Development Cycle Archive

Thread: AT-ST changes on Test Center

ssublime42
Thu Jan 01, 2004 5:01 pm
#807

Obviously everyone wants their faction to be superior, whether they want to admit it or not. I dont know about the other servers, but the ratio is like 3 to 1 in favor of the rebellion. People naturally want to be on the side that wins in the end. How can rebels say theres no balance with AT-STs and they want a matching faction pet, when overall on the servers theres 2 to 1 ratio in favor of the rebellion. You guys outnumber us 2 to 1 serverwide. Thats not balance is it? And if you say "stop whining and just join the rebellion" then who is there to fight if everyone is a rebel? I dont want AT-STs to be invulnerable, but id like its resists to be more realistic. I think its only true vulnerability should be blast damage, it makes sense to me. And for those who say "oh its a different galaxy, maybe a different dimension, oh maybe the laws of physics are different, and nobody complains about krayt dragons even tho they dont exist in real life." OMG! thats the dumbest thing ive ever heard! Just because it has different types of animals in it doesnt mean it breaks the laws of physics! Go and try to break the laws of physics then come back here and talk. UGH theres only so many elements out there!!!Even ifthey have advanced composites, the AT-ST is made of METAL! Theres only a few viable types of metal it can be made of. Yes its a game, but at least it can be "more realistic" in obvious places that should be there,and doesnt conflict with the Star Wars universe. Of course at the same time the dx2 is supposed to be a distruptor weapon, but in this case its a game, and you cant allow people to vaporize eachother in one hit. And for the guy with the post about the "types" of flames out there. If the spray that burns on the AT-ST was hot enough to even damage it, that hot of a fire would literally vaporize people who get sprayed with it. Do you want commandos to be able to literally vaporize your character? I think not, come up with a better arguement. And if it were corrosive enough to melt through metal AT A FAST RATE, then what do you think that would that do to flesh? your character would end up as a pile of flaming goop.


To summarize, i dont think the AT-ST should be invulnerable, it is just a game, but in its current form its too weak to be called an AT-ST. And its resists make absolutely no sense. The least they could do is remove permadeath from faction pets.




- Colonel MastaShake 'S'yn of Interplanetary Traffic Safety Squad and Patrol
XanEldarie
Thu Jan 01, 2004 5:17 pm
#808






ssublime42 wrote:

Obviously everyone wants their faction to be superior, whether they want to admit it or not. I dont know about the other servers, but the ratio is like 3 to 1 in favor of the rebellion. People naturally want to be on the side that wins in the end. How can rebels say theres no balance with AT-STs and they want a matching faction pet, when overall on the servers theres 2 to 1 ratio in favor of the rebellion. You guys outnumber us 2 to 1 serverwide. Thats not balance is it? And if you say "stop whining and just join the rebellion" then who is there to fight if everyone is a rebel? I dont want AT-STs to be invulnerable, but id like its resists to be more realistic. I think its only true vulnerability should be blast damage, it makes sense to me. And for those who say "oh its a different galaxy, maybe a different dimension, oh maybe the laws of physics are different, and nobody complains about krayt dragons even tho they dont exist in real life." OMG! thats the dumbest thing ive ever heard! Just because it has different types of animals in it doesnt mean it breaks the laws of physics! Go and try to break the laws of physics then come back here and talk. UGH theres only so many elements out there!!!Even ifthey have advanced composites, the AT-ST is made of METAL! Theres only a few viable types of metal it can be made of. Yes its a game, but at least it can be "more realistic" in obvious places that should be there,and doesnt conflict with the Star Wars universe. Of course at the same time the dx2 is supposed to be a distruptor weapon, but in this case its a game, and you cant allow people to vaporize eachother in one hit. And for the guy with the post about the "types" of flames out there. If the spray that burns on the AT-ST was hot enough to even damage it, that hot of a fire would literally vaporize people who get sprayed with it. Do you want commandos to be able to literally vaporize your character? I think not, come up with a better arguement. And if it were corrosive enough to melt through metal AT A FAST RATE, then what do you think that would that do to flesh? your character would end up as a pile of flaming goop.


