Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Pfuath
Sat Jul 17, 2004 9:40 am
#808
Remove weapon switch delay timer from regular classes.
The sadly hurting BHs got a kick in the groin with that one. 
ShineKnuckle
Sat Jul 17, 2004 9:52 am
#809
Reduce themaximum possibledoctor buff strength to about 60% of what it currently is, and cap total (doc+ent+food+spice+powerboost+whatever else) buffs at 1500 points. You wouldn't even have to nerf armor, because the truly "uber" armor has HAM costs in the vicinity of 1000.
Message Edited by ShineKnuckle on 07-17-2004 12:52 PM
Djferio
Sat Jul 17, 2004 9:53 am
#810
- Remove combat medics from the game and give doctors area heal or...
- Set a max damage on disease/poison for example 50 on disease 150 on poison.
- Increase delay between poison ticks.
- Increase delay between disease ticks.
- Minimum throw time 10 secs for diseease and poison.
- Disable the dots onweapons in pvp. ( as worse as combat medics )
- Balance defense stackers who stack dodge, melee defense etc.. ( for examplestankee on my server can beat everyone without wearing armor while his opponents do wear armor and no he's no jedi except people with weapon dots and combat medics can beat him and he's not the only one btw.)
- Lower the max resist on armor to 50-60%.
etc.. etc..
Sorry thunderheart but asking people to give one sentence will not work, there needs to be a lot of changes to make the combat better.
My top 3 would be.
- Combat Medics ( see above )
- Weapon Dots ( should be disabled in pvp, as worse as combat medics)
- Defense stackers ( see above )
Otis222
Sat Jul 17, 2004 11:31 am
#815
Give us more options with which to spend our hard earned faction points and base the availability on rank.
1) armor
2) weapons
3) VEHICLES (how 'bout a rebel alternitive to the AT-ST?)
3) VEHICLES (how 'bout a rebel alternitive to the AT-ST?)
4) schematics
5) rare components
6) /call shuttle, like it says in the strategy guides
7) eventually ships
8) healing services, doctor, entertainer, chef, etc
and make the static faction NPC's very tough to kill, forcing players to group to assault a base.
StrykerXP
Sat Jul 17, 2004 11:49 am
#816
Give Fencer some decent weapons for high-end PVE, because with the current weapons, we do absolutly nothing for damage in high-end content (ie. DWB, Corvette).
ratlif
Sat Jul 17, 2004 11:52 am
#817
Core of game needs to be working. Cant believe it made it live in this shape.
Yukmot
Sat Jul 17, 2004 12:14 pm
#818
Nerf saber block to make Ranged attacks more useful against Jedi.
Ivo_Kos
Sat Jul 17, 2004 12:15 pm
#819
Balance out the elite professions so that they gain weaker specials oriented to their prerequisites as well as gain fixed specials dedicated to the elite profession. Example: Smuggler having melee specials because of having to train some in brawler and BH having rifle specials because he has to train the rifle tree of marksman.
and
Have rank in the Empire or Rebellion mean something more than it does. Such as better factional armor/weapon/droid/ship certifications.
and
Have rank in the Empire or Rebellion mean something more than it does. Such as better factional armor/weapon/droid/ship certifications.
Message Edited by Ivo_Kos on 07-17-2004 12:18 AM