Development Cycle Archive
Thread: Publish 9 Feedback: Commodities Market
Page 7 of 7
Ryuukon
Sat Jul 31, 2004 6:14 pm
#79
Frankly everything seems to be working peachy as far as speed of using vendors goes.
Now if you guys could just do something about empty vendors. Someone earlier in the thread suggested changing the name of the vendor to red if they were empty or low on stock. Personally I'd prefer it if they were just instantly removed from the planetary map if a vendor has fewer than, say, 30 items on it. This may hurt the people who have personal vendors where they store stuff they loot, but so be it. That's what the merchant profession is for. Take your stuff to a merchant and have them sell it for you under consignment. Would give the merchant profession a real use, buy low sell high.
Get the empty vendors off the planetary map. Minimum of 30 items. Or maybe even 100 items! This is a planetary directory! There should be a board of directors on this thing performing maintanance or something. You really think they'd enjoy having people complain about their directory after going to empty vendor after empty vendor?
After spending literally 2 days and about 9 hours flying around from planet to planet and finding so many empty vendors, it's really REALLY getting aggravating. Do something to fix this please! It's one of the most annoying things about this game!
Fobik
Thu Aug 05, 2004 9:34 am
#80
Congrats..looks like you might have fixed an issue....I will hold my applause if you don't mind until the elusive combat revamp promised since rev 7
Alzanob-CH
Thu Aug 05, 2004 7:15 pm
#81
I think you made a great work with the loading speed of vendor and bazaar, no more lag after this update even in the crowded area (coronet). I agree with the above post, now it remain only the empty vendor to be thrown away from the planetary map and all will be good.
Another thing, i think that if i buy something that as been offered to my vendor and i buy this not from the "direct" vendor, i dont want the possibility to retrieve the item...so many times i auto-retrieve item that are not in the vendor i was browse for buy it, and i need to runto the right vendor for resell.
Message Edited by Alzanob-CH on 08-06-2004 04:16 AM
Amphiaraus
Mon Aug 09, 2004 5:47 pm
#82
I am very concerned about the limit on Vendor items listings, with a maximum of 110 items per Vendor for a Master Merchant.
I believe a limit of even 110 items is much too harsh. In my opinion Master Merchants should be allowed 200 items listed per Vendor,withMerchants who are not yet Master Merchant, and Artisans, bumped upwards in proportion.
Not only does this offend Merchants and Crafters sobitterly that some will leave SWG, it could very easily disrupt the SWG economy and cause the SWG equivalent either of hyperinflation or economic depression.
The Vendor items limits being proposed are so harsh that not only will they harm the game experience of all SWG players, but will introduce dangerous instabilities into the SWG economy.
The least Devs can do is inform players of the exact day and time these limits, whatever they might be, will go into effect, and the exact effects these limits will have on a Vendor who is over the limit at the time. There should beNO possibility of a player not being allowed to correct the number of items in his or her Vendors, within a reasonable time frame of this Vendor items limits rule going live.
Amphiaraus
BlissfullyFemale
Mon Aug 16, 2004 12:56 am
#83
I posted this elsewhere, but it fits here as well:
Here's my $0.02
Yes, I like the idea of vendor item cap.
Yes, I like the increase to 6000 on the Baazar
I'd also like to see implemented:
* Removal of vendor from world registration when vendor is out of items
* Mail sent to vendor owner when vendor is out of items
* Mail sent to vendor owner when vendor is out of maint (Don't know if this is already implemented)
* Possiblity to rename vendor after it has been initialized (So you can name your vendor: Meds! Restocked 8/8/4) which would register on world registration.
The vendor item cap may be too low at 150. I don't do a lot of sales, but I am not a merchant of any kind. Perhaps the item limit could be integrated into the merchant tree? Again, this would encourage more people to take more branches in Merchant.
Perhaps:
Buisness 3: 50 item
Buisness 4: 100 item
Novice Merchant: 150 item
Management 1: 200 item
Management 2: 250 item
Management 3: 300 item
Management 4: 350 item
Master Merchant: 450 item
This would help limit those vendors with tons of items on it, but it wouldn't hurt that much.
It would also be handy to have a better breakdown of item types for those long lists, or perhaps list the items grouped by type, instead of in order of being added to the vendor. For example, all weapon powerups would be on one page, instead of across three pages. This would make vendors more efficient.
Here's my $0.02
Yes, I like the idea of vendor item cap.
Yes, I like the increase to 6000 on the Baazar
I'd also like to see implemented:
* Removal of vendor from world registration when vendor is out of items
* Mail sent to vendor owner when vendor is out of items
* Mail sent to vendor owner when vendor is out of maint (Don't know if this is already implemented)
* Possiblity to rename vendor after it has been initialized (So you can name your vendor: Meds! Restocked 8/8/4) which would register on world registration.
The vendor item cap may be too low at 150. I don't do a lot of sales, but I am not a merchant of any kind. Perhaps the item limit could be integrated into the merchant tree? Again, this would encourage more people to take more branches in Merchant.
Perhaps:
Buisness 3: 50 item
Buisness 4: 100 item
Novice Merchant: 150 item
Management 1: 200 item
Management 2: 250 item
Management 3: 300 item
Management 4: 350 item
Master Merchant: 450 item
This would help limit those vendors with tons of items on it, but it wouldn't hurt that much.
It would also be handy to have a better breakdown of item types for those long lists, or perhaps list the items grouped by type, instead of in order of being added to the vendor. For example, all weapon powerups would be on one page, instead of across three pages. This would make vendors more efficient.
11Rastus11
Sat Aug 21, 2004 8:14 am
#84
Thanks, now if us merchants could only be able to place crates on the vendor and have customers be able to buy fromt he crate instead of just posting singles...hmmm
Sothicus_Kitara
Thu Aug 26, 2004 10:43 am
#85
1) I do enjoy the faster bazaar times. It makes placing things up on the bazaar and buyingmuch faster
2) Some things which I would like to see:
a) Improved vendor awareness for the casual gamer. I don't like to hunt down vendors until I find what I am looking for nor does every merchant like to sit there and hock his wares outside of every starport.
b) Improved local bazaars. For those who do like to hock their wares, institute some sort of merchant tent lease inside city limits. Help keep the spammers of the street!
3) Some things which I don't want to see:
a) Sorry to some folks.... although I would like it myself.... please don't make it easy to simply resell items out of the stockroom. I know there are those who legitimately use their vendors, but there are plenty who like to simply hoard hundreds ofrare lootand other things (a huge, free backback so to speak). To have those simply resold from the stock room will only further those who abuse the vendors. Merchants are supposed to have some overhead. Right now it is fairly light. I, myself, am only spending about 1 to 2% in "overhead".
b) Too low of a cap on vendors. I don't mind a cap at all. In fact it is a good idea. I'm not sure of what the number should be... but I personally wouldlike at least 100 for business 3.
SirLithium
Sat Aug 28, 2004 11:48 am
#86
The proposed changes on TC and TC2 are wonderful. Looks like they're finally listening to the Consumers that are extremely inconvenienced by traveling across the galaxy to visit empty vendors. The merchant rings around Coronet and Theed (depending on your server) are a great place to find 3000 empty vendors and 100 really well-stocked ones. It will be a beautiful thing to see some of this cleaned up.
Reich
Mon Aug 30, 2004 3:03 pm
#87
Heh Pub nine screwed me over really good. I didnt know all jedi were Locked so when i deleted my jedi to make a new race to roleplay I found i couldnt make a new one and I lost my jedi for good. Needless to say i wasnt to happy about this.
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