Development Cycle Archive

Thread: Desired Rewards

Dixi
Sun Oct 05, 2003 4:10 pm
#885

Something that makes my char unique. Not the best, just differents from others.


Can't say for combat profs. as I'm weaponsmith.


For crafters it should be something like bonuses to one paticular weapon type, or to some stats of weapon group. Like quest that gives an ability to make pistols with a bit less HAM, or quest that gives light bonuses to laser carbines made by this weaponsmith. Quests should be not repeatable. Reward might be random or better be selection of 2-3 random choices not to give complete crap from player point of view.


This will give crafters some idividuality. Now we all the same :-( If me master and have about same resources then I make jut same guns as any other WS.

The_Raptor
Sun Oct 05, 2003 4:27 pm
#886

#1 - anything that the word "Uber" cannot be attached too.


#2 - skill tapes were cool since no crafter can make them.


#3 - I also liked the concept of Treasure maps, as long as it isn't completely weak. A few creds and low-endor weak (slicable) mid-ranged weapons.


Crow21
Sun Oct 05, 2003 4:38 pm
#887

For the love of god, how about some new wookiee clothes or something useful? All the rest of the races have about 1,000,000 different clothes combinations to wear. Wookiees have what, 8? Is it the fur? Let me shave down and put on some pants


I agree with Raptor about the treasure maps. They're a cool concept but the loot totally sucks ass. What the hell do i want (or am i gonna do with) a survival knife and 1 unit of copper? The best part of the maps is the actual treasure chest and you dont even get to keep those, they disappear.


We need good loot. Decorations or badges are good enough for me, just quit giving me crap.




Granthar - Commando/Medic
Ore Sales
impjohn
Sun Oct 05, 2003 5:14 pm
#888

a skill pt award...like if u beat this uber hard dungeon u get say 10-15 extra skill pts



Agic Idan - Sunrunner - TKM/Fencer
SpecOp9
Sun Oct 05, 2003 10:13 pm
#889

Well Q-3PO, if it's one thing that bothers me, it's the fact that I cannot steal the clothing or armor of an NPC that I kill, only money and some random objects.


It's something you could try...


But Money I could care less about.


FACTION points is what I think needs some thinking.. takes me a long time to get faction points. I think it should be boosted up a wee bit more.

God_of-wind_
Sun Oct 05, 2003 10:49 pm
#890

How about I get a Force Sensitive slot lol, or a new weapon for TKA's.
tangskittle
Sun Oct 05, 2003 11:02 pm
#891

How about either some relatively unique items, clothing, armour, simple weapons, etc. That are not more powerfull than standard eq, just different in appearance. Alternately several items and a schematic nessecary for a rare weapon, armour, or clothing item. Make them part of a series of quests perhaps.
MysticDragoon4
Mon Oct 06, 2003 4:44 am
#892

Initially, I was irritated that I would be killing off high level Rebels and getting crap. But, I came to realize that the whole, "trying not to put crafters" out of business thing you guys are doing is great. I love the player-based economy and things should definetly stay that way. But, looting needs to be addressed. I'm glad to see that I have been looting more money from corpses, but what I want is some nice items as well. I'm tired of getting CDEF Rifles off of Rebel Sargeant's and what-not. Perhaps more skill-attachments and stuff that no one can make. Or even things to place in your house, trophies I guess. I'd like to see unique items coming off of corpses, making hunting humans worthwhile. I hope that helps.
Brian9824
Mon Oct 06, 2003 9:20 am
#893

What about furniture/house decorations. Or maybe a weapon/armor as a reward that can be displayed in house.



Ta'koka Hyho
Creature Handler / Commando
Lumache
Mon Oct 06, 2003 9:29 am
#894

I'll state this very clearly: It is a design objective to keep crafter integral to the game economy. We do not want to put crafters out of business by making dropped loot better than the best crafted items. Overall SWG is not an Uber-Loot game (like EQ or DAoC) and we don't intend to make it so.






