Development Cycle Archive
Thread: Force Ranking System Feedback...
JavelinCatcher wrote:
ArjunThakur wrote:
Any Jedi below Knight makes you actually lose 1 FR point. Promotion/demotion and the majority of the system is untestable as our sabers do not do enough damage to harm let alone kill another Jedi.
It is impossible to two Knights to kill each other, and barely possible even if one knight intentionally wants to die. I had someone "try" to let me kill them by staying knocked down, with no damage shield or saber equipped and I could barely do more damage than he regen'd from buffs.
Conversely I will reiterate the same holds true vs. a TK master wearing no armor.
NancyJ wrote:
Just a wee question as to the accelerated FRXP loss -
WHY?!
We're not gaining XP any faster (afaik) and there are no more playable hours in the day, so why lose it faster? All this seems to achieve is making it impossible to gain in rank.
The template I was given is Master Enhancer, Master Defender and 2h Lightsaber - I cant possibly gain in rank - I cant even kill bountyhunters if they're buffed
It's my personal opinion that what both of these posts have in common is the fault in the system. Buffs. The numbers are targeted at unbuffed players...not buffed players. As you can probably tell from my previous posts, I'm not a fan of everyone requiring Doc buffs in order to be able to fight. Buffs are what has made it possible for people not to care about the encumberance of their armor. Buffs have made people not want to group and it is the buffs that are making this situation more difficult to balance.
...I am soooo going to get flamed for saying that
Message Edited by JavelinCatcher on 06-12-2004 05:31 PM
It's not just buffs that have unbalanced the system. Combat balance has been wrong since day one, we just didn't start noticing it until we had learned how to make good buffs, armor, weapons, and the like. Please do not put the blame square on doctors for a gimped system all around. It's bad enough TH blames the players for their system being bad, we do not need to agree to his propaganda.
LuapLink wrote:
...We dueled for over 20 minutes before we ended the duel but the only reason I lasted that long was that HealAllSelf works even when KDed, I was able to heal myself and keep up with the damage...
The change will probably be that Jedi don't get buffs anymore which won't help since both of us were unbuffed when we dueled.
nolan007 wrote:
LuapLink wrote:
...We dueled for over 20 minutes before we ended the duel but the only reason I lasted that long was that HealAllSelf works even when KDed, I was able to heal myself and keep up with the damage...
Changes went in today that mayaffect thedamage Jedi vs. Jedi doto one another.
From what I saw today on TC2 normal roleplay wont be possible anymore. hordes of players, in theed rebels, somewhere else imperials for sure, ganking and clonecamping if possible any player of opposing faction.
I believe, if this goes live like this, SWG will became sort of shooter game. log in kill, get killed, log out.
so many good thoughts in this publsh, it has the capasity to be great.
why should "normal" player be allowed to participate in a conflict between Jedi and Jedi? Believe me, this is going to be bad the way it is. On TC2 mainly BHs can group with the Jedi and rampage throug cities, but what when CM, rifler and all the other will join in?
pls go, take a look tonight in theed and plsthink it over again.
yours
FRS Advancement:
In order to advance the player must first acquire the appropriate amount of experience. This experience is granted through PVP actions. The experience can also be lost through PVP defeats as well as not performing prescribed. Only Jedi within the FRS may earn or lose this PVP experience. Same-side PvP will generally not yield any XP exchange between players. The only exceptions are XP exchange as a result of either a dark side arena challenge or a dark side pvp “condition” – “petitioner sudden death” for instance. I.e. if two same-ranked petitioners in the force rankings kill one another, they should exchange XP.
Once the experience costs have been met, the player is eligible for advancement into the next higher Rank. Whenever an open slot becomes available for a Rank in which that player meets the requirements, he may petition for it. After 1day of open petitioning, every existing member within the Tier that is granting the advancement (with the exception of those petitioning) have 1 day to vote on their selection. Open petitioning is the phase of voting during which players interested in advancing, “put their names into the hat”. After the petitioning phase, voting starts. Voting simply consists of indicating which player you think should get the spot. There are no “against” votes, only “for” votes. Think “tick marks”. Votes within the rank of advancement count double. The player with the most votes is given 1 day to accept the promotion via the voting terminal. If he does not accept within the one day, his win is nullified and a new round of petitioning begins. In the advent of ties, the winner is randomly selected. If there is more than one seat open at the close of voting, the top vote getters each receive a chance to accept the promotion. In the advent that no seats are available at the voting close (someone was demoted into that slot), the highest vote getter is recorded. Once a slot is freed, he may immediately accept the promotion without further voting provided that he still meets eligibility for the new rank.
Within the Dark Rankings, this petitioning for a new Rank enables PvP among all candidates of also seeking that same position. If a Jedi slain by a rival candidate during this time, he is removed from the vote. All votes on him are transferred to the victor.
All Dark Jedi PvP conditions (currently the only condition active in the system is the “Petitioner Sudden Death” condition, mentioned above in connection with the voting system) are registered in the enclave. When a player comes online, the player object queries the enclave for his/her “PvP Condition Enemies”. The player then activates a “permanent” enemy flag against all enemies returned from the enclave. Whenever a PvP condition starts, all players are currently notified via system messages that explain which player/group they are enemies with.
In the case of the “sudden death” pvp action, if a dark jedi is slain by a fellow petitioner, all votes that the loser has accumulated will be distributed amongst all of the fellow petitioners who were involved in the players death. It is possible (known, shippable issue) that a perma enemy flag persists beyond the expiration of the PvP condition. This can occur if a PvP conditions expires (i.e. voting concludes, in this case) while the players are online. If the Jedi choose to kill each other after the condition has expired, but they are still flagged, they will neither gain nor lose Jedi XP for that kill/death. This is an issue we hope to be able to resolve in the future.
When a player advances to a new Rank, he automatically gains the corresponding skill box, receiving all of its benefits.
Example:
Player A is of Rank II. He has 30,000 experience and is therefore eligible to advance to Rank III. When an opening within Rank III is created, he petitions for it. Two other players within his Rank do likewise. After 1 day, the voting begins. Every player in the first Tier (Ranks I, II, III, and IV) is able to vote. Since this is a promotion into Rank III, the votes of the players in this Rank are doubled. If Player A receives more votes than any other player he is eligible for promotion. If he accepts this promotion from the voting terminal during the “Acceptance” phase, the Rank III skill is automatically granted to him, along with any abilities it contains.
Players will receive email notifications in regards to voting issues.
Got it
JustG wrote:
Great feedback thus far... thanks so much!
Some clarification on how it is supposed to work from the Designer working on the FRS:
her “PvP Condition Enemies”. The player then activates a “permanent” enemy flag against all enemies returned from the enclave. Whenever a PvP condition starts, all players are currently notified via system messages that explain which player/group they are enemies with.
death. This is an issue we hope to be able to resolve in the future.
mind the though from me above about uncoupling the factions.