Development Cycle Archive

Thread: Force Ranking System Feedback...

LuapLink
Sun Jun 13, 2004 6:11 am
#79

I took part is some QA tests, a group of Dark Jedi were warped and to a location and had our buffs removed, we were then asked to duel. I'm an Oppresor II, a9th rank Dark Jedi Master but I can't figure out how I could have reached that template naturally, I had a very hard time in all the duels I had. Sadly like all duels its a case of everyone trying to get Dizzy/KDs on each other then trying to get as much damage in while they are down.


My template is Master Lightsabre, Powers 4014, Heal 4000, Defender 0440, and one of the Jedi I dueled was Master Lightsabre, Master Defender, Healer 4004. There is no way I could beat him, I was doing a quarter of the damage to him that he was doing to me using the auto-attack, in otherwords I had to use specials to keep up with the damage he could do on auto-attack. He could heal status so Dizzy/KD didn't work for long, and the Force Powers abilities I had did practically nothing to him. We dueled for over 20 minutes before we ended the duel but the only reason I lasted that long was that HealAllSelf works even when KDed, I was able to heal myself and keep up with the damage he was doing to me and he was shrugging of the little amount of damage I did to him. The duel was ended because the only way one of us was going to win was by giving all black bars, and since he was doing more damage to me than I was to him, it was going to be me who lost eventually.


I also dueled a Master Lightsaber, Master Powers, Defender (can't remember what he had here), for him to win all he had to do was Dizzy/KD me, then use choke while hitting me with the lightsaber. Even when I was standingI could not heal enough to keep up with the damage he was doing to me with choke and LS specials. I was using ForceShield, which is supposed to armour against force powers, but as far as I could see it seemed to have no effect.


The QAs said we could DB for XP but there seems to be no point, you loose far more than you gain, the times I did DB I didn't get any rank XP from it. The only time I did get rank XP was when a ranked Jedi QA showed up and had us fight him.


I'm still having a hard time seeing how this system will work, between the loss from deaths and the loss from costs rank costs, combined with the low XP from killing stuff it seems like rank XP is leaving the system at a far greater rate than it is going into it. To get into the ranks you need rank XP which mostly comes from ranked Jedi, but how do you do that with no ranked Jedi which is what is going to happen when this system goes Live?



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
Galoopa
Sun Jun 13, 2004 6:32 am
#80






JavelinCatcher wrote:







ArjunThakur wrote:




Any Jedi below Knight makes you actually lose 1 FR point. Promotion/demotion and the majority of the system is untestable as our sabers do not do enough damage to harm let alone kill another Jedi.


It is impossible to two Knights to kill each other, and barely possible even if one knight intentionally wants to die. I had someone "try" to let me kill them by staying knocked down, with no damage shield or saber equipped and I could barely do more damage than he regen'd from buffs.


Conversely I will reiterate the same holds true vs. a TK master wearing no armor.










NancyJ wrote:
Just a wee question as to the accelerated FRXP loss -
WHY?!

We're not gaining XP any faster (afaik) and there are no more playable hours in the day, so why lose it faster? All this seems to achieve is making it impossible to gain in rank.
The template I was given is Master Enhancer, Master Defender and 2h Lightsaber - I cant possibly gain in rank - I cant even kill bountyhunters if they're buffed




It's my personal opinion that what both of these posts have in common is the fault in the system. Buffs. The numbers are targeted at unbuffed players...not buffed players. As you can probably tell from my previous posts, I'm not a fan of everyone requiring Doc buffs in order to be able to fight. Buffs are what has made it possible for people not to care about the encumberance of their armor. Buffs have made people not want to group and it is the buffs that are making this situation more difficult to balance.