To summarize, i dont think the AT-ST should be invulnerable, it is just a game, but in its current form its too weak to be called an AT-ST. And its resists make absolutely no sense. The least they could do is remove permadeath from faction pets.







We outnumber you, from what I hear, because there have been more negative attetion to Imperials (remember that chick that got virtually raped by a pack of imperials? Not to mention, alot more Imperials are just mean people. but don't take my word for it, ask around).


And to say that the physics stick to every universe in the known multiverse is just uneducated. Go read some Hawkings before you ever even try to match physics theory with me again.


Also, I put what I said in terms of 'maybe' and 'perhaps'. This means I'm making no solid statement, the answer is left to whomever may come to one.


And the next time you're in your other universe, and you make correct observations of physics there, sufficiently enough to compare to our physics here, please tell a scientist; they're dying to know. Oh? What's that? You can't get to another universe to test and observe the physics there? Aww what a pity. I was looking forward to picking your brain.


More realistic to whom? You? Hah. You're diluted. Just as you are for thinking there's a chance they will remove permadeath from faction pets.




Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
Draupner
Thu Jan 01, 2004 5:21 pm
#809

i haven't read all replies to this thread, but here are my thoughts...


- why is an AT-STconsidered a pet when it's more like a droid?


- why can't a DE control an animal pet and a droid at the same time?


- why can't a DE have 3 droids out yet? which would be more difficult, handling 3 vicious animals who has a mind of their own, or to control 3 droids who are programmed to comply? it seems pretty darn strange to me.


- I know you're gonna fix so that DE might be able to control more droids at once, but not for combat droids. why not? CH can control several pets who can attack, why shouldn't DE be able to control 2 or 3 combat droids?




Master Droid Engineer
Silverstone Droids, Vehicles & Misc - (6432,3028) Mascia, Naboo, Kauri.
XanEldarie
Thu Jan 01, 2004 5:23 pm
#810






Draupner wrote:

i haven't read all replies to this thread, but here are my thoughts...


- why is an AT-STconsidered a pet when it's more like a droid?


- why can't a DE control an animal pet and a droid at the same time?


- why can't a DE have 3 droids out yet? which would be more difficult, handling 3 vicious animals who has a mind of their own, or to control 3 droids who are programmed to comply? it seems pretty darn strange to me.


- I know you're gonna fix so that DE might be able to control more droids at once, but not for combat droids. why not? CH can control several pets who can attack, why shouldn't DE be able to control 2 or 3 combat droids?






/applaud



Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
ssublime42
Thu Jan 01, 2004 7:05 pm
#811

The only time SOME laws of physics can be broken iswithin a singularity, and since i assume the Star Wars universe is not contained within a black hole, i came to my statement. The laws of physics are called LAWS for a reason, they arent RULES or GUIDELINES. Get your story straight before you post on here misinforming people. Obviously you misread Hawkings, or you have no common sense.


The fact that this is Lucas' universe and thus whatever he wants in it or it to do is his decision, not ours. And yes it is not bound by our rules of physics or any other.


My main reason for my post is that the Star Wars storyline is based "in a galaxy far, far, away" not in another universe.




- Colonel MastaShake 'S'yn of Interplanetary Traffic Safety Squad and Patrol
XanEldarie
Thu Jan 01, 2004 7:25 pm
#812






ssublime42 wrote:

The only time SOME laws of physics can be broken iswithin a singularity, and since i assume the Star Wars universe is not contained within a black hole, i came to my statement. The laws of physics are called LAWS for a reason, they arent RULES or GUIDELINES. Get your story straight before you post on here misinforming people. Obviously you misread Hawkings, or you have no common sense.


The fact that this is Lucas' universe and thus whatever he wants in it or it to do is his decision, not ours. And yes it is not bound by our rules of physics or any other.


My main reason for my post is that the Star Wars storyline is based "in a galaxy far, far, away" not in another universe.







