Development Cycle Archive
Thread: In-Concept Open Discussion (6-28-04)
SatansCircus
Wed Jun 23, 2004 9:58 am
#79
We need to be able to wear/holster our weapons. It's getting a little ridiculous with everyone running around with swords flailing and guns drawn.
Heavy weapons, some rifles,2-handed swordsand polearms should all get holstered on the players back.
Carbines and somerifles should get shoulder slings.
Pistols need hip/thigh holster, and other swords/daggers need sheaths.
Now obviously I don't intendthistomean every weapon in your inventory, maybe just a couple slots for each location but you should idealy be able to wear multiple weapon types.
Message Edited by SatansCircus on 06-23-2004 12:59 PM
0wnage
Wed Jun 23, 2004 10:28 am
#80
They should definately change the clothing and armor attachments!! This is something that is troubling ALOT of players and its rediculous that it hasn't been changed! For instance, I looted a Clothing Attachment with Defense vs Blind +25 and Food Experimentation +20. The Defense vs Blind works, but the Food Experimentation(which I care about) doesnt work because the defense vs blind is higher!!
PLEASE do something about this!!!
Binstubbs
Wed Jun 23, 2004 10:48 am
#81
this thread concerns the upcoming armor nerf and combat rebalance
PLEASE READ and provide some constuctive feedback/criticism/tack-ons
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=53831
my apologies for posting a link, yes they are annoying, but i mistakenly forgot to copy it to post here, it is on the armorsmith forums
Spook333
Wed Jun 23, 2004 10:58 am
#82
I think that a countdown should be added for each player being buffed by entertainers. That way one could know when the buff is ready even if it is not visible untill the person buffed stopd watching/listening. This way one could see a bar being reduced as buff is done, and when it reaches zero buff take hold. Would be nice if the one being buffed could see it as well.
Armor should be shanged in how they work. They should reduce the defences, not the stats, as drawback. That way one would have to choose between armor and reduced damage. The defences must of cource actualy work and reduce the number of attacks hitting.This would make things a bit more like in the movies, with people actualy not wearing best armor and every buff to be able to wear the armor doing all the fighting.
Add to deescription in Holocron as sone as you add something new to the game, and explain properly how things work. It might work as it is now as long as people remain fiendly and take time to explain things, but that is not always a sure thing. So a proper description of how all abilities work should be in holocron (this definitly should include how entertainers buff and all ways creature handler do things, like commands and naming pets). One should not have to go to the forum and look it up in a playermade guid, since we players dont always know how things work 100% (things get changed in patches).
Add NPC hunting of all Jedi above a certain number on each server. This way when number of Jedi reaches a set number there will be random hunting parties of Imperial special troops led by Vader killing of random Jedi untill it goes below the set number. It might make Jedi think twice before teaching to many new Jedi since they dont know who would have to pay the price in the end. Have the Empire then make a clone (the player being recreated without Jedi skills, having to reunlock force sensitivity) and keep an eye on him for a certain time being ready to kill any Jedi contacting him. This should add a bit of paranoia as you dont know if your old friend is a clone of the old person you once know was a fellow Jedi. Would be the kind od sneaky things Empire would be willing to do.
jedhel
Wed Jun 23, 2004 12:02 pm
#83
Can we PLEASEget a way to report stupid/inappropriate/copyrighted names?
Nothing is worse(ok jedi are worse) than fighting against someone with a lame name (POOHEAD,PORNSTAR,IMAJED I,)
Nothing is worse(ok jedi are worse) than fighting against someone with a lame name (POOHEAD,PORNSTAR,IMAJED I,)
DeathLemur
Wed Jun 23, 2004 3:16 pm
#84
I still want craftable signs/notepads/datapads/etc. so that people can write things down and have other people see them. It'd be good for shops (advertising what is being bought and sold, and what prices), and people to write journals.
CyrilNagal
Wed Jun 23, 2004 3:36 pm
#85
I want an option to turn off all names in the game, even when I target someone. I don't understand how I know your name just by looking at you. Role-players would like this option I think. I find it annoying when people just automaticaly know my name.
I want to be able to wear pants under my armor leggings. We can wear shirts under our chestplates, why not pants under the armor leggings? I should not have to stip to my boxers everytime I take off armor.