Well there are things in the game that can be added - boxes of kryat tissues - some mobs in the area around these creatures might also have been hunting the same thing and have accumulated a few in their inventories. Skill tapes - Well these would be really really really nice- and they enhance the crafters not weaken their eceonomy - and if they enhace the users they further strengthen our crafting economy - schematics that are like - a relief from the normal requirments but that produce high end products - say CRDM schematic that was power 60 and took ANY organic and inorganic - and made say a 50 crate - that stuff would really be nice to see - the game is feeling VERY dry and uninteresting these types of things would really spice it up !




Serpentine Shelly - Serpentine !
kandee
Mon Oct 06, 2003 10:09 am
#895

There are some fantastic ideas in this thread. I would like to say I am glad that they are not making the main objective of this game to be orientated around 'uber' loot. I hate to see the fun exploted by those that would want to just farm the items to sell on ebay. Also I am glad to hear they want to keep the player based economy intact. I think it is a great idea. With that said, my preferences for loot would be:


1) Items that are unusual that can be displayed in house or on your character. I loved doing the krayt dragon skull quest. But the items could be exotic woven rugs, paintings, artifacts. Things that crafters can not make, but wont keep us from buying crafted items.


2) Money of course, better rewards then 30credits. Maybe a treasure map that has random credit/resources. Maybe a certificate with a code that give random maintenace payments on your house or harvestors or factories(we all know that maintenance is worse then federal taxes at keeping players poor).


3) Badges, certificates you can hang on your walls, medals, trophys, etc you can display in a special crafted display case (helps promot crafting)


These are a few of the things I would love to see.


Thanks







TTTA'THENA TTT
Roxxie d Dulce/Daisee d Echota

Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

Lumache
Mon Oct 06, 2003 10:12 am
#896

What about extinct resources - wow how cool would that be to raid a Dantari village and take their winter over supply of berries that happen to be 970 OQ ? Lol but seriously the game could be livened up alot in this area- like it or not when you kill something - looting makes it all worth it - 'the victor go the spoils', except here to the victor goes more experience he either doesnt need, want or have a use for since he has no skill points ! - a one use (pretty much gauranteed chance of repair) repair weapon kit ? Im a crafter and even a time to time no skill required 3 shot stim pack would be nice - maybe even it was 100 100 or even 25 25 rated for crying out loud - but jsut having that and using it and thinking when its used theres something I earned hunting comming in handy - that wouldnt undermine me at all - in fact I should be able to to make something amounts to a general purpose firstaid kits for the lay person - and the ability to make an all one wound pack would be nice at master level too ! Fyi


The game feels like - well eating cereal without milk - its good but wow - GOT MILK ?




Serpentine Shelly - Serpentine !
Zeonz
Mon Oct 06, 2003 10:37 am
#897

How about new item schematics?


Not the mass-production types you put into factories. But when you get ready to introduce new weapons, armor, items, etc... put the ability to make them on mobs. I don't know how you'd do this...



Perhaps a lootable item that, when Used, is dropped as a new schematic into your Datapad. Then, assuming you have the correct prerequisites, you can begin gathering the appropriate materials and you will be one of the only crafters that can make that particular weapon/armor/whatever. Don't limit the amount that can be made using the schematic, limit the amount of these that are dropped, and put them on really tough mobs.


This could be a goldmine if you limit the number of schematics that are dropped. Allow the item to be used only once, make it a permanent addition to the crafter's list of possible items.


Only example I can come up with would be this:
I kill a Nightsister. She drops a [i]working[/i] datapad. When I double-click it, a screen comes up showing me a picture of some kind of funky-lookin weapon. The description below the picture [b]says[/b] E11 Carbine but the picture shows some kind of shiny,almost brass plated gun. The required ingredients are... (I don't know what weapons require so forgive me hehehe)
400 dolovite iron
250 Yavinian lubricating oil
etc.


Keep the e11 stats, just change the picture of this particular type. I don't know what is required to add a new pic of a weapon, but I can guarantee you that shiny new stuff would make TONS of players pay TONS of money just so they can banksit (or is it acantina thing in this game hehhe?)with it.





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"One is hollywood, the other is an MMORPG. They work on completely seperate laws of physics."
-Rosstefarian 08/03
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