Development Cycle Archive
Thread: 19 Answers 4-29-04
raz1337 wrote:
Ghost151 wrote:
So basicly you're saying you're adding a new dungeon in a game with 30+ professions and only 4 are going to benefit from it? What's the point?
Thunderheart wrote:
mythronde wrote:
TH, can you kindly answer on which professions, if certs will be added, will be able to use mandalorian armor? BH's would love to have some lovin' sooner than later if you know what I mean
Certs for Mandalorian armor will be: Bounty Hunter, Commando, Ranger and Squad Leader
dungeon = content
content = something for any profession to go do even if they don't benefit from the best loot in the dungeon
You mean the same content like the Geo Cave and Corvette where a Pistoleer which who's damage type is resisted so much there is no point going. All the content being added to the game is catering to the same Combat Template everytime.
Sure a pistoleer can go along for the ride but they are contributing nothing to the damage dealing of the group and just there to take damage.
Ghost151 wrote:
Yes, more weapons for the same old crowd. Pistol's, Rifle's and Swordsman. Nothing new there. The powerful get more powerful, the rest get screwed as usual.
Ghost151 wrote:
So basicly you're saying you're adding a new dungeon in a game with 30+ professions and only 4 are going to benefit from it? What's the point?
Thunderheart wrote:
mythronde wrote:
TH, can you kindly answer on which professions, if certs will be added, will be able to use mandalorian armor? BH's would love to have some lovin' sooner than later if you know what I mean
Certs for Mandalorian armor will be: Bounty Hunter, Commando, Ranger and Squad Leader
screw that. i am rich from being master scout. docs that pay 175 cpu for avian are a godsend to scouts
meeuki wrote:
so instead of removing the archaic and inane scout restriction, which does absolutely nothing to serve the bounty hunter, we need to wait for a rebalance that potentially could never work properly due to the complications with dabbling? complications that we've seen before, let's see...8 months ago.
removing scout is a simple fix TH. it allows for real bounty hunters like you see in the movies, not the unimaginative carbon copy bounty hunter you see now. from there, it'd be easy to tweak the bonuses required at the master bounty hunter box.
you said it youself, balancing it is complicated, why not go with the easy solution? why hold on to a design that was flawed from the start? or if the intent is to hold steadfast to that design, then why not take dabbling out of the equation entirely and create all new weapon lines for the BH to pursue? hell, at least that would be something original and easier to balance.
and we could at least be placated with some kind of acknowledgement that the scout requirement is only there to fill up our skill points...i mean, to just ignore that aspect of the question? thanks.
With all the armor changing going around, will there be jedi only robe's/armor/ something?
WarFerret wrote:
Ghost151 wrote:
Yes, more weapons for the same old crowd. Pistol's, Rifle's and Swordsman. Nothing new there. The powerful get more powerful, the rest get screwed as usual.
Have you seen the stats on the executioner's hack ? It's identical to a scythe (I kid you not, when it was first introduced it actually used the exact same materials as the scythe), as for making us more powerful, I do hope you were kidding - the biggest weapon addition in the dungeon is the new Black Sun VKs which add an entirely new damage type to TKA.
At least other classes can hope they get something cool in the dungeon, we've already seen what we're getting and it's something we already have, another AP2 Kinetic weapon.
they changed the stats, it is now worse than the scythe. the new pistol in there is also crap, and the new VK will be of limited use since nearly everything has heat resists.
listen dumbass, if they remove scout then they will also remove the high off./med defense of us since we can master another profession. your request would be to basically nerf us and make us the same as all of the other combat professions. i for one want high offense and med defense, dont you?
meeuki wrote:
ooooh so that's the developers intent? bounty hunters selling meat to make a living. well hell, if i had thought of that i never would have posted.
....
if the restriction was removed you could still master bounty hunter and master scout, since you like it so much.
Not to knock you but this is exactly the point. Chef's already had an entire patch devoted to revamping their profession and got fixed. Now they are getting more. There are still things in this game that have been broken since day one with no estimate set on when they will get fixed.
DiLune wrote:
Errr, not to wander too far off the path here now. But from what I hear there is a new chef schematic in the dungeon as well. There are a lot of cool things to do in the dungeon. Mandalorian armor is very high on that list, yes. That doesn't mean the dungeon is useless if you can't use the armor...
LLJK_Griz wrote:
they changed the stats, it is now worse than the scythe. the new pistol in there is also crap, and the new VK will be of limited use since nearly everything has heat resists.
Thunderheart wrote:
The Bounty Hunter Profession is worth 217 skill points; where as master rifleman, master TKA, or master swordsman only takes 92. Beyond upcoming overall speed/damage/HAM changes in the Combat Rebalance, what are the developer's intentions for Bounty Hunters specifically and is a Bounty Hunter Meant to be able to match anyone who has spent 217 (In augmenting Combat Professions) points evenly in a One on One Combat, if that is not possible is it possible to lower the requirements for BH as the Scout linedoes not provide any benefits to the profession?
One thing we want to address “prior to” or “as part of” the combat balance is to actually achieve the original design status of high offense/low defense of the Bounty Hunter instead of low/low.The point of discussion we are at with the BH Correspondent is that a High/Medium would be better for a BH to accommodate for the lack of variability in their skill sets and skill point allocation options and will be some of the first changes to the BH skill set in the CB sandbox.
The Bounty hunters do not have the flexibility of other professions to combine their skill set. Therefore it is difficult to balance the bounty hunter profession against various combinations that take the same amount of skill points. We are looking to rectify this during combat balance and also by working with the BH correspondent when the combat balance gets into full swing Further complicating the balance of Bounty Hunters is that while their flexibility is severely limited they can still benefit greatly from the acquisition ofadditional combat skills thatshareprerequisites with the Bounty Hunter profession.If we balance the power gained for the 217 skill point cost to reach Master BountyHunter to be the same as spending 217 skill points inother combat professions like Commando and Teras Kasi then Bounty Hunter may be overpoweredafter purchasing additional Pistol or Carbine skills. All thingsneed to be considered when determining the proper balance of a profession.
Many Pistoleers feel that their attacks are generic. Vanilla random HAM is a big issue. How do the developers intend to "spice up" the profession, in the near and distant future?
This round of questions is getting long in the tooth, so “it’s coming in the Combat Balance” is a busy answer, but it is the truth. One of the main parts of the Combat Balance is to examine all of the specials and make them fun and interesting. Beyond that, on a currently unknown timeline, Pistoleers and Fencer’s will be getting Dual Wield abilities and that’s uber-spice.
Its good to see it acknowledged that we're currently not up to par for the skill point investment. I cant wait till the CB hits live![]()
I second this. Keep up the good work TH and everyone else. There are more people who appreciate the hard work you put into this game than you know. (Most of them are too busy playing to post here all the time)
FSCSexplorer wrote:
Hey TH,
Thanks for taking the time to do this for the community !
Even though some people are never satisfied, there's many of us out here that do appreciate what you and the devs are doing for our game !
I guess the slept through Yoda's Jedi patience class.
Man, I do envy your guyspositions ( working on ammorpg ) but I also don't envy your guyspositions !