How is my 'story' not straight? And, as far as you quoting "a galaxy far, far away," away from what? They never said from Earth; I'm sure they were describing it from the vantage of the dreamer. Don't try to playword gameswith me; you'll loose. As Einstien would say in this situation, "What's your frame of referance?" Stop talking in relative terms when you don't understand the fundamentals of relativity.


Also, Hawking describes "exotic" physics within a singularity, not broken ones. Dork.


Pathetic attempt at a rebuttal, but thanks for playing!




Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
Jaxia
Thu Jan 01, 2004 7:48 pm
#813

My problem with the AT-ST nerf isn't the cost (FP/Time wise), but rather theyincreased the Heat resistance from 70% to 100%. And STILL flame DoT is still the best way to kill an AT-ST, I'm sorry there is no logic behind that. As far as the change only allowing a single faction pet at a time, This should be based solely on your rank with your faction (not counting AT-STs, they should stay to a 1 limit). The fact is after the nerf AT-STs are a joke for nearly anything. Granted still the best tank you can get for faction missions, not being able to 'repair' a damaged AT-ST is not worth the time gathering those FP. With risk of PC ambush, it's just a big 'Please key this Ferarri' sign. AT-ST are vehicles according to SOE, so why not allow us to repair them at a vehicle garage? And when DBd they should not die... But lose lets say 25% condition each time. If my 9k FP pet dies on DB so should a Creature Handlers (Flame on, I'm interested in hearing the arguement if there is on on this /flex). The shear fact a PC (with less armor/hp/resistances) can take more abuse then a HEAVILY ARMORED MILITARY VEHICLE is unacceptable! /rant off


Don't confuse my rant for whine, some of you that use the word 'whine' need to visit http://www.dictionary.com.









Shh... be vewwy vewwy quiet, I'm hunting Jedi...

XanEldarie
Thu Jan 01, 2004 7:59 pm
#814






ssublime42 wrote:

Well bro, first you need to learn how to spell before you start insulting me. Second, im not going to continue to argue with someone as ignorant as you.


Have a great life!







Haha nice retreat.


Cheers!




Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
XanEldarie
Thu Jan 01, 2004 8:25 pm
#815






Jaxia wrote:

My problem with the AT-ST nerf isn't the cost (FP/Time wise), but rather theyincreased the Heat resistance from 70% to 100%. And STILL flame DoT is still the best way to kill an AT-ST, I'm sorry there is no logic behind that (logic being is this: setting something on fire that is immune to fire is not that bad. dousing it in napalm will still damage it, unless its thermal ceramic. but that's a different story altogether. and no, I'm sure the steel isn't think, because steel is heavy and that would create a less efficientwar machine- see Doctorate: Mobility in Sun Tsu's, "The Art of War"). As far as the change only allowing a single faction pet at a time, This should be based solely on your rank with your faction (not counting AT-STs, they should stay to a 1 limit) (agreed, but this would also warrant faction points to be harder to obtain). The fact is after the nerf AT-STs are a joke for nearly anything. Granted still the best tank you can get for faction missions, not being able to 'repair' a damaged AT-ST is not worth the time gathering those FP. With risk of PC ambush (if people are wanting to ambush you, A. don't have your AT-ST out, and B. there are no game mechanics governing an 'ambush,' and therefore its left to the wits and willpower of those afflicted.), it's just a big 'Please key this Ferarri' sign. AT-ST are vehicles according to SOE, so why not allow us to repair them at a vehicle garage? (because thats like taking a gatling gun to be repaired by an auto mechanic) And when DBd they should not die... But lose lets say 25% condition each time.(because this way, the AT-STs are more valuable and protected. yes, because they are still the most powerful perk, their being harder to upkeep and replace makes them all the more valuable.)If my 9k FP pet dies on DB so should a Creature Handlers (first, animals can be resuscitated,and melted electronics are much harder to repair, obviously, because electronics cannot heal.)(Flame on, I'm interested in hearing the arguement if there is on on this /flex). The shear fact a PC (with less armor/hp/resistances) can take more abuse then a HEAVILY ARMORED MILITARY VEHICLE is unacceptable! (Sentient beings have a unique capacity for reason and problem-solving. Hit Points are a rough way of determining when something is disabled or not. Its easier to pull the plug on your toasterthan it is to kill a dog, even in the real world.)/rant off


