Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

Nettels
Tue Feb 03, 2004 3:13 pm
#79

I think this is a tremendous opportunity for roleplaying the GCW for both rebels and imperials.

A few questions:

1. Do you think this will encourage more overt imperials in imperial controlled cities? A covert rebel goes overt when the scanner detects banned items, and overt imperials are ready to pounce them.

2. Do you think this will reduce the number of players in the rebel faction? I.e. a crafter with no pvp skills is a covert rebel just to be a rebel but really never pvps would leave the rebel faction because he doesn't want to be shot on site in a city like theed.

3. Right now, imperial cities are training grounds for overt rebels to pvp (i.e. theed), do you think this will actually for once drive the rebel faction underground?



------------------------------------------------
Corigon McAnders
Imperial Master Bounty Hunter

Coris Drogmir
Master - Fencer/Doctor
DLE
mmaughme
Tue Feb 03, 2004 3:13 pm
#80

This is stupid. As others have pointed out, Imperials are all Smugglers now? And Rebels will be forced into PvP, even though all players have been given the promise of never being forced into PvP? Yeah, yeah, somebody's going to come along and say if you don't like the heat, get out of the fire. In other words, be forced into PvP or be forced to surrender your faction affiliation or be forced to surrender your goods. In any case, the playerwould beforced into something they don't want.


Further, the planetary cantinas are already dead. Now you're giving people even more reason to avoid them, making them even more empty than before. And Neutrals are automatically given negative Imperial faction? What's the sense in that? This entire concept shows me that the Empire is more than willing to let its own citizens break the rules and carry contraband, while further oppressing everybody else. Personally, I think this aspect of the publishis just going to make a lot of people unhappy.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
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Jobar007
Tue Feb 03, 2004 3:13 pm
#81

No, not Imps are Smugglers... They can't amke spice, or slice weapons. It is not only the ability to conseal cargo that makes us reched, scum, and villany, it is the ability to do so, and if need be, knock them in the balls to run or knock them out.

I agree with the whole covert turning to over thing, for both sides. If you are saluted, you should turn overt, people would know you are an Imp once it happened. And for the Rebs, overt is good for you. You then have the chance to attack first and ask quesitons later.


Just my .02 credits.....





If we arn't supposed to eat animals, then why are they made of meat?
Jobar Ewkana, Tyrena, Coriellia, Coriellian System, Bloodfin Galaxy
DeathLemur
Tue Feb 03, 2004 3:14 pm
#82

Wilderness crackdowns sound like random spawns... will the spawns be in line with the combat ability of who they spawn for, or can any/all rebels expect to die a billion times because Stormtroopers keep pouncing on them? It'd be nice if the rebels at least had a fighting chance.



--
Mordus Crestingrider -- Fraggers Hall, Corellia
My hand's been cut off, my friend's frozen in a block of carbonite, and it turns out the guy that killed my teacher is also my father. But I have good news... I just saved a bunch of money by switching my X-Wing's insurance to Geico.
Fix the resource markets!
Daker-Naritus
Tue Feb 03, 2004 3:16 pm
#83

What about composite armor? It can't be used without slicing. Why, after a month of comments, hasn't the fact that most armor has to be sliced to be worn been addressed?
Comyn
Tue Feb 03, 2004 3:16 pm
#84

One suggestion - if a high ranking covert Imperial gets saluted, that should turn him overt -just as it does the rebel.


-C


Nettels
Tue Feb 03, 2004 3:17 pm
#85



Tomokato wrote:

Since when was it a PENALTY to get saluted?

Now that you have just killed the smuggling profession, can you guys change the death penalty without cloning and insuring to being SALUTED by the Clone Technician in the clone center!

Why be a Smuggler when being Imperial is better.

Why Slice when no Rebels or Neutrals will want your guns for fear of being fined or shot on sight?

Why craft Spice when no Rebels or Neutrals will want it for fear of being fined or shot on sight?

Also, too bad we have to wait until Publish 7 to see if our guns are sliced? By then most Rebels/Neutrals will be tired of getting shot on sight from Publish 6 and become Imperial.






High ranking imperials DO NOT get smuggler skills. They avoid scans and get saluted because they are higher rank than the scanning crew. This has nothing to do with smugglers.

