Mar 13, 2004 6:21 am
#911

I think a jedi quest shood have 10 quest's and the first one shood start off ezy to say like do a mission for some padawa and geta holocron and bring it back to hem and the padawa is another player like if you find the npc that tells who the padawa is and then you get the holo and take it to hem and he can open the holo then train in the skl's and he can train you in the skls he got after he he trained in them and that why ther is all ways a master and a student like in the movies some one was all ways traineing some one ou all ways hade a jedi trainer and then padawa student it will link 2 player and the 2 players will have to do miss for the jedi statece of jedi and i think faction point will have a lote to do with it a jedi shood be good in natcher and force since like (darth vader) shood have 2 defrent skls and 2 defrent moves all to gether so ther is a real defrence like a jedi that trains in one skl befor another skl's he is beter at it and that way all the jedi are defrent like if he trains in welding a saber first he is beter than than a person that use's mind triks in useing a saber but a person that use's mind triks is beter at useing mind triks like throwing hem acrost the room with hes mind and i thing dark force senc pepole shood use a more mistacel force like thay can see wher you are and hunt you down and fight you like a mind seeker bot or some thing like that but i think ther shood be a trainer and a student and it hase to do with your lvl of playing like how meeny things you killed befor you died and i think ther shood be a mettor on your char that shows wher you satnd befor you can train to padawa statice that why ther is no fly by night pepole out ther just killing stuff to get it you need to kill all sorts of thing with out dieing and wen you get a the points it will tell you who to see for you training the (NPC) and that is how you start p.s. my spelling is not to good yet but i like to put my input in as well so pleas forgev me if it is hard to read
VarxN
Sat Mar 13, 2004 9:06 am
#912

hi all

The jedi should get missions to gather thepearls and so onto make lightsaber. To save people and to serv and protect them. (lightside)

Kill and plunder. and get lightsaber from their master like a reward for killing and doing alot of missions that way.(darkside the easy way, "no brain no pain")


yes to quests

no to just killing quests(maybe differentfromdarkside to lightside)

no to team quests in the first periode of time as force sencetiv(3missions alone maybe)

no money quest (jedi aint rich in the movies, then do rebel missions like luke)




Varx Nightstalker
darkchin85
Sat Mar 13, 2004 10:07 am
#913

Why does it always have to be about combat? why not a peaceful mission or something. (jedi upholders of peace) wasen't combat for a jedi the last possible option?



Your love of the half-lings leaf has clearly slowed your minds!

Ahazi-Zero'd
Radiant-Zander
larrykj
Sat Mar 13, 2004 12:20 pm
#914

ok, I am confussed. I thought that the the jedi revamp was how you unlocked you Fslot, but it looks like this jedi revamp is for after you unlock your slot. If this is the case then will the current profession grinding still be in place to do the unlocking? or will you just be able to pick a jedi from the start? they are unclear on this. if someone knows please post.


Thnanks
CaptNicks
Sat Mar 13, 2004 7:33 pm
#915



I think that this new revamp is a great idea. My first thought is this,it should be manditory that a person must have a Master in an advanced field before he or she can start a jedi quest. By master of an advance profession i don't mean mastering a starting profession like Master Artisan or Marksman. By advanced i mean like Bounty hunter, Doctor, Creature Handler.


After that, they should have to visit a NPC Hidden Jedi Master for training. Through him a player can begin their journey which would include missions that would give them a better understanding of the force. After they complete the missions that are layed before them then they advance in the use of the force from lets say a padawan learner to a padawan. From here they are directed to seek out another Jedi Master NPC to continue their training. This would continue through four or five Jedi Masters and after each master they would recieve an advancement in the force which would give them more abilities like force powers and use of a lightsaber and an over allbetter understanding of the force. Some other levels could include Jedi, then Jedi Knight and then Jedi Master. In order to reach the Jedi Master,the player will have to complete a jedi trial of some sort which may have to include other player masters who must test the player in order to decide if they are worthy of the title of Jedi Master.


