Development Cycle Archive
Thread: Publish 9 Feedback: Commodities Market
Thunderheart wrote:
Now that the back end is done, we willbe doing a UI revamp which will address these sortsof requests.
Hooray!
Oh and give Andy Sommers (or whoever was responsible) my thanks for fixing the Fade Objects bug. That was one of my pet peeves.
As far as inventory sort order goes (my other pet peeve), couldn't they implement a separate tab in the options that has drop down choices like:
First column to sort by : Name
You can adjust it - just hover your house over the category title and slide it left/right...
AloraElon wrote:
The fix is working fine.
Could you please change the size of the fields of the listings so that the field for the name of the item is larger? The item name is probably the most important field, but it's so narrow, it shows very little of theitem name. Some of the other fields are much wider than needed for the information displayed, so could be made narrower. For example, there is a limit of 6000 credits for bazaar sales, which means only four digits need to be displayed, yet the field for credits is wider than needed to display four digits. Lilkewise, the premium auctions field display only an asterisk, but the field for premium auctions is wider than needed.
It would proably be all right if you truncated the name of the general resource category, or general type of item, since with very long names, it is still possible to figure out what it is. But please make the field for the name of the item as wide as possible.
Thunderheart wrote:
The thing you should notice is that the commodities markets should be faster and more stable.
Is this what you are finding?
Faster...yea, mostly.
The interface is still too clunky though. If say, I want to see just Rifles, I have to expand "weapons" which then has to load all the weapons into view, then I click "rifles" to see just the rifles and it has to load again. Seems likethe server is still doing twice the work.