Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Higi
Sat Jul 17, 2004 6:29 am
#794

Fix everything!!!!!!!!!!!!!!!!!!!!!! that is broken before you start adding new thingsJTL whichyou know will be broken upon arrival.
phwank
Sat Jul 17, 2004 6:33 am
#795

Bring back Jedi permadeath.
Drizzt1980
Sat Jul 17, 2004 6:48 am
#796

Sorry but there is not ONE but TONS of essential things to be fixed.

so

1) read again the the things you asked us about that the 6 past monts

2) 75 % reduction for poison/desease and/or make poison desease healable by the novice medics (and make it get stronger like stims up to master medic).

3) make the rifleman shooting as slow as it should be

4) make the ranged people slower than the PURE brawlers (no cheap switching tricks).

5) make the mind healable like the rest

6) balance the armors

That would really be the basic things that we really need NOW.
WarriorMaster
Sat Jul 17, 2004 7:04 am
#797

Cancel permadeath on factionnal pets



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Az'Zahrjklug - Colonel Human Imperial - Jedi Padawan -
Az's S'lave - Private Zabrack Imperial - NS Elders Killer -

Account cancelled because CU sucks
Rebster
Sat Jul 17, 2004 7:05 am
#798


Nerf Armour & Buffs , make CH able to kill something , Bring back jedi perma death and TEF and 75% damage reduction from CM poison Mind healing stims and area poison cures...not much really oh and bring CB before JTL we need it please



Art3y B00m
EMC2
Sat Jul 17, 2004 8:08 am
#799

Remove the TEF mechanics that allow griefing (BH + Group vs Jedi, etc).

PuntaSur
Sat Jul 17, 2004 8:12 am
#800

Fix the BH missions for Jedi by limiting the group griefing mechanics (G-TEF) and "mission persistence" after success/failure.



PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

Dwiggz
Sat Jul 17, 2004 8:20 am
#801






TheLateAnakinSolo wrote:

Short thing...


Keep lightsaber block how it is. One on One, ANY BH SHOULD NOT WIN. Get it? we hare 20% STRONGER, hense we should win. We used an entire tree to get that block, (btw, the tree takes over 50x longer then your entire profession) and should block the current % of attacks.



Anyways, my #1 thing is melee stackers. Lower their defenses to 75 max on anything, and increase (for my profession) accuracy to be 20% of the highest melee (tka).






what he wants : Make jedi stronger.... LOL hehe.




Currently playing : Under NDA
MMO's are drugs.
Waiting for the next SW MMO (i know it's comming)
I have a feeling... a big announcement is comming... at the end of the month...
Hologrind KILLED SWG. Gimme Classic Server with no Jedi. Thanks.

Alastorm
Sat Jul 17, 2004 8:36 am
#802

Reduce the power of poison and disease.



Calon Dell, member of CATS militia
Droopy_Doh
Sat Jul 17, 2004 9:00 am
#803


Tough one, I'd say buffs should be MAX 50% of base stat (combined) , and ,imo, should coincide with some toughness hps spread throughout the combat profs.



This sig has been cleansed.
squilltamer
Sat Jul 17, 2004 9:07 am
#804

Reduce Or remove secondary regeneration stat buffs (Constitution, Stamina, Willpower) At least reduce to max of 1000 enhancement.



IGN Myra
lockder
Sat Jul 17, 2004 9:10 am
#805

CM poisons and disease 75% reduction or mind healable



SNYSER Dark Jedi Knight
SNISER Dirty Rifleman
PARTY-IS-OVER Fat wookie
BaronPwent
Sat Jul 17, 2004 9:15 am
#806

AddPvP damage reduction to CM disease/poison.



-Malovane Dael'Rakarth of Bria
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