Thats my thoughts let me know what you think.


xREWx
Sat Mar 13, 2004 8:38 pm
#916

Listen my one concern about this new way of becoming a jedi is well, like a lot of people one of my goals in this game is to become a jedi sooner a later, but also like many people it takes a while for me to find out how to do this, so my only request for when u change this is to make it so that it is easy to understand, for example there hould be someplace you can go that is nice and organized where it tells you how to do it, it shouldnt be some make**edit** whackjob wway where u have no idea if what you are doing is right or not, so just make something that tells you what to do, in what order, and how to do it, im not saying yopu have to make it an easy task, just easy to understand


thanks, Sam


xREWx
Sat Mar 13, 2004 8:44 pm
#917

i would like to know when this new patch is coming out for the changes being mase on the quest for jedi, so will you please email me the date at [email protected]




-o and ps where it says **edit** i ment to say makeshift not sh*t
LordKanorius
Sat Mar 13, 2004 9:16 pm
#918

Well,xREWx...actually the system (right now) is quite easy to understand. Get four Holocrons, master these and then try on...eventually you will unlock.

And also the new system will be understandable. After all it's not too hard. It might need some reading, but it is understandable.
When the time of the changes come, there will be some kind of post by the devs giving at least hints on how to do it.
If I were you I wouldn't expect them to spoil the whole thing right at start (that will happen later on by the community I guess).
And to be honest: You shouldn't make becoming Jedi a goal. This is like you dream about becoming an astronaut in real-life or something similar.
It MIGHT happen, but the chances are small (though I don't want to lower you here, maybe you will become an astronaut ).

Just wait and see. And you definatly shouldn't expect a mail by the devs about this.



/choice
NavarAnt23
Sun Mar 14, 2004 12:39 am
#919

Ok I'm not going to pretend to know where to start on this messed up system no offence. First of all stop being afraid to make things unfair or unbalanced. The rest well here it goes. Make a development team just for the Jedi One side Dark the other light. Make people want to be jedis for more than just there power. This team should watch help and build both sides of the force.Not some grind to become a power gamer with a shiny flash light. Good idea with the bounty hunters tracking the Jedi. Good player emersion bad for a budding class. Lets look at our refeance material. To my knowledge the only thing that could defeat a jedi was another jedi. Make them combat monsters with little to no armor. A jedi relies on his skills and the force not composit armor. You want protection from getting blown away then meditate and feel the force flow through you and basically for the jedi only get buffed. Include the guardian sentinal and councilor aspects of the jedi order. Yes make the faction points come into play where depending how you play and who you kill should allow what force powers you are allowed to use. The stronger you are in one side the easier the force skills are on your HAM will be. Wanna be a dark jedi go ahead and kill those town folk and earn those points for being a ruthless killer. Wanna be savior of the galaxy go defend those people from the dark jedi. Hmmm.. Was that a quest with both aspects of being a jedi. You wanna get people invovled in GCW then get the jedis into it too. The good ones are on the run from the empire and I'm sure there are more than enough jedi who are willing to turn dark to save their skin. Keep the permadeath perfect it add the blue glowies. It should be a time of Dark Jedi hunting Light jedi as well as BH. This will make the jedi rare and the Empire stronger. Basic ideas and concepts just add the technical touch DEVS. You got a great story and a potential game.I believe if your go to your roots you can make this work for everyone.Dark vs Light thats the feel of the stories and that almost to the core is what Jedi a truly about.
Hitokiri_kenshin
Sun Mar 14, 2004 2:34 am
#920

OK I will keep my post short as if I went into detail I would almost have to write a book. So, in short:


Look at the advanced job quests in FFXI. Too easy? Add samuri + Dragoon + Ninja quests together. Then make them participate in a Krayt kill, a Nightsister kill, and a Singing mountain kill.


