Development Cycle Archive
Thread: IC4: Path of the Jedi
I would just like an ETA on when this is coming into game so people have an informed idea what to do!
YAHOO FOR THE QUESTS, HERE ARE THE OUTCOMES-
1) Players including me that have been trying so hard to get jedi, will quit at the fact that they have to remaster everything.
2) All the hardcore gamers will become jedi eventually because they do not care if they waiste all their timeplaying this game- as result this games population of jedi would be 60%
3) Sony Online Entertainment will have to mail everyone trying to get jedi free tubes of Preperation H, because from all the sitting down everyone is gona break out with the worst case of hemmorroids.
------ Yea im not gona be here for ant of that.
In regards to the actual quests to unlock being force sensitive, I feel that anyone who has mastered any of the elite combat professions should be able to complete them by themselves. This does mean that any master crafters out there would have to either get help to do the questsor master a combat profession. In my opinion ( and I have seen all the movies and read all the books) I think that in the current setting that SWG takes place, obtaining the knowledge to become a force-user would be a dangerous and difficult to say the least. Jedi schools were typically remote and isolated in order to be a better location to have the needed focus and concentration to study the ways of the force without outside distractions. Travelling to and exploring these distant locations and tracking down individuals with the ability to help further the advancement of becoming force sensative would be an adventure that I think Chef Emeril or Image designer Ralph Lauren would not have the skills needed to complete.
In regards to the time required to unlock being force sensitive-I don't care how long it takes as long as I feel I am making forward progress. As previously stated by other posts, please avoid any camping of infrequent spawning npc's as this is only a time sink device and is extremely frustrating for most players. I think if you could tailor each character's quest to be different it would ultimatly be more rewarding as opposed to being able to read in the forums the step-by-step from point A to point B formula to being a Jedi.
Finally, has any thought been devoted to other force using professions? It is known that the Jedi path is not the only path open to force users (the witches of Dathomir for example)
Anyway, as I usually am reader and not a poster, I'll end here. I'll try to post again my thoughts as to what quest ideas I have and I appreciate the ability to speak to the developers.
I do not consider the holocron system to be a bad system for becoming a jedi. What i do belive is that the devs need to get rid of the silent holocron. Anyone who has taken the time to master all up to a silent does not want to sit down and have to master all the remaining classes. The only change that i see that needs to be made to the Jedi system is that instead of going silent a Holocron should give a general answer along the lines of say... "Brawler Prof.". Instead of giving the name for the next class it should just give the name of a basic tree and then it should be left up to the player to pick from the advanced classes in the general tree as to which is the final step to opening the players Force Slot. Doing this would bemore convenient for the players who have already taken the time toget to the silentand make jedi more accessable to the players who dont have the time to devoteto masteringeverything, this would also solve the problem of playersgetting to about prof, 15 and deciding its not worth it and moving on to another MMORPG. This change, is all thatI feel is needed. A quest system no matter how you do it will result in players who clearly do not deserve a jedi character becoming a Jedi were as with the holocron system only the more devoted players will recieve the ultimate reward of a Jedi Prof. With the current silent system the game is suffering a loss in the more devoted players deciding the game isnt worth this much work, but with a general answer instead of silent, these same devoted players who would have left the game will decide that they are almost there and persevere.