...I am soooo going to get flamed for saying that


Message Edited by JavelinCatcher on 06-12-2004 05:31 PM





It's not just buffs that have unbalanced the system. Combat balance has been wrong since day one, we just didn't start noticing it until we had learned how to make good buffs, armor, weapons, and the like. Please do not put the blame square on doctors for a gimped system all around. It's bad enough TH blames the players for their system being bad, we do not need to agree to his propaganda.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
x4a
Sun Jun 13, 2004 6:48 am
#81

weirdest thing ive seen yet is, with killing a dark jedi using my full force bar to do so, i got about 500 xp, one time i attacked one with the full force bar they ran off and returned later, i used yet another full force bar killing them and got around 1.5k xp, so im wondering if it goes of force somehow,


the loss at the moment is good for tc2, but on live it will be ridiculously bad, as there are just no over imps on our server cept for one city which normally has 50 odd troops all ready to pvp



L'one Starr
Sigstealer Extraordinaire

"Killer of the xXhanubis & elokipal accounts + itp 2&3"
nolan007
Sun Jun 13, 2004 7:11 am
#82






LuapLink wrote:

...We dueled for over 20 minutes before we ended the duel but the only reason I lasted that long was that HealAllSelf works even when KDed, I was able to heal myself and keep up with the damage...






Changes went in today that mayaffect thedamage Jedi vs. Jedi doto one another.






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

LuapLink
Sun Jun 13, 2004 7:45 am
#83






nolan007 wrote:





LuapLink wrote:

...We dueled for over 20 minutes before we ended the duel but the only reason I lasted that long was that HealAllSelf works even when KDed, I was able to heal myself and keep up with the damage...






Changes went in today that mayaffect thedamage Jedi vs. Jedi doto one another.







The change will probably be that Jedi don't get buffs anymore which won't help since both of us were unbuffed when we dueled.




Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
RedDragon133
Sun Jun 13, 2004 7:49 am
#84

might it be that our PvP ranking is too low to seriously gain any FR XP? I mean mine is 1377 now. I gues while not being put into the 9th rank in enclave it would be way higher.


is this a problem "preventing" proper testing? any way to fix it. As I understand the XP is like in chess some sort of formula between the ranking of the two combatants.




btw. I reread the Jedi archives and the idea is sound, to me at least. Lots of thinking done and good thinking, too.

lets test it and try to break it.



thx so far



yours
x4a
Sun Jun 13, 2004 1:40 pm
#85

shame the dark side qa's have been giving pearls out to their ranks



L'one Starr
Sigstealer Extraordinaire

"Killer of the xXhanubis & elokipal accounts + itp 2&3"
RedDragon133
Sun Jun 13, 2004 2:15 pm
#86

It might be a very much better idea to make two new factions, light and dark.
From what I saw today on TC2 normal roleplay wont be possible anymore. hordes of players, in theed rebels, somewhere else imperials for sure, ganking and clonecamping if possible any player of opposing faction.
I believe, if this goes live like this, SWG will became sort of shooter game. log in kill, get killed, log out.

so many good thoughts in this publsh, it has the capasity to be great.

why should "normal" player be allowed to participate in a conflict between Jedi and Jedi? Believe me, this is going to be bad the way it is. On TC2 mainly BHs can group with the Jedi and rampage throug cities, but what when CM, rifler and all the other will join in?

pls go, take a look tonight in theed and plsthink it over again.

yours
JustG
Sun Jun 13, 2004 2:25 pm
#87

Great feedback thus far... thanks so much!


Some clarification on how it is supposed to work from the Designer working on the FRS:



FRS Advancement:


In order to advance the player must first acquire the appropriate amount of experience. This experience is granted through PVP actions. The experience can also be lost through PVP defeats as well as not performing prescribed. Only Jedi within the FRS may earn or lose this PVP experience. Same-side PvP will generally not yield any XP exchange between players. The only exceptions are XP exchange as a result of either a dark side arena challenge or a dark side pvp “condition” – “petitioner sudden death” for instance. I.e. if two same-ranked petitioners in the force rankings kill one another, they should exchange XP.