SOE can learn a lot from Squenix.


jjohnson494
Sun Mar 14, 2004 5:39 am
#921

Just to start i don't have a jedi. But as a bounty HUnter in the game I have Traked and Killed a few Player Jedis and I have notice ther have no Deffence at all. I have had tuffer time kiling a Flesh Eating Chub on naboo that a jedi. I have stoped taking on jedi do to they are no chalange at all. I don't under stand why a jedi would have no defence at all. In the old RPG games a young jedi is all about defence. I would like to see the young jedi's get a dodge and melle difence. Right now a novice brawler would be a better chalange to a bounty hunter. Thank you On the other note the qwest is a good Idea. If there was a way they could get exp and the crystals and pearls they need for completing the qwest. I'm geting tired of seeing ppl laging up the citys fighting meatlumps on auto. Shouldn't a jedi have the ablity to get there own crystels and pearls, not a player on auto kill fighting newbe npc's?
EonoFelix
Sun Mar 14, 2004 1:35 pm
#922

Amazing ....


After all the reading and thinking about what would be best for Jedi... This post just tops what I had thought...


This is the way it should be... This is how it is... How it was... and How it should be!


Makes perfect sense on all levels... except just being able to start with Force Sensitive as a Beginning profession... Something... either towards the dark side or light side should accumulate until you can actually become a Partial Force Sensitive... Not just born with it, but Like Imperials and Rebels... you should use those faction points to a level where you might be able to become Force Senstive depending on how you achieved your goals...


Look back at some of the other Star Wars games.. Namely "Knights of the Old Republic" .. Now that was beautiful.. Loved the way you became either Light or Dark side... Loved the twist to the game and the feel of being in a movie the whole time..


Said my piece, I rest for now... Until...


NavarAnt23
Sun Mar 14, 2004 3:44 pm
#923

Ok I am not a Jedi. I don't know how everything works but heres my suggestion.


First of all. Jedi need to be combat monsters they shouldn't be relying on composite armor or better at all. You have to make them want to drop the armor all together. Heres a some powers that just might work for ya.


Meditation- The Jedi sits in a deep trance calmly focusing on the force. This in game terms allows the jedi to increase one of hisHAM bars much like buffing. The longer they meditate the more the chosen stat increases. This last for a selected period of time according to the level of the Jedi.


Jedi senses-Theygain natrual bonuses to all defensesas they climb the tree towards knight and master. Typacally high dodge.


Resistances- The Jedi again focuses on the power of the force and feels the energy flow through them. They can thenabsorb50% damage of a chosen Damage type. The higher the Jedi level the more Resitances they can have active at any one time.


Detoxify- They can purge any poison or disease from their bodies as well as those around them. The higher the Jedi the more succesful they are at purging it entirely.


Purge Fire - The ability to smother flames immediatly. If the Jedi is hit with fire they may purge it atomaticly



Lightsaber combat is just as much as an offensive weapon as it is a defenseve one.


Deflect- Should be abasic to Jedi. They can block most of the incoming shots with thelightsaber. Makeing them even harder to hit. This is not the same as reflection though.


Reflect- I'm sure this one os already in there but allow the jedi to reflect most of incoming fire right back at there enemies. Certain types of fire such as acid, electric, fire can not be deflected. The jedi lightsaber is not something to be ment as a crutch. So this would allow a player jedi to have to use other powers other then reflecting.


Lightsaber Combat- They should be fast and deady and with this power increases both dodge andthe speed of the attack with the lightsaber. Possibly damage as well.


Throw lightsaber- This requires that the target is within range the closer the better the jedi can throw his lightsaber and cause major damage to the target.


Saber Flurry- This attack does not so much cause damage as it does to an intimatading factor. Its an area effect intimadation that can not be resisted. The jedi swings the saber so defensivly that no one wants to get near him.



Mind powers are all apart of being a jedi good or bad so this is how I see it. Not all Jedi want to fight epecially with the GCW goin on so the best way to do that is with the mind powers.


Persuasion- Gets rid of any imperial scan makeing them leave or head off in another direction. Likewise with the bounty hunters if the Jedi can drain there mind or likewise then there removed from the BH list. Not terribly thought out i know but you get the idea.


Cloak- They get a temporary reprieve of being on any BH list orany tefs or anything that would give them away. Doesn't last very long and the power itself can be very draining.



Well this is my starting list and I hope to hear from a dev or just anyone who likes it anyway I'll probaly post some more later.






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