Development Cycle Archive

Thread: ID3 Vehicle Garage Placement

Vashner
Fri Jan 30, 2004 11:32 pm
#79

Uh.. I want garage that can fix the GUNS on my speeder.


If speeder can get shot we should be able to shoot bak. Else ditch vehicle dmg and nix garages.


We only need garages if the future of SWG ground vehicles includes mounted / vehicle combat.


2c





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OHMSS225
Fri Jan 30, 2004 11:54 pm
#80

If you haven't already, I suggest adding the garages to the /find command.



-= Ahriman BreViary =-
RyunosukeKnT
Sat Jan 31, 2004 12:17 am
#81

I am in favor of Bestine, where the shuttleport ORIGINALLY was, you know the place, between the bank, main cantina, and starport. right behing or near all the mission terminals
Yezzo
Sat Jan 31, 2004 12:36 am
#82







I like the idea of placing them at a special location (outside Starports) more than naming it on the map/registering it to the /find command. But since that makes it different from every other building, it makes no sense.


But actually, I think it's quite nice to search for a building, maybe ask a player of its location so he can direct me, so I have to place the wp myself once I've found it.




Aji Freesky on Eclipse
Roadego
Sat Jan 31, 2004 12:43 am
#83

Mos Taike has a garage of all places. So personally I think every npc city should have a garage. We need them for repairs so they should be readily available. Some may disagree but garages are suppose to be a money sink not a time sink which means one in every town\city on the beginner planets. And the adventure planets at the very least need 1 garage.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
Wallopin
Sat Jan 31, 2004 1:01 am
#84

I think there should be a garage at/near starports in every planetary city. This does not include outposts or cities that only contain shuttle ports. This would cover all the planets. If asthetics/architecture does not allow for garages to be placed next to some starports, placethem as close as possible and place 'Garages' on the planetary map. This way we can type '/find garage' as well as see it on the overhead map.


Do you have any details yet on how player garages will work and who can own/place them?
Daker-Naritus
Sat Jan 31, 2004 1:06 am
#85

I only have one issue with garages....they don't show up on the overhead (control M) map. All other public facilities (hospitals, cantinas, hotels, etc.) do. Can we fix that?
Cafa
Sat Jan 31, 2004 1:08 am
#86

Bestine


Imperial Outposts EVERYWHERE! (but at least on Dantooine if you have to choose )



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

StarchMonkey
Sat Jan 31, 2004 1:08 am
#87

Yes Anchorhead or Bestine or both need one. If there is one in Bestine then I can't find it. This also highlights the issue of not having them on the planetary map or /find.






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Joryn Sunnrae
Master Swordsman
Master Medic
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Arrya
Sat Jan 31, 2004 1:15 am
#88

Do we really need more NPC garages, or just easier ways to find them? When I first went looking for one, of course I did a /find... no garage was listed... why not?



PS. Please put a basic player functional garage in for Publish 7 (prettyplease). It doesn't have to be fancy or anything, all it needs to do is repair vehicles Add the fancy stuff later.





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Arsenal
The little green Napoleon
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Stonegrift
Sat Jan 31, 2004 1:16 am
#89

Just some initial thoughts on garages. I can think of two quick and easy fixes to the issue right off.

1. Add garages to the Planetary map. Then they will be easy to locate.

2. Put garages near the starports. Again it's the high traffic idea.

Now for the "Don'ts"

1. Don't put garages on the "high end" or more difficult world.

By this I mean don't put them in the starport locations. Those worlds should be tough and dealing with a breaking down speeder is one. Any place that you have to land at some location that looks more like an outpost or barely established research base, shouldn't have a vehicle repair garage. You might put a mechanic NPC there in the outpost. But give him a random spawn duration sort of like the shuttle. The mechanic has other things to fix than a player's vehicle. He was hired to maintain the base and is repairing vehicles as a sideline. And perhaps make it so that one of these remote mechanics might not be able to repair a vehicle fully. Hard to get parts out in the boonies you know.


2. Don't put a garage in Anchorhead. Put it at Tachi station to the south of Anchorhead. "But I was going to go into Tachi station for some power converters." Luke complained.
Why not put the garage there instead. That is if you decided to put one there.


With as many player cities as there seem to be now. You can't drive more than 2000 meters on some planets with out running into at least the smallest of towns I think. I think it would be more feasible to link the level a player city gets a shuttle port to the level they can have a garage. Or to expand on my mechanic suggestion let player cities get garages right off, but have the quality of the repair tied to the city level. Nothing too drastic, Either have it cost more to get a repair done before the player city gets the shuttle or have the repair level be lower. Thus taking two or more repair cycles to get your vehicle fully repaired at one of these remote garages.
Manogr
Sat Jan 31, 2004 1:17 am
#90

As almost everyone mentioned the problem is not that there are not many garages... The problem is that garages are not included in the /find command!


Maybe you can even rush this small change (include garages in /find) in publish 6 ! I don't know the technical details but if you can do it now it will be easier for all of us!



Manogr


Shazeen
Sat Jan 31, 2004 1:22 am
#91

I wouldn't mind seeing one anywhere on Lok, Endor, Yavin, Dath or Dantooine. It really sucks to have to travel off-planet to get gas for your speeder. I wouldn't even mind if I found Smelly Earl the redneck mechanic, charging 10x the normal rate, 10km from the nearest city, just so long as there is somewhere to go on those adventure planets besides to another planet. -Blanchbaca




~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


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