I want to be able to sit in a chair without falling out of it. This is a huge pet peeve.
I want to see different cantina designs for the different non-player cities. Why does the Theed Cantina look exactly the same as the Corellian, etc.?
I want illegal activites to have a cost. Characters buffing on spices, carrying illegal weapons, etc...would draw the attention of local Imperials or town guards. Allow NPC's to arrest and DETAIN people.
0wnage
Wed Jun 23, 2004 6:13 pm
#87
I want all the stats on Clothing and Armor attachments to work!
Who doesn't agree on that! Thats the biggest problem!
Kade_Deveron
Wed Jun 23, 2004 7:11 pm
#88
Revive faction pets!
No one uses them currently, but they could be fixed.
How?
Remove perma death and put "dead" pets on timer. (ie you lose an AT ST, you cant call it again for 24 hours or such).
Base the number/strength of pets that can be pulled/stored on player rank. Thus a colonel could pull four STs, or 2 dark troopers, or 1 AT ST, etc...
RogueKairi
Wed Jun 23, 2004 7:51 pm
#89
RabidEwok2 wrote:
I think it's irresponsible of you devs to not implement some sort of intermediate solution or "hack" as we call it in the IT business, to deal with high priority GCW fixed.
For example CMs. You could implement a quick, temporary thing that reduces their damage in PvP with 50%. It would make sense and would make GCW much more playable. But instead you keep hyping the combat balance that is months ahead, as if it magically will do everything right.
Youre not dealing with the IT world. Its the gaming world. Much different from yours. And if theyre gonna do just that, then people are gonna start crying for every other profession to get a "hack" as well as all the other bugs in this game till you get to the point where just doing one overhaul would of been more practical. Honestly, you and many other people are just impatient. Fixes do take time and they certainly cannot work around the clock. Matter of fact Im certian they work near 11hrs a day on most days.
AxeRemi
Wed Jun 23, 2004 8:39 pm
#90
This is great. I'm glad to see all this new content being added and concieved. You've made several total revamps of professions, added new weapons, new droids, among several other things,but when are you folks going to start working on fixes?
Vendors that don't load... BH missions that are majorly bugged... Missions that don't payout on Dantooine... Vehicle repairs that don't stayed repaired... Creatures that warp and disapear... Pets that disapear at ramdom or run off... MOBs that show as non aggressive on the radar that are aggressive and attack... Items that disapear from vendors and packs at random... persistant lag... etc...
I know i didn't even scratch the surface and most of those, i did state, aremajor issues and known issues as well. They alsohave been around and known since being added. Anyone can see how hard you are working on the new conten, but I can't see any work being done for fixes to the majorissues (You did bring down the servers, midday, to fix and readd minefields(???)and then the same for Bria's vendors, which didn't work). AllI see is the constant replies to tickes apologizing for the inconvience and how you already know there's a problem.
Now we all know that all this new content will be bugged to some extent or another, so, I want to know how long of compounding the current issues with the new issues before you have a total disaster on your hands? Please enlighten me.
Ratanoth
Wed Jun 23, 2004 9:21 pm
#91
Nym's scavenger hunt #2. I wasn't here for the first savenger hunt(been playing for a month now) but it looked cool. I would like to see another.
Also, I would like to see more caves/dungeons. I want to see "bosses" that can't be soloed by a Swordsman/Doc/CM. Maybe cinematic sequences like in Halo
- Actually the coolest thing I have seen in the game is the test cylum room of the Geo Cave. It was quiet going in, but suddenly Kwis and Klikniks burst out ofm the walls and Droidekas came alive to fight them. It was like Flood vs. Covenant and you could kill both of them. Very cool, but when I got to the acklay with my two friends it had been killed by two people.
Make things like that harder!
Here's an idea for a new profession: Weapon Master. It required master Brawler and you can specialize in special weapons such as Maces, Numbchucks, Blade-Fitted Armor, and Heat Blades.
Finally I would like to see more special events. Say every time you walk by a certain wall in the Coronet Starport you hear a growl. Suddenly, one day, a huge (something) bursts out of the wall and players must band together to kill it. Thus would encourage teamwork and make the game a whole lot more unpredictable.
Everything else that I wanted I have heard in the In Concept forum. Hope you get to see this, DEVs!