Development Cycle Archive
Thread: Feedback: Jedi Bugs and Issues
mocs
Sun Jun 13, 2004 6:58 pm
#781
Just to be sure I did one more test.
A rogue Falumpaset at 3788 ham took me a little over 5 minutes to kill (however, this was with the help of 4 hermit spiders that attacked it doing between 40-60 damage per spider). I got 237 xp for my part using "scare animal" twice and my lightsaber.
At this rate, I need to kill 843 rogue Falumpasets for 1 box. This should take me about 70 hours provided that I can find that many and get help from those nice spiders. To get 1-1-1-1 in force powers it will take 280 hours and 3372 rogue Falumpasets (again, if the spidrs help). Playing 4 hours a day it will take 70 days to get 1-1-1-1 in force powers. Then the next boxes are even more XP and I don't want to do any more math right now, but, you get my point...right?
Is this the way to Jedi Knight?
Xixo
Tyreseus
Sun Jun 13, 2004 11:00 pm
#782
force feedback, while useful and a deterrent versus someone w/o buffs (ie who is trying to drain force starts taking damage), is a waste against a buffed character because it does not do enough damage to deter someone from continuing to use a power (ie drain) against you.
05577
Sun Jun 13, 2004 11:47 pm
#783
One thing I just noticed tonight was that if the Force Point Cost for the lightsaber is either at zero or below it, the special attacks will not work. My character just stood there and did not swing or anything until the queue cleared out all of the special attacks in it. I checked this with an alt and a friend of mine. She was ok with the saber that had a positive Force Point Cost but with the sabers that had zero or less she just stood there until the queued special attacks cleared. When I took a crystal out that left my saber with a positive value, then the special attacks worked. This happened not only with my 2-handed saber, but my friend had the problems with her one-handed and double-bladed sabers, and my alt had the problem with his one-handed saber also.
Thanks!
Glzmo
Mon Jun 14, 2004 8:36 am
#784
1. Two-handed saber speed is still not working right on Testcenter2.It's better than before now, but I and others withtwo-handed sabers IVstill hit every 2 seconds with autoattack on a3.1 speed saberand +75 speed mod, while guys with polearm and single handed sabers with +75 skillmod hit every second with higher basic saber speeds (3.7, 3.8 and so on). Also, using forcespeed2 doesn't seem to help with two-handed sabers at all, still hit every 2 seconds, same with the mellee speed mod from the force sensitive skills, it doesn't seem to help.
Easy fix: copy and paste the code from polearm saber or single-handed saber over to two-handed saber and rename it properlyif neccessary.
Easy fix: copy and paste the code from polearm saber or single-handed saber over to two-handed saber and rename it properlyif neccessary.
2. Two-handed sabers still have no lightsaber blocking animations!
Easy fix: Just use the one-handed blocking animations as a temporary fix, please!
3. Cannot wear regular tailor-made cloaks over Padawan robes and other Jedi robes without cloaks.
Easy fix: Just use the one-handed blocking animations as a temporary fix, please!
3. Cannot wear regular tailor-made cloaks over Padawan robes and other Jedi robes without cloaks.
Easy fix:change the robes to occupy only the shirt, pants and boots slots, so you could wear cloaks over it.
Thunderheart
Mon Jun 14, 2004 1:02 pm
#785
I have a question for ya.
Have buffs on TC2 been:
- Readily available
- Kind of available
- Rarely available
- Not available
If you have been getting buffs, what kind and what's your source?
Thanks very much.
EvoBeck
Mon Jun 14, 2004 1:07 pm
#786
Thunderheart wrote:
I have a question for ya.
Have buffs on TC2 been:
- Readily available
- Kind of available
- Rarely available
- Not available
If you have been getting buffs, what kind and what's your source?
Thanks very much.
Buffs were given to all characters by the developers through back-end code for the last several days.
As of today that is no longer the case, and I would say the answer now is rarely to not available. Don't ever recall seeing a doc buffing.
Indene
Mon Jun 14, 2004 1:09 pm
#788
Kicken74 wrote:.... there is a bug i encountered cloning to a shrine on corillia, not sure it implies to other shrines , the shrine nearest location -6920 -1941 when i cloned i was unable to move, i tried relogging nothing worked, then i pulled out my speeder got on it an was able to move.
