Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
Spaceghost1290
Wed Aug 04, 2004 2:26 pm
#859
I think you should have to do a long hard and difficult series of quest, in a way so that it is random, you would first have to startoff talking to a random NPC that would reviel that you have a minor connection to the force. Then to train yourself to have a better connection to the force you would have to seek out a random NPC.... you would get a hint to were the NPC might be at by the previouse NPC (mabey making it so that it gives u a hint such as... The next person you seek is at a dry barren place were waves of sand are everywere in sight. He/She is were terrible danger lies..... this beeing somewere on tatooine were hard to kill monsters are mabey kyrat graveyard or tusken fort or mabey even squill cave) and so on and so forth, each NPC mission would have to be relivant to your current skills, such as if you were a doctor find the NPC's friend heal him, and bring him back, if a combat proff mabey kill a monster that is making his life hard or something.
furlock1
Wed Aug 04, 2004 3:11 pm
#861
Quest Driven with a known path but a long series of mysteries too it... that take time and energy to start to understand what being Force sensative is. Likewise, at completion of Force Sensative To become a jedi the character should learn about what they are and ta story driven concept that teaches you how to be a Jedi and how to act as such, and how to use the Force.
Grimror
Wed Aug 04, 2004 3:13 pm
#862
Should be no harder nor less mysterious than hologrinding, although alot less stupid and illogical. Also, make it so the second slot you open up is already FS, especially if you decide to implement an absolutely stupid and tedious way to become force sensitive, or at least give us as players the option which slot to make force sensitive...
SparkyNine
Wed Aug 04, 2004 3:37 pm
#863
Grimror wrote:
Should be no harder nor less mysterious than hologrinding, although alot less stupid and illogical. Also, make it so the second slot you open up is already FS, especially if you decide to implement an absolutely stupid and tedious way to become force sensitive, or at least give us as players the option which slot to make force sensitive...
what he said.
I have virtually zero faith that the devs will develop and implement a well-thought-out system that is fun or challenging.
Just please, whatever you do come up with, don't make it any more stupid or mindless than hologrinding. That's all I ask.
Tork1
Wed Aug 04, 2004 6:40 pm
#864
I think it should be mysterious but to find out how to become one but youll have some hidden what to find hout how. Not tottaly random.
Hacane
Wed Aug 04, 2004 10:11 pm
#865
Unknown. Jedi are supposed to be rare, this is a good way of ensuring they are kept that way. Plus if its unkonown then everyone wont drop their proffesions and gameplay etc etc to do it so it wont destroy aspects of the game like holos did
Helsflame
Thu Aug 05, 2004 12:00 am
#866
I can't say weather i want to make it difficult or hard... random or all the same... but i can say that I HATE the fact that jedi wander the streets in there robes lightsabers drawn without any fear... this should be the first thing that has to be stopped...
I live in europe so i have been playing since the game came out here its about 6 months i think. And it usedto be weird if u met a jedi... Rarely u saw one. In all my time playing I only saw one overt jedi... They should not only be hunted by real players but also npc!!! If a jedi runs over the streets with his jedi robe on and his lightsabre in his hands in coronet or anywhere public a entire batallion of TOUGH BH npc should come and kick its ass. Only very strong ones should be able to run around like that and even then... This will prevent from them showing off everywhere and popping up like its a normal thing.
And as an answer off how the quests should be. I want there to be less jedi= hard and random. But i want a jedi for my self= easy and walktroughs. The problem about star wars is that any player who hasn't played swg thinks star wars AH JEDIS. Naturaly everyone wants to become one. But u can't have that in this game.I think u should make the quests not something u can macro something hard core players and normal players can do... Only a hardcore players should become chanselor but a normal player should become your average jedi player... It should mainly take time and patience not at all be hard. If its frustrating most players will give up out off whining... if you do that you don't deserve to unlock
nemesis
i'm your average joe
ps: srry for the typos which i am sure there are(even in my ps)
KRDarklighter
Fri Aug 06, 2004 9:00 am
#867
What I would like to know is... is can it be possible to make it so that if we managed to unlock force sensitivity that WE are allowed to choose which of our two characters (the new second slot character) can be the force sensitive one. I just opened up that Force Slot, but I would like to have the choice as to which character I have is attuned to the Force, I suggest, that any character unlocked AFTER 10, should only be able to attune their main character.
I've been in the grind since Christmas and I've finally obtained that force sensitive character, can you please consider allowing pre-10 players to pick how they want to set up their characters once 10 is released.
Kijyata
Fri Aug 06, 2004 4:14 pm
#868
Ok, my thoughts on this are kind of mixed. I agree that if you make it "mysterious" then as soon as someone unlocks it, it'll be all over the net. Not a good idea. So making it known is probably for the best. Allow people to become FS if they want. Make a variety of methods of obtaining force sensitivity so that no profession is better able to attain it than any other. I soundly agree that it should be the character that unlocks the force who is force sensitive. It seems silly to me that you go through all the work with one character to get fs and then it goes to a new slot. However, maybe Jedi/FS Skills should be entirely seperate from the normal skill tree, so that if you're a master crafter of some type who becomes a Jedi, you don't suddenly forget how to craft things. Jedi/FS skills should be seperate in their bonuses, however so that you don't get people stacking insanely.
I really think that roleplaying, at least toa certain extent, should be given some focus here. The hologrinding system pretty much said "if you want to get a jedi, you can't actually rp a character until you've managed it" and that is something that should really be avoided in whatever new system is in place.
lDagminthl
Fri Aug 06, 2004 6:12 pm
#869
I think that it should be just about impossible kind of thing. People say they want to have fun, that's why there are all the other professions. While as if you wish to become a Jedi you should have to spend not only a long time at it, but a very difficult time at that. It would also be nice to see that you have to do it alone 100%. If there is anything in groups then potentially groups of people would become jedi. As suggested before you should lose a lot of xp from a death. This would help because even if the way to become jedi was featured in walktthroughs, it would be so frustrating that only the most dedicated would do this. As such it makes sense to me seeing the dedicated have to work on the Jedi prof because they won't have time to socialize which also makes sense to me, more of a mysterious hermit type Jedi which is probably what would fit in with the current timeline. That's my take anyhow, not only should it be very very difficult to become FS, but maintaining it even harder. Fulfillment in frustration is my point.
lDagminthl
Fri Aug 06, 2004 6:29 pm
#870
Sorry didn't see how to edit this, but I'd also like to add that it should be so that you're forced to use combat, so that even if you're an artisan you sooner or later have to fight, I know not all Jedi are mass murderers, however Jedis Have a saber for a reason. Not just some glow stick to twirl around in dark areas.
Jaxter
Sat Aug 07, 2004 1:32 pm
#871
the path to FS should be known, simple, and straight forward. the path from FS to Jedi be hard, mysterious, and challenging.