Development Cycle Archive
Thread: Post Fan Fest response concerning Jedi Conversion.
MrRiflemaker wrote:I really do think the jedi advancement in skills should be very slow, im talking real slow and hard so once someone actually gets a skill they will feel rewarded
/agree
But! that skill should be rewarding too. If you at last get the skill and this only gives you a poor step in your advancement....
More to this. After spending so may time developing your FSCS, be it grinding in the old system, or questing in the new one, getting Jedi imply that you have step a bit higher in the ladder, so Jedi, be it whatever you choose to be (enhancer, healer, fighter, whatever) should be better than you had before. So, Jedi, if not a way too better than the rest of professions, should be better than them in whatever they do, because the Force is with them.
Maybe at knight this is true, but today a Initiate is far weaker than most if not all, elite or mixed professions, and weaker in some cases, than standard professions.
I don´t mind the way it is done, but after maybe a year playing to get jedi, feeling that you have lost "punch" does not soound very kind.
Maybe with the combat balance, all changes, but meanwhile, should be great to know this is the case, maybe
Good work anyway, the concept is great, only a bit more or work left.
This has been mentioned severaly times before. Please consider the longer time it takes to level as a Initiate. I am currently a 4233 Initiate even though I unlocked January 16. I can currently get approxemently 50k Jedi xp in an hour or so making 130k a hunt at best and that is with a 5th gen all pearl LS. A Jedi apprentice told me he got about 450k in one hunt when he had the forcepowers he now posessed. To say that a Guardian have achieved 5 times more xp than apadawan is true, but it only took like 2.5 times longer to do it cause the xp pr hunt is a lot higher therefor the effort does not show in the XP gain. To give XP for XP is a giant fall for us low jedi. We must hunt 12 hours to get a 800k box where guardians use 4. (guessing) This should beconsidered when judging "effort" in the converion, Period!
im apprentice 4 3 4 1 at the moment...im a light jedi on gorath and you know what? I CANT TRAIN on Dathomir because there are so many dark guardians who kill me within 5 minutes i go there..
so, all i can do at the moment is to train on endor..like i did as an initiate..and as an padawan..
AND, and thats the point...i was much faster as a padawan then im now with my apprentice..
there are not so many mobs i get much xp...its not easy to grind as a knight besides dathomir..so DONT tell me its so easy as a knight. I hate that game for that damn jedi difficulty, for the "MUST" to train on dathomir..no other planet where you can train..
sorry for my bad english, read it or not..but im angry too.
I wonder hoe DEVs are going to take this into account. or if they will at all.
I have not found any sufficient answers in literature concearning sophisticated meassurement of "effort".
ArathSilenta wrote:
I think most Jedi would agree that Iniate tree is 2/3 of the Jedi Profession. Ive heard people doing the Guardian tree in 2 weeks, Knight Tree in less than a month.
ArathSilenta wrote:
I think most Jedi would agree that Iniate tree is 2/3 of the Jedi Profession. Ive heard people doing the Guardian tree in 2 weeks, Knight Tree in less than a month.
I don't know if it's 2/3 but probably damn close.
The exp I'm earning now shows that it's taken me 2 months to achieve padawan, and if I had 2 months more I would complete Guardian 4/4/4/4 - so we should be getting alot more credit for our initiate boxes then we are seeing. A straight 1:1 conversion IMHO is probably fair compensation to make up for this discrepency.
Did any Jedi want new skill trees ? We wanted better defenses , a new different damage type for our sabers, and the ability to master.
While I applaud the Dev's for there hard work , it is apparent that they have failed to give the Jedi what we wanted , and have only made matters worse.
A much simpler solution could have been found had the Dev team simply listened to what we wanted.
I don't think any one would have a problem with leaveing the trees as they are now. Add in the new skills and defenses at the upper levals and change our saber damage type to one that is already in the game.
So far I am totaly disapointed with the whole revamp and the way it was handled.
I think Zarathustra is right. A good way to improve the Jedi Revamp is to keep the Padawan tree as a basic training before specializing in the new professions. It makes a lot of sense as Jedi should share a common set of powers and it also addresses several issues that are major concerns for the Jedi community:
1) Low-level jedi’s nerf: in the new system, initiates will lose many of their powers and have no other choice than to take a few boxes in the lightsaber tree, thus missing essential skills as Force run or healing. It is partially compensated by the possibility of mastering non-jedi professions but not very satisfactory in terms of roleplaying and “burst run” for example is not exactly a perfect substitute for force run.
2) XP and box conversion issue: if the Padawan tree is maintained, efforts made by initiates are fully acknowledged in the new system. The Padawan tree is the most painful to grind and it would be very frustrating for any Jedi to have the impression that he should do it a second time after the revamp, once all his XP has been converted in lightsaber skills (to get some decent xp in combat).
3) Lack of basic skills after specialization: what’s interesting in the Revamp is that Jedi can now choose a profession and have very cool powers when they master it. It creates trade-offs and constraints that could spice up the game but the system would be really improved if the skill points allocation was less restricted by basic skills necessities. How a Jedi can give up basic healing skills? (taking into account that he will no longer be able to train in medic at the knight level). Is it realistic that a council member can’t heal wounds and damages? Then, the healing tree (at least a few boxes) is a “must-have”. And the same reasoning can go on for other basic skills. At the end, there’s no real freedom in the template choice. A set of common skills for every Jedi (i.e. the Padawan tree) would really enable the diversity in the jedi profession as it would be easier to renounce to certain skill trees and to choose the least ordinary ones.
Somehow, the idea is to take the best of the two systems. The current Jedi Padawan tree works well because even if it’s a long grind we progressively get a large range of skills to cope with various situations and we experiment all kinds of jedi powers. What the Revamp brings is good only as the next stage on the Jedi path, where higher powers are available but should be carefully chosen.
Keldarin wrote:
We are still looking at and adjusting the Jedi advancement rates. Expect to see many changes that will impact your advancement rates. While wedo intend Jedi advancement to be slower than mostregular professions we are not trying to make it painfully slow. So many aspects of Jedi have changed that coming up with the proper balance of power and progression is going to takea little while, please bear with us as we make these changes.
nolan007 wrote:
I suspect a lot of anxiety is due to the new hideously slow rate thatJedi XP is gained under the new sytem. Jedi XP is far toohard to come byunder the new system.
The xp rate is also tied to the incredibly low dmg output on sabers on TC2 which it being addressed.
When Arjun discussed this with developers at Fan Fest they stated a Jedi Knight would do 500 dmg in PvP, while Arjun corrected them that it is in fact on 500 dmg in PvE at Fan Fest (before 75% reduction in PvP) using a 4 pearl +50dmg per saber. This would indicate a 400% reduction in Lightsaber dmg on TC2 is notintended and needs fixing ASAP to properly measure xp rates.