I have to ask you, do you want to play in the star wars storyline? Because it seems you don't.

Smugglers have been complaining that they have nothing to smuggle. Now you get something to smuggle! Geez... make up your mind.



------------------------------------------------
Corigon McAnders
Imperial Master Bounty Hunter

Coris Drogmir
Master - Fencer/Doctor
DLE
Lochar
Tue Feb 03, 2004 3:18 pm
#86

not sure if this was asked but do any containers help 'hide' the contraband better?



Daker-Naritus
Tue Feb 03, 2004 3:19 pm
#87






Thunderheart wrote:



Although remember, just having the item on you isn't enough to get caught. They have to make thier scanning rolls...





But anyone who wears composite armor will automatically have 9 pieces of controband on their person because it has to be sliced to be worn. Doesn't this make it certain that the person is going to be caught?

AnXdiety
Tue Feb 03, 2004 3:19 pm
#88

One question for you TH:


What happens when a Jedi gets scanned. Since the majority of us are Covert rebels that means we shall be turned overt. Currently there is no method for us to go back to being coverts. How does this work? That would mean you would force all Jedi to be turned overt even in the wilderness scans. But not having the option to go back to a Covert status. Could you please allow Jedi to go Covert/Overt from a recruiter at least so we have some method. The added challenge of going to cities is awesome but its extremely unfair if we have no method of regaining our Covert status without dying to achieve it.


But from the other front this is the greatest news smugglers have ever recieved. /cheer





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

Ipseck
Tue Feb 03, 2004 3:21 pm
#89

No. Imperials are NOT smugglers. The time and service they've put into the empire are now just paying off. Its not that they're smuggling anything, their subordinates are now saluting them as they pass and not even bothering to check for contraband. I personally would prefer there to be some pentalty for corrupt officers, but I can definitely see both sides of the argument here. That there is equally very positive and very negative feedback for this is a good thing. It means they hit the mid-ground pretty well.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Tstorm
Tue Feb 03, 2004 3:21 pm
#90

As a Covert Rebel, I'm a little apprehensive about these changes, but that is how it should be! In this era, Rebels should be apprehensive about being in Imperial controlled areas, unlike the way it has been in game up to now.

I hope there is a balance between "game atmosphere" and fun. Coverts in particular generally choose to be covert because they do not wish to participate in PvP. I like the changes as described, but if I'm getting scanned and Stormtroopers as well as Imperial players are opening fire on me every few steps while I'm trying to get together with friends to have fun, I'm going to get frustrated pretty fast. Hopefully the chances of each scan outcome are well balanced so that good roleplay/story doesn't become annoying. If it does cross the line to annoying, I'd probably just give up my Rebel faction altogether.

I also hope some consideration is given to Covert Rebels that are crafters/entertainers. In no way am I suggesting Stormtroopers exclude them, but as a former crafter (now a combat type who CAN handle a Stormtrooper) I'd probably just give up my Rebel faction rather than be a corpse on the ground after one of these scans. Crafters/entertainers have little ability to defend themselves (or attack) and even if detected as a Covert Rebel in the scan, shouldn't be as much of a worry for the Empire to be concerned with as opposed to someone with a blaster.
Geevo
Tue Feb 03, 2004 3:21 pm
#91

OK, as a Rebel Colonel/Master Smuggler ... I like the changes.


Some points I would like to address:


1) "Made Overt"? (TEF?)
2) Removing the need for Smugglers ... I don't think they have removed it for several reasons.
a) The Imperials MUST be overt OFFICERS to get passed untouched (if I interpret correctly)
b) The Imperials MUST be High Rank Covert to get untouched (quite expensive or taken a lot of time).
c) It more reflects the Star Wars Universe ... would Vader have been searched? would Pallean have been searched? I don't think so ... the "Junior Officer" that tried ... would have either been killed...or miserable...or miserable and then killed.
3) Rebels are the ones that need to smuggler...and we shouldn't have a free pass (100%).
4) Player Cantina's ... should be searched.
5) 95% chance to avoid search ... and if I understand correctly, if they do search, it is not 100% that they will find something (if they look for spice ... and I don't have any spice on me ... they don't then look for sliced items).


All-in-all ... good job Dev's (wish the Sliced item display was included...but what is 1 more publish) ...




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
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