Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

Mannee
Thu Jul 22, 2004 9:02 am
#781

Known once aware, mysterious the journey should be. I am in favor of being told throughout the journey where I should go but in a manner consistent with Anakin's journey, much like being led by hand through an unfamiliar area.


My opinion on Force sensitivity as it relates to SWG is it ought to follow the Lucas saga closely, the individual not being aware that they are, but aware they can, for instance, perfrom certain activites such as crafting with greater results, at times, in their prototype.


Their Force sensitivity does not have to be linked to what professions they have engaged in. This heightend awareness of certain abilities performed with greater results could b unique for every character. Engaging ina quest to either understand why or to be told the reasons is in keeping with the Lucas Saga.


One may then continue to pursue reasons whyin this Village and amongst those outside the Village. Quite possibly, they are "discovered" by Player Jedi and brought to the Village to begin their journey. Certain sets of code activiates on players at random times after publish 10 releases and current Jedi players come across these characters and their sensitivity.


To know who to speak with does not seem what matters but rather being discovered and taken on a journey with a Jedi, as Anakin did, I think would bring the mystery and uncertainty of player Force sensitivity to bear. The quest is totally unknown and unfamiliar but the player is guided through it, brought before the Jedi council once the sensitivity boxes are purchased, and a decision made as to whether the council will train them or the player goes rogue and finds ways to learn about the Force and the use of a Saber on their own.


It is my opinion the Village idea is superb as is the notion of a quest for Force sensitivity. Aspects can be know such as "speak with this NPC" for a discussion on certain topics of the forces, or "speak with another" for development of your use of the Force.


As a side note, I would like to see those already force sensitive NPCs having their ability to wield the Force again, but with a reduction in power. One aspect that always made this game unique was encountering the untrained Force adpets of Exar Kun or the Nighsister Spell Weavers and their Mastery of Force Powers. The mystery of Dathomir and the Nightsister Rancors, the Force Crystal cave hunters and their incessant use of Force powers.


I would like to see that content added back as well as Dark Jedi Masters and Dark Adepts wielding sabers as I did weeks ago when a Dark Jedi Master pulled out a saber with a unique hilt and went to work on Jantas.
Blingdenstone
Thu Jul 22, 2004 9:12 am
#782

Of course, most people wiil want something in between. A little Known and a little mysterious. There should be multiple ways, so that your play style has a chance to become Force sensitive.
Nakajima
Thu Jul 22, 2004 11:00 am
#783






Dracael wrote:
So to get a Force Sensitiv character should be the hardest thing in SWG. And to the time of the Empire, it should be extremly rare.

The "random-algorithm" by the creating has the advantage that every playertype has a chance becoming a Jedi. The guy who plays SWG from 7:00 am to 4:00 am and the guy who plays SWG for 6 Month but only 6 hours a week.





/disagree


to be force sensative is not the issue - being a trained jedi IS.


Yoda himself said that the force flows through us all... the fact of the matter is that some people were more attuned to the force (all-be-it unintentionally/sub-conciously) and therefore were approched to become jedi at early ages. Just because the council was destroyed did not mean that there were not TONS of force sensative characters out there ... it just ment that those FS Characters were no longer a threat to the Emperor's power.


To be fs should be common... but to be a Jedi should be rare.


And those jedi that are existant should be forced into secrecy by having a tef that surfaces whenever their visible force-ability is used. (ie not mind tricks or anything - but when they use force-run/sabers/heals... etc)


i'm kinda sick of seeing 5 jedi at every starport I go to... all wearing robes and displaying titles.


all the same - i want the path to be known. Mysterious, but known.
eldo21
Thu Jul 22, 2004 11:55 am
#784

Is there a plan to make sure not everyone playing this game is a jedi?I would like to see everyone who puts fouth the effort to get ton try it, but what will happen if everyone is a jedi? I wish I had some sugestions, but I dont. That is why I would like to hear what the current plan is?