Found this on Naboo. A bunch of us stuck and all on top of each other. We found that if we sit down and stand up we could move.
-Satene- (TC TC-2)
Halfblood
Mon Jun 14, 2004 1:14 pm
#789
I dont get how we are suppose to test without buffs. Not like grouping is easy on a live server, worst off on test server. I have to kill 8 ancient bull rancors, lol. With 1k ham, how am I suppose to live without being 1 shotted. I am not even master defense neither, nor master lightsaber. Does that mean I dont have a chance at being a Knight or passing the knight trials?
RAMBOW
Mon Jun 14, 2004 1:15 pm
#791
Here are some things i have noticed from TC2 that i think could raise huge problems.
Low Level Jedi leveling. In Live we have lightsabers that hit for around 2000 in PvE every second without specials. Low Level jedi can gain about 100-150k Jedi XP on a set of buffs before they even get to the Padawan Box.
In the new system Low Level XP is ALOT slower. Not to mention the fact that to make up for the extermly low saber damage we need to spam specials. It takes about 3-4 times as long to kill a creature, and the XP is lower.
The way i see it, we go from a system with Lightsaber XP to one with just Jedi XP. I agree the lightsaber trees were to easy, but now they are to hard. I think the 3 lightsaber trees should look like this.
400K Jedi XP
300K Jedi XP
200k Jedi XP
100k Jedi XP
And the Tech tree should be 200k, 400k, 600k, 800k.
This change would help alot, and allow low level jedi to get specials they need to use earlier. No one wants jedi to be easy to grind through, but it shouldnt take us hundreds of hours.
As Im sure you know, the Powers tree needs some work to make it more appealing to master.
Force Run needs to be a Padawan skill.
XP needs a boost at lower levels, it seems good at higher levels.
Lightsabers need a damage boost. OR the AP needs to be fixed, what use is it having an AP2 weapon that always does AP0? its hurting us ALOT in PvE, and in grinding.
Low Level Jedi leveling. In Live we have lightsabers that hit for around 2000 in PvE every second without specials. Low Level jedi can gain about 100-150k Jedi XP on a set of buffs before they even get to the Padawan Box.
In the new system Low Level XP is ALOT slower. Not to mention the fact that to make up for the extermly low saber damage we need to spam specials. It takes about 3-4 times as long to kill a creature, and the XP is lower.
The way i see it, we go from a system with Lightsaber XP to one with just Jedi XP. I agree the lightsaber trees were to easy, but now they are to hard. I think the 3 lightsaber trees should look like this.
400K Jedi XP
300K Jedi XP
200k Jedi XP
100k Jedi XP
And the Tech tree should be 200k, 400k, 600k, 800k.
This change would help alot, and allow low level jedi to get specials they need to use earlier. No one wants jedi to be easy to grind through, but it shouldnt take us hundreds of hours.
As Im sure you know, the Powers tree needs some work to make it more appealing to master.
Force Run needs to be a Padawan skill.
XP needs a boost at lower levels, it seems good at higher levels.
Lightsabers need a damage boost. OR the AP needs to be fixed, what use is it having an AP2 weapon that always does AP0? its hurting us ALOT in PvE, and in grinding.
As for the Buffs on TC2, well the normal TC people know who and where to go, jedi are left out of the loop, and with the code for auto buffs, its very very hard to find them.
aquaboy1976
Mon Jun 14, 2004 1:20 pm
#792
Welcome back! You have a lot of reading ahead of you! Mwa ha ha ha!
Thunderheart wrote:
BabyRancor wrote:
Welcome back TH.
Thanks BR
BobaMeng
Mon Jun 14, 2004 1:25 pm
#793
He's BAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKK!
Welcome back,I am going to start off by saying you should have asked for 2 weeks instead of just 1.
you really need to Whack R5 a bit, he made your job look easy, so your likely going to be questioned how come he did his job , and yours
(bet he looks tired too)
My only question, is negative EXP going to be left it or is it a bug?
Thorsanvil/Menglor