Don't confuse my rant for whine, some of you that use the word 'whine' need to visit http://www.dictionary.com. (I define a 'whine' as something that is spoken against with little more than emotional reasoning; you bring more than that, and I don't consider this a 'whine,' and hardly a rant. I see what you are saying as a collection of facts and ideas formed into paradigm that is your opinion on the given issue.)









Shh... be vewwy vewwy quiet, I'm hunting Jedi...





/applaud



Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
Jaxia
Fri Jan 02, 2004 12:22 am
#816

Do you even play Imperial? Have you used an At-ST since the nerf? 9K faction isn't a 10 minute thing unless you pay for it, and even then you worked for those 900K credits it would costassuming of courseyou're human. By reducing the Armor and Effectiveness of the AT-ST using your AT-ST to do faction missions you'd lose your current AT-ST before you even got the 9K needed for a new one. It's a plain fact the AT-ST is nothing more than faction armor (Rebel and Imperial alike)... Flash! You make good points however, don't compare this to the real world by mentioning the physics of napalm and fire on steel. Because in real Life you can't get hit by a Rocket Launcher and live, you can in this game. In real life the smallest cut could kill you if left unmedicated and given the right circumstances, again.. not the case here. And fine let the flame DoT stick BUT why can't we put out the fire? I'm sure you can agree there should be a way to douse those flames? And it should take TIME for the fireto get to a damaging point... even in your example the fire would not destroy or even hurt the metal for an extended period of time.. point is we spend a couple days of endless faction mission only to lose the AT-ST in mere seconds. If you haven't tried it before go roll an imp. Grind those ranks and FP for the AT-ST, go pvp with it and see for yourself as your time is proven wasted in seconds. Fact is there's no reason to be Imperial right now. Here's another example of 'exploitive' combat to kill an AT-ST and wasn't even a commando that did it and they took 0 damage. I won't use names as I'm not one for causing trouble but I was in Moenia, I had 3 AT-ST out and a single BH comes along, not even a master mind you, incaps me from inside the Moenia Starport. My AT-STs were on guard and auto-engaged the BH but... They did not fire... Becausefor some reason they couldn't 'see' him even tho he was in plain view and I sat incapped as I watched him kill all 3 of my AT-ST solo in less than 2 minutes and never took a single point of damage. Was clearly abuse of game mechanics (As was the old run in and out of your house crap, before they added the TEF non-entry). I have that sad sight as my desktop if you care to see how plain view my AT-STs had on him but they never fired a single shot and he stood there laughing, as I sat and watched 71K fp destroyed in mintues (first AT-ST was pre-nerf when they were 45000K FP). Or lets use another example, not my AT-ST being killed here but maybe you were there and seen it. /shrug But with the current way cloning is implented it's OFTEN exploited. After the first AT-ST nerf, I watched as 1 player took out an AT-ST with 30 Imperials standing around, because of cloning, TEF, and the pet storage code. What he did was put a bleed on the AT-ST, get killed, he'd come back he's got a TEF on the whole group he shoots the AT-ST again, dies instantly, oh but guess what?! He can come immediately back out of the cloning center and fire 1 shot again. The owner of the AT-ST couldn't store it because it was in combat, he couldn't log off cause they made it so if you did while it was in combat it'd die anyway, oh and guess what you can't heal it. So what happens?! This guys keeps comming back and back and back.. til finally the AT-ST was dead. And I'm sorry if you feel that was 'tactics', because I view it as clearly abuse of the game, the DEVS clearly did not intend for a single player (Novice Marksman), to be able to solo an AT-ST. Yet, because so many people complain (majority, but remember majority are Rebel), they keep nerfing something that didn't need nerfing. They used to cost 45K for Human. I say fine they can't be healed they die for good, I'd rather have them cost 60K FP and be useful and vulnerable than be 9K, and utterly useless. They die just as fast as Stormtrooper medics. How can you justify that? I've played both Rebel and Imperial and the AT-ST was NEVER a Imperial always wins weapon. Imperials have been and clearly always will be losing. Maybe if we had actual Role-Players it'd be different. But we don't half the shmucks that join the Rebellion have no Idea why they are in the Rebellion only that they're supposed to be the 'Good Guys'. Hell, half of them are people who don't ever want to participate in PvP but they went Rebel and complain that they're 'Forced' to PvP. Even tho technically it was their choice.