Once the experience costs have been met, the player is eligible for advancement into the next higher Rank. Whenever an open slot becomes available for a Rank in which that player meets the requirements, he may petition for it. After 1day of open petitioning, every existing member within the Tier that is granting the advancement (with the exception of those petitioning) have 1 day to vote on their selection. Open petitioning is the phase of voting during which players interested in advancing, “put their names into the hat”. After the petitioning phase, voting starts. Voting simply consists of indicating which player you think should get the spot. There are no “against” votes, only “for” votes. Think “tick marks”. Votes within the rank of advancement count double. The player with the most votes is given 1 day to accept the promotion via the voting terminal. If he does not accept within the one day, his win is nullified and a new round of petitioning begins. In the advent of ties, the winner is randomly selected. If there is more than one seat open at the close of voting, the top vote getters each receive a chance to accept the promotion. In the advent that no seats are available at the voting close (someone was demoted into that slot), the highest vote getter is recorded. Once a slot is freed, he may immediately accept the promotion without further voting provided that he still meets eligibility for the new rank.


Within the Dark Rankings, this petitioning for a new Rank enables PvP among all candidates of also seeking that same position. If a Jedi slain by a rival candidate during this time, he is removed from the vote. All votes on him are transferred to the victor.


All Dark Jedi PvP conditions (currently the only condition active in the system is the “Petitioner Sudden Death” condition, mentioned above in connection with the voting system) are registered in the enclave. When a player comes online, the player object queries the enclave for his/her “PvP Condition Enemies”. The player then activates a “permanent” enemy flag against all enemies returned from the enclave. Whenever a PvP condition starts, all players are currently notified via system messages that explain which player/group they are enemies with.


In the case of the “sudden death” pvp action, if a dark jedi is slain by a fellow petitioner, all votes that the loser has accumulated will be distributed amongst all of the fellow petitioners who were involved in the players death. It is possible (known, shippable issue) that a perma enemy flag persists beyond the expiration of the PvP condition. This can occur if a PvP conditions expires (i.e. voting concludes, in this case) while the players are online. If the Jedi choose to kill each other after the condition has expired, but they are still flagged, they will neither gain nor lose Jedi XP for that kill/death. This is an issue we hope to be able to resolve in the future.


When a player advances to a new Rank, he automatically gains the corresponding skill box, receiving all of its benefits.


Example:


Player A is of Rank II. He has 30,000 experience and is therefore eligible to advance to Rank III. When an opening within Rank III is created, he petitions for it. Two other players within his Rank do likewise. After 1 day, the voting begins. Every player in the first Tier (Ranks I, II, III, and IV) is able to vote. Since this is a promotion into Rank III, the votes of the players in this Rank are doubled. If Player A receives more votes than any other player he is eligible for promotion. If he accepts this promotion from the voting terminal during the “Acceptance” phase, the Rank III skill is automatically granted to him, along with any abilities it contains.


Players will receive email notifications in regards to voting issues.

IGilligan
Sun Jun 13, 2004 2:30 pm
#88






JustG wrote:

Great feedback thus far... thanks so much!


Some clarification on how it is supposed to work from the Designer working on the FRS:







her “PvP Condition Enemies”. The player then activates a “permanent” enemy flag against all enemies returned from the enclave. Whenever a PvP condition starts, all players are currently notified via system messages that explain which player/group they are enemies with.


death. This is an issue we hope to be able to resolve in the future.









Got it




i-Jedi, Tal'Daine of DS
Fear less, hope more,
eat less, chew more,
whine less, breathe more,
talk less, say more,
hate less, love more, and all good things will be yours.
RedDragon133
Sun Jun 13, 2004 2:44 pm
#89

thanks for the clarification. this whole idea is great so far.
mind the though from me above about uncoupling the factions.
airon
Sun Jun 13, 2004 3:52 pm
#90

it dose appear that frs XP is based off of Amoutn of force power used on target!!! someone using lighting gets 1k of frs.

while me with my 1 fc saber gets 35 same damge (i actually do more) is dealt, but they getmore xp.

Hence anyone with master saber/def is crippled in the frs after 3 andhalf hours in theed (and i racked up some kills pvp ranking of 1645) i obtained 1300 xp while my friend who satrted at same time racked up over 35k??? oh and regen is still borked un less u have regain con!!
NoxDenosis
Sun Jun 13, 2004 4:19 pm
#91

this is insanely complicated to me lmao



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Zox Denosis

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