Development Cycle Archive
Thread: Publish 10 Feedback: GUI Enhancements
DRWolfe wrote:
It seems that Smugglers' tools (WUKs, AUKs, Clamps) no longer auto-pull from crates when slicing. When this was discovered on TC, we were told this would not go live, but it seems it has. This needs to be fixed ASAP.
This was supposed to have been addresed in the TC, Thunderhert... you siad it woulden't go like, that it was a bit of mis-coding. what the hell happened?
and to the rest of you, Bring lots of cash next time you want your armor/weapon sliced. we are not going to take this anymore... and you thought paying 15k for dock buffs was bad...
Crafting Inventory is GREAT. Such a simple addition that will help tremendously. However, has anyone else had trouble with Potential Energy? I think the average is ignoring it for me--when I check PE only, the averages don't even show up, when I pick it & one other item, the 'average' comes up as precisely the OQ value, ignoring PE. I'll bug-report it.
Con Radar is cool--would have been more useful back when I didn't have all the mobs about memorized, but cool nonetheless.
Camera Shake--heh heh, i'll miss mildly ribbing friends by doing torton tricks. other than that, no diff to me, my framerate 'shakes' enough to make it negligible ^_^
One more thing... and I hate to get my hopes up... has anyone experienced any vehicle dismount warp yet? Could they have... I mean... possibly... done something really ... okay I'm lost for words
idea for a future enhancement: put these check boxes on a tab or slide out panel of the inventory windows so that crafters can quickly switch average views in whatever container they are looking in.