× eldo ~ ezzra ×
Dracael
Thu Jul 22, 2004 2:16 pm
#785

yes of course you right, Nakajima.
But most did not know, as you said.
There are two levels. The Star Wars Saga and SWG.
My definition of Force Sensitiv in the SW Saga is a person like Mara Jade, who can use the force without being a Jedi or a Sith. Maybe this definition is not correct, but it is mine.
Of course is everyone more or less "force sensitiv", but not erveryone can become Jedi. And a hole galaxy will originate (don't know if this is the right word, but my dictionary say so ^^) many people, who are able to become a Jedi, but in the relation to people with a lesser force sensivity they are not much.
And the Emperor will destroy erveryone who has a higher Force sensivity (so high that the person realise it). Ok that is impossible, but the galatic civil war is still fought by "normal people". only some "force sensitiv" and Jedi/Sith are involved in this war. I don't count the guy who is a little bit force sensitiv and will never know it.

If in SWG a person get the chance to become a Jedi - his character is "Force Sensitiv" - the probability is high that it will be used. Of course, the way becoming a jedi must be as hard as possible, the traing is hard, not everyone is able becoming a jedi and so they are rare, but this is not the topic.
In SWG are also no bilions of beings, and we have only 10 worlds. So in this relation the characters who are force sensitiv should be rare. Ok the number of Jedi should be on a even lower level.

Maybe this hypothesis is wrong as JediMasterZero says but i think, if everyone becomes FS the sheer of Jedi will rise. Maybe it will decrease later.

It would make sense to devide the force sensivity in to levels (constant and random). If your "FS Level" is to low you are not able to become a jedi.
every being in SW is force sensitiv but not every being can become a jedi.
I don't know how many Jedi could escape...
... but it is safe to say that they choose exactly who they train.
hawk7830
Thu Jul 22, 2004 2:57 pm
#786




Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?


I think it should be Known
hawk7830
Thu Jul 22, 2004 2:59 pm
#787





Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?


I think it should be Known, but that s just me.... army of one
BubbleFace
Thu Jul 22, 2004 4:51 pm
#788


___________________________________________________________________________________________________________________________
As I stated on the other Thread. As The Movies and everything indicates. All Living beings are force sensitive from Conception. This Could be done by Allowing in the New System all players to Start with 1 FS Skill Point thus getting a Novice FS skill right off the bat. This would represent the All Living beings are sensitive to the force its an energy that binds etc.

From the Point where everyone has thier 1 FS Skill they must then proceed on a path of enlightenment to learn about the force and what it is. This would be done by Missions or quests that the player Takes. a Good System may be to have It so like the Jedi Trainers the player has to go to a certain Trainer who is a "Mentor" who will teach them about the force and give them the missions to attain the skills to become fully force sensitive thus unlocking to become a jedi. The Mentor would allow thier to be no camping of a spawn site to get thier advancement. They would visit thier specific mentor and do as he says.

What i think is important though is that we make sure that The Non Combatants of SWG do not get left out. There does need to be 2 Series of Quests. One for those Who are combatants and one for those who entertain or just craft.
__________________________________________________________________________________________________________________________


This is one of the best ideas I have heard, it makes sense and follows the Movies / Books / Storys of "Star Wars". I say go with this idea!



Bubbleface Kaido EE - Empire's Elite
"Don't die for your guild, make the other man die for his guild!"

DeathEclipse
Thu Jul 22, 2004 6:08 pm
#789

Becoming a Jedi should be a long, mysterious, adventure and fun-filled quest.Slightlydifferent for everyone so it isn't easy to become a Jedi, but not too hard either. It needs to be a completly independent and personal, other people can't help because they don't know how.NOT GRINDING THOUGH.
Scaryroker
Thu Jul 22, 2004 8:38 pm
#790






Jerry076 wrote:


I like the idea that was suggested earlier, with hidden modifiers in your character that give you access to Force Sensitivity. E.g.


25 Badges- +75 Force Sensitive Skill Points

Hermit Quest- +50 FSSP

PVP rating x- +50 FSSP

X Vendor Sales- +X FSSP

Length of time played- +x points


etc...


