Development Cycle Archive
Thread: Publish 9 Feedback: Secrets of the Force
- The Jedi conversion process
The conversion is smooth.
- The lightsaber reconstruction/deconstruction process
The deconstruction went well. But the quality of the converted pearls and crystals are disappointing. I hope you could do better next time. A stat to stat conversion should be taken, not a random tuning process for converting exisiting player properties. Although one of my twin crystal has a bug stat now: -3.04 speed, and it don't decrease the speed if I put it in the saber. I would like to see more models for double bladed lightsaber. Now only have 2.
- The Jedi Robes
I expect robe with a small protection to help defense. Now Jedi still can't compare to normal professions' defense. If you worry about robe stacking with Force Armor, you should make it so if force armor turn on, the robe defense go away.
- The Force Ranking System
- Light Powers vs. Dark Powers
Message Edited by Wongsiufu on 07-03-2004 04:15 AM
Message Edited by DBAC on 07-02-2004 03:43 PM
Also, the robes look stupid. Why not give them so that those who want to wear them can but give us a ring or something that has the actual bonuses to Force and Force Regen for those who would rather dress differently. Not all of us want to stand out as Jedi.
Message Edited by DarkWraith65 on 07-02-2004 12:41 PM
Developers, Thunderheart, JustG, etc.
You have to decide what the purpose of Force Powers is. It is the **edit** cousin of the other Force trees, and yet nothing has been done about it. None of our feedback on it has been acknowledged, nor has any action been taken on that feedback.
Again, what is the purpose of Force Powers? Is it:
- An alternative to Lightsabers. A viable combat-oriented Jedi can exist without lightsabers, if they take Force powers.
or:
- A support line for combat-oriented Jedi. A Lightsaber wielder can supplement his abilities with the use of Force powers.
If it is either of these, it fails miserably.
If it is intended to be an alternative to Lightsabers, its abilities are completely inadequate to the job. The attacks are slower, and receive no damage bonuses to various level mobs. As a combined result, the DPS are far inferior. Lightning damage is also resistable, making the supposed primary attack line of powers even further subpar. The powers also cost much more than saber moves, making the damage:force ratio even worse. If anything, the damage potency of Powers should be superior to Sabers due to the complete lack of defenses. Not far superior due to the lack of component requirements, but there must be some sort of compensation. On top of everything else, Powers' damage isalmost completely negated by forcefeedback. If there was an enhancer power that reflected almost all of lightsaber damage back on the user, master lightsaber users would scream bloody murder.
If it is intended to be a support line to Lightsabers, its abilities are completely inadeuqate to the job. Why use mindblast when there are saber moves for each saber type that inflict the same status ailments much much faster, for much less forcecost, while doing much better unresistable damage. Why use forceknockdown, when all sabers can use saberthrow2 and 3, which are much much faster, cost much less force, and do damage as well. Why use weaken when it is almost worthless against buffed players and mobs. (ie, 99% of what we fight) Why use forcethrow when the damage is so terribly unremarkable. The animal powers are completely useless right now. Unless you master the tree and take a lot of useless skills, the lightning tree's accuracy ruins its feasibility. The only thing in the entire tree a dabbler might be interested in is intimidate, and the fact that so few people are picking even that up tells me that other abilities in other trees are regarded as overall much more attractive.
And while I'm aware that there are damage bonuses to Powers in the FRS, that is also a hefty bonus to the effectiveness of forcefeedback.
How I would change Powers:
Intimidate - Good, wouldn't touch it.
Weaken - Needs to be some sort of percentage reduction so it is more effective.
Fknockdown - If it never missed, the cost and delay would be justified
Mindblast - Again, if it never missed and punched through resists, the cost and delay would be justified
Forcedrain - Should be in the powers tree, and needs to be a lot more effective.
Choke - This is ok. After buffs get a nerfing I think it will shine more, since right now people regen with buffs so fast that it negates part of what Choke does.
JMT - Make pets not suck, and this will be useful.
Animal powers - Not sure if anyone will ever like these.
Forcethrow - Not even worth using. Too weak compared to Lightsaber.
Lightning - Better than throw, but still subpar. FRS can justify it better, but feedback completely thwarts it. A lightning AoE at Master would be really nice.
Feedback - Too effective. It can reflect up to 100% now. If it only reflected 50% at least the Powers use would feel like they made headway.
At Master - Need a much better accuracy boost to all the powers. How do you 'miss' a /forcechoke, anyway?
as is after publish 9:
- after publish9 there are tons of jedi around. at all starports one can see them in their
robes wielding lightsabers.
exampe given:
In Theed 2 jedi even fought 30 meters besides the imperial branch. Sorry, but this is wrong.
We are in a timeline were jedi are hunted down. Jedi have to hide. They may not use their
powers and reveal themselfes as jedi in public (even see them running around in robes and
wielding a light saber does offend a lot of people).
As devoted Star Wars fan I have to say that this destroys my and other peoples fun and
above all the Star Wars Feeling.
nothing. It does not fit into Star Wars at this point.
Our passion for the game comes from the passion for the movies. It sad to see that with
every update you move further away from the movies.
- Nightsisters, Elders
- Genosian Bunker
- Death Watch Bunker
- Tusken Fort
- Krayt Graveyard
Now thats great having like 20 Jedi sitting in the Geno Bunker and killing everything.
How will a normal class be competitive to the jedi? Everyone has to become jedi to be able to keep up.
- Don't allow jedi to wear robes and sabers in cities (at least not in big or Empire
controlled cities) - Peple hate to see 10+ jedi at star ports
- Have unbeatable Commando Troopers or maybe even Vader himself spawn when a jedis offends
against this points (wearing a jedi robe and saber in big cities)
These troopers may teleport off the scene to prevent having xxx troopers standing around.
- make a filter, a "whole character filter" so one can enter the jedi name and does not have
to see or read/hear something from that char. may give problems if one fights an enemy were
also a filterred-out jedi fights but thats a smal issue.
- make a role-play-only server and allow people to move with items and cash (except jedi).
This may cost a fee (like moving everquest accounts)
- reintroduce the TEF. Every jedi running in big cities wielding a saber +wearing a robe
will get a TEF. Using force powers will give them a TEF.
It does not work to rely on people behave mature. You have to force them to not ruin the fun
of the majority.
For my part I have canceled my account. So did 2 of my friends. You will loose a lot more
customers because they want to play Star Wars online not KOTOR (Knights of the oldRepublic) online.
Add-on 2 "a gate to the past". The jedi council discovered an ancient gate to the past. Now jedi have the possibility to jump
kind regards
alex