About the FP being harder to obtain; I agree. There needs to be more factional content, missions (not just go here give this person this, or go here destroy this). More Themeparks, hopefully SOE has good things planned and I truly hope that after the combat system is redone, maybe just maybe... AT-ST will be worth a crap right now they're not. Then again. No Faction Pet is worth it's cost (Rebel ones included). I love this game and I love playing an Imperial and if all we had were sticks of Bantha Poodoo I'd still be one. But not everyone that plays is as dedicated as I am. Some joined the Empire to have the more powerful military. Fact is since the AT-ST nerfs I've seen numerous people leave the Empire to join the Rebellion and although I'm glad they're gone (stang traitorous cowards). It saddens me to see the Empire losing on EVERY Galaxy... Merely because there's no reason to be Imperial. You say it needs balance. But tell me how is this balanced? Losing on every galaxy... And to this response directly "if people are wanting to ambush you, A. don't have your AT-ST out, and B. there are no game mechanics governing an 'ambush,' and therefore its left to the wits and willpower of those afflicted."A. So you're saying we shoulduseour faction onthem but not use them? Ever heard of mission ambushing? And you do NOT know if they're going to ambush you, you have 64m to (even tho the radar goes to 1024m) figure it out) B. You're forgetting there's a 'pilot' in the AT-ST, therefore it does have reasoning, as it does what it's told not what it 'deems reasonable'.


I'm not saying they should be allowed to be used to farm Holocrons, or any other Rare drops for that matter. I'm not saying I want to use 3 AT-STs. But the work and time I put into getting it should be WORTH it. Especially, when we are so outnumbered as Imperials.

XanEldarie
Fri Jan 02, 2004 1:13 am
#817

Get over it. You all abused your privilege of owning and operating an AT-ST. Now, that's being ripped away from you, and like any unruly child, you're just kicking and screaming.


You should have seen this coming, and not used your AT-ST's in force caves. It was S-T-U-P-I-D of you. You can only blame this on yourselves.




Its just a bad call; hah it's so funny how you think I'm so serious. Oh, but that's not it. The thing is, I dont give enough jack to give a *edit*. You're just plain boring, and you bore me asleep. But it's classical, anyways. How cool are you? I remember; and I feel sickened.
- Deftones, "Lotion"
MalkavSez69
Fri Jan 02, 2004 5:27 am
#818

Pssst... Fire shouldn't hurt a light war machine.


Grenades, yes


Rockets, yes


mines, oh heck ya.



poison, bleed, fire: nope.




-=-

Lokarr Darkrider
Agent to the Empire
(Master Creature Handler, Novice Carbineer, Master Bio Engineer)
"Bugger PvP. NPCs are better conversationalists."
Daak_Gelrin
Fri Jan 02, 2004 1:39 pm
#819

Jaxia, don't even bother to argue with him. He'll only do what he's continuously done in this thread. He'll systematically take every word you write and twist it to resemble what he wants it to. He obviously is enraged over being incapped or killed by AT-ST's in his childhood or something, because he's really got it out for them. In his mind they are the devil...


He's wrong, and it's sad that we Imperials are in a no win situation with the majority of rebel players that are so biased against our AT-ST's because they don't have something like it. They should have thought about that before they joined the rebellion or at least resigned once they found out.


Go ahead now, flame away Rebel champion of nerf batting...





Daak Gelrin
Master Smuggler (FOREVER)
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