This way it would ensure that people are playing the game. It should be something that no one can grind, but that everyone can do. You don't play specifically for a FSCS, your normal playstyle determines whether or not you get it. Then the path from FS to jedi can be long and arduous




I really like this idea, this will be known but yet mysterious at the same time, because people are going to be doing stuff, lets say combat then all of sudden boom your FS.


Maybe we can tie this up with the player's novice profession, the modifiers will be based on the novice profession thats the player currently has and how far they are on it. Lets say if there is a novice medic 0-0-1-2, he will get different modifier then 3-4-3-4 novice medic. Make modifiers like for entertainer would be:

Time Spent in cantina+X FSSP

# of people buffed by this person+X FSSP

Time AFK - X FSSP

etc, i can think of more, but lets go on, for novice marksman, which is combat :

NPC Quest+X FSSP

PVP rating +X FSSP

Use of pistol +X FSSP

Use of Rifle +X FSSP


We need to make it were AFKers can't exploit this and so people who are not combat, should not to be in combat, etc. Also we dont want grinders. Make the usually pretty low on FSSP like time in a cantina and make harder ones worth more FSSP like most badges, but overall make most of them little to low FSSP so it will take some time.


thats my 2 cents, i think this would be much easier (alot more math) and more Star Warsy then just quests. Quests seem to be known, unless you make it so you have to make decisions during the quest and that will determine the lenght untill becoming FS.



Flurry- Kit Av'lis Musician/Pistoleer/Master Entertainer
Test Center - Kitot Brawler
Malcolm_CaKre
Thu Jul 22, 2004 10:34 pm
#791

The path should be mysterious.


It should be difficult, but not difficult to sit through or impossible to enjoy. (that means no grinding)


It should probably require you to change your character around, because that was the original idea... "to experience everything in SWG", but it should not dicate to master this or master that, only to get something done.


People posting walkthroughs will take any mystery out of it.


I would suggest that there's only one good way to run the quests, and that's to have real, live GMs dispensing them, guiding them, and judging them. Set up a way for them to appear to a lonely traveller as a whitename NPC. Have them visit shops and look for success. Have them pose as noobs and ask for help. When you rack up enough brownie points, or pass a GMed quest, you can proceed to the next step, if you can find it.


This is the only way I can think of, to prevent walkthroughs, and to give you guys the control you need over how many people (and frankly, what kind of people) unlock.




Mal

Snikrop
Fri Jul 23, 2004 3:07 pm
#792



Scaryroker wrote:


Jerry076 wrote:
I like the idea that was suggested earlier, with hidden modifiers in your character that give you access to Force Sensitivity. E.g.
25 Badges- +75 Force Sensitive Skill Points
Hermit Quest- +50 FSSP
PVP rating x- +50 FSSP
X Vendor Sales- +X FSSP
Length of time played- +x points
etc...
This way it would ensure that people are playing the game. It should be something that no one can grind, but that everyone can do. You don't play specifically for a FSCS, your normal playstyle determines whether or not you get it.

There's much merit in the system, and i'm all for having no clue how to become FS, as long as it's completely hidden and no gaming website can possibly hope to post the method for increasing chances of getting it. I don't want to know how, and since Episode 1 told us that "genetics" play a part in this, it would make sense that certain paths to Jedi are limited. I know that will never fly.



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

justG - When I am trying to go to sleep, and I am tossing and turning at night, the things that keep me up at night are combat, and jedi, and spaceflight, and things like that. Let me tell you this, we absolutely LOVE our jobs. And we LOVE this game. We are dedicated to doing whatever we can to enhance your play experience. And it usually only takes one fan's blood to drift off...
" JustG
wazzadoin
Fri Jul 23, 2004 10:29 pm
#793

IMHO I think it should be a forgotten path. But of those two, make it be known BUT only accept a minimal quota each month.



Anwar Sadat - Lowca
Master Smuggler

If we could read the secret history of our enemies, we should find in each man's life sorrow and suffering enough to disarm all hostility
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