Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

SparkyNine
Tue Aug 03, 2004 11:44 am
#846


Maybe becoming force sensitive should focus around the force and not your profession.


How the hell do you become more attuned to the force by killing womp rats or crafting T21s?


It should be quest driven, with a random element.


Go look at the old Jedi boards 1-6 months after release for about 500 great ideas on how to become FS. This has been discussed already ad nauseum.


There is absolutely no reason the Devs should be asking this question with the loads of excellent suggestions that have already been posted.


Here's a tip:


- go read the old jedi board posts about how people THOUGHT you became FS before we discovered the nightmare that was the hologrind

- select 5 of those methods

- weigh the pro's/con's of implementation, playability, etc.

- do it.


Should take two weeks max. Come on, devs, use your brians. (edit: and your brains as well!)

Message Edited by SparkyNine on 08-03-2004 11:52 AM



2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
dr_hypnotic
Tue Aug 03, 2004 1:24 pm
#847

The one thing it should not be:


Another Holo-grind of professions! I cannot stand this mentallity and how anybody could of thought this was a geniuss idea is retartded. I will never have a jedi if you have to master professions to do it. Exploring the planets, doing quests ect are fine with me, but to force the player into doing what he/she dosent want to do is plain stupid.


I have my main character just how I want him and will never drop skills to get jedi and then have to re-learn everything on him again just to be what I want to be in this game. The current system does limit the amount of jedi because people like me, refuse to grind out professions they dont want or will never need.


Give me some quests, badge requirments, a storyline to follow as my character becomes more attuned to the force ect. anything other then "Go master all 32 professions sucker".


I have played this game for almost a year now and have only master the professions I want and refuse to master junk I dont want and thus need to drop my characters temp for.



A'Kyeskke, your local Jedi hunter.
JohnnyBread
Tue Aug 03, 2004 3:05 pm
#848



Jerry076 wrote:
I like the idea that was suggested earlier, with hidden modifiers in your character that give you access to Force Sensitivity. E.g.
25 Badges- +75 Force Sensitive Skill Points
Hermit Quest- +50 FSSP
PVP rating x- +50 FSSP
X Vendor Sales- +X FSSP
Length of time played- +x points
etc...
This way it would ensure that people are playing the game. It should be something that no one can grind, but that everyone can do. You don't play specifically for a FSCS, your normal playstyle determines whether or not you get it. Then the path from FS to jedi can be long and arduous






I just wanted to say i really like that idea.



I have an idea that I am borrowing from CoH and some of the other new MMORPG there and that involves singleplayer/group dungeons. Remember in Empire, how Luke had to goto the Degaba system to become force sensative? He had to do it alone.

I think it would be interesting if players players had to go and fight on their own to become force sensative. They would only have what they took with them to Degaba (i'm just using that as en example local) It would be very interesting to hear from a friend that he/she is going to try and become force sensative, and then has a week to try and complete the mission. He flies to Degaba and you dont hear from him (no tells, no guild chat, etc) for a week, or until he finishes the missions. It would all be very exciting, very personal and story driven.

Each time people tried to do it, it could be a little different... some what randomly generated, so players couldnt write a walk through to get through it, only hints.



The reason this system sounds appealing to me is that it doesnt involve grinding, you can't give a direct walk through, its available at any time to people (though it wouldn't be recommended until you are fairly confident you can do it, since if you cant it may take away a lot of play time, just a hinderence to make people reconsider going after jedi), and it could be personal. Of course, its probably really hard to implement at this point in the game developement anyway.

Thats my idea, any thoughts?




Purple'People'Eater of Death Company on Eclipse
www.JohnnyBread.com
Internet Comic, Artwork, SWG Fan Art, Rants

SparkyNine
Tue Aug 03, 2004 4:40 pm
#849






JohnnyBread wrote:





Jerry076 wrote:


I like the idea that was suggested earlier, with hidden modifiers in your character that give you access to Force Sensitivity. E.g.


25 Badges- +75 Force Sensitive Skill Points

Hermit Quest- +50 FSSP

PVP rating x- +50 FSSP

X Vendor Sales- +X FSSP

Length of time played- +x points


etc...


This way it would ensure that people are playing the game. It should be something that no one can grind, but that everyone can do. You don't play specifically for a FSCS, your normal playstyle determines whether or not you get it. Then the path from FS to jedi can be long and arduous






I just wanted to say i really like that idea.



I have an idea that I am borrowing from CoH and some of the other new MMORPG there and that involves singleplayer/group dungeons. Remember in Empire, how Luke had to goto the Degaba system to become force sensative? He had to do it alone.






Luke was already "force sensitive" before he went to Dagobah. Recall luke using the Force in New Hope? A lot?


Luke going there would be more what the devs have in mind with the Village idea... AFTER you become FS, you go off and learn how to interact with the force... or some such thing...



And it's "sensitive"! not "sensative"



wt.h is it about that word that no one can spell it correctly???




2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
tommotX
Tue Aug 03, 2004 8:02 pm
#850

i definatly dont think it should be mysterious...when we didnt know how to become jedi people were going crazy and doing the stupidest things to try and become one...



Amen~Ra
"All Your Base Are Belong to Us"
cknarr
Tue Aug 03, 2004 11:52 pm
#851


Mysterious. This is the way of the Jedi. Frustrating people cause they can't figure it out? OH WELL. This will keep numbers down for the people who are not dedicated enough figure it out. However, it should not be crazy like some of the quests where they ask you to do something and you would have to question every npc on this planet and others to find the next step.
Optiman
Wed Aug 04, 2004 1:08 am
#852



I am guessing that the mysterious path is being considered to stop a flood of Jedi into the game. Therefore, consider the following:


If everybody who has a jedi has two characters why not physically limit the time that a jedi character can be logged on each month (say...10 hours).

1) Jedi will become relatively rare again(which they are supposed to be)
2) Jedi will become a more undesirable profession for griefers and powergamers
3) Thevisibility penalty could be reduced for Jedi in game so they can do missions with non-Jedi guildmates
4) The devs could allow more people to unlock and enjoy the experience of training to be Jedi without turning every server into a Jedi-fest. There would be no need to make force sensitivity mysterious and everybody gets a chance.
5) More players would continue playing with their alt-character
6) Time spent with a Jedi character would then be a precious commodity and it would be harder for some players to get an advantage just by being online for longer

7) Existing Jedi retain their rank and status. The skills progression stays the same, so Master Jedi remains a long road.
8) Becoming a high level Jedi would be about patience, perseverence, attention span and committment. These apply equally to light and dark side

9) Allow bounties on any player, not just Jedi. Player bounties should only be input by other players who pay the bounty up front to the mission provider. To prevent players being constantly hunted (due to excessive 'negative charisma') the bounty should increase automatically each time the same player is placed on the BH mission terminal. Therefore the first time a player is 'marked for cloning', their bounty is 100K, 2nd time 250K, 3rd time 500K, etc. Being killed by a bounty hunter should not penalise the mark in anyway with XP loss or permadeath (just the inconvenience of having to reclone) ( a bit off topic this one, but related)


Just my 2 credits worth
S0ldad0
Wed Aug 04, 2004 3:36 am
#853

Make it known, otherwise you will lose too many players.



~Dark Jedi Elder Soldado~
The force is my strength so don't make me slap you upside yo head.
EnFERn0
Wed Aug 04, 2004 5:10 am
#854

Unknown



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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RyadhiMakkar
Wed Aug 04, 2004 7:04 am
#855

I'd prefer a mysterious path, but with the guides on the net it really doesn't matter. It should be a long path since it is more of and end-path and leads to the most powerful profession in the game.I like what has been done so far with the new force skill sets and can't wait for pub 10.


It should definitely be quest driven, possibly similar to the Hero of Tatooine quest, but make several starting points or this will cause the problems of camping looters and create a perfect opportunity for griefers to ply their trade.



Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
Joker9125
Wed Aug 04, 2004 1:41 pm
#856


I dunno if this has been said befroe or not but i dont feel like reading 38 pages so ill post it here.


How about only the GM and certain people can unlock you? It would probably be a monthly event in which only 1 or 2 would be chosen and one helluva massive event. And make for some interesting roleplaying. It would have to be imps do one thing one place and rebs do one thing another place


I think the GMs would probably have you do certain tasks for them or something or give you a test for your certain field.


I think we should have event like this in which a very few players get jedi lets make jedi something special thats a status symbol in the game not someone you look at and go OH he ground out holos for a month.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
SparkyNine
Wed Aug 04, 2004 1:55 pm
#857






Joker9125 wrote:


I dunno if this has been said befroe or not but i dont feel like reading 38 pages so ill post it here.


How about only the GM and certain people can unlock you? It would probably be a monthly event in which only 1 or 2 would be chosen and one helluva massive event. And make for some interesting roleplaying. It would have to be imps do one thing one place and rebs do one thing another place


I think the GMs would probably have you do certain tasks for them or something or give you a test for your certain field.


I think we should have event like this in which a very few players get jedi lets make jedi something special thats a status symbol in the game not someone you look at and go OH he ground out holos for a month.





Naw. Then you just turn it into a popularity contest.



There is no way to have people (yes, GMs are people too!) choose who gets to be FS. That system will always be unfair (or at the very least will be perceived to be unfair) to the entire player base.



no can do.





2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
Josue15
Wed Aug 04, 2004 1:57 pm
#858

I think the path to become FS should be known.


We all know during this timeline there were not many Jedi. I sure there were alot of people walking around that were FS they just didn't know it.


I see no problem having many FS peeps walking around (I sure many of the top Pilots , Fighters and Crafter all were FS.) With no Jedi around to locate and find Force talented People they all end up taking Normal everyday careers.


What I do wanna see is thePath from FS to Jedi a tough, long and dangerous one. (The same reason as above there were not many trained Jedi to teach people.)


Yes make the Path to FS known with a good story line and nice mysterious quest which are generated by the Peeps Profession.


Then make the Path from FS to Jedi and Hard and Difficult one.





Josue' Thomas Jedi Knight

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Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
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