Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

EwokPower
Mon Feb 09, 2004 4:51 pm
#768



KaiRan wrote:

My fellow players will likely think I'm crazy but I think it should be as high as 250 overt, 500 covert. It needs to be enough to hurt, but not so much as you cant make itback in an hour. We are talking about a 24hr pass, right?






Ahem..... who plays for 24 hours straight?
Certainly not me, so it a total waste. Why would any casual player pay that much when they are going to pvp for 30-60 minutes at most. Lets be realistic here.

We already have 3 kinds of decay. Normal decay over time, decay from being hit, and decay from dieing. We are already hurting. Now we are just substituting pvp death decay for faction points. It's still painfull!

Faction Day passes are a no go.

This is a good idea... for me to poop on!



============================================================
Novice Smuggler (looking for a PA)
-Starsider

Ex- master dancer
Doctor
-Bloodfin
Yesurb
Mon Feb 09, 2004 5:46 pm
#769

Overt Faction Insurance: 1000 faction points, reduced by 60 faction for each level in rank you have.

Covert Faction Insurance: 2000 faction points, reduced by 50 faction for each level in rank you have.

Overt Faction Insurance protects against deaths while overt. Covert Faction Insurance protects against death while covert. If you intend to change between covert and overt, you need both.

Also instead of making it 24 hours - make it 24 hours IN-GAME-TIME ... If I dump 1k faction down, then have to log for that day - it'd suck to have to pay it again tommorrow.

I indicate these prices because its an incentive to go overt, and incentive to level up in Rank. If someone is a covert lance corporal - they should pay more.



----
Eatibus Postmanicus
Ranger/Rifleman
Simbelmyne
Mon Feb 09, 2004 6:39 pm
#770

free or get rid of decay...




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Aetris Oniyx - Master Pikeman/Brawler (Tempest)
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FangbonerX
Mon Feb 09, 2004 8:53 pm
#771

Soundspricey to me.
FangbonerX
Mon Feb 09, 2004 8:54 pm
#772

crazyhendo
Mon Feb 09, 2004 9:21 pm
#773

you need to improve the whole game in every aspect, sure there are lots of good things, but unfortinatly people remember the bad.


I am just looking at this game from watching my friend beta test it along time ago.. to my first 2-4 months of playing there were like no changes it was almost identical to the beta.


I don't understand how it takes you so long to provide patches/updates for the game when I remember at one point you had 500,000 subscriptions. (that is like 7.5 million a month) can you not just hire more people?


I know this is none of my business but if I was selling a car that was broken I would not say it is new and sell it for the same price. that is wrong!


When i signed up for the WoW beta, one of there questions was how much would you play for a MMORPG game of awesome quality. I said $25/month. Then they asked how much would you pay for an ok MMORPG (SWG came to mind) I said $5/month.


now with that said an average game costs about $60 now. with my subscription going to server clusers, and a "constantly evolving game world" I would expect to see 2 times as much content as inital launch of the game every 4-5 months. $15/month x 4 = $60 new game, then say 5 months so I pay $15 for my personal bandwidth server storage for the 5 months. (baised on a shared web hosting account for 50mb of space.)


That seems logical to me, does it not seem logical to you?


Thanks!


Crusader_2006
Mon Feb 09, 2004 10:45 pm
#774

how about it costs.......0 fps? It shouldn't even be there in the first place? With 7.5 million or so bucks a month, the best you guys can come up with is decay? no offense to any of you, its not personal, but this is ridiculous. I dont' think there is decay in any other MMORPG, why is it in here??

-Notsrak



-$-Flamezter Flam-$-

ULegends U

Still Ruinin Yo' Day



Marken-Ninny
Mon Feb 09, 2004 11:31 pm
#775

I think it should cost 150 fp and REQUIRE an overt status for the entire 24 hrs. This would help restrict the use to PVP much more than the people who will buy it every day to save on decay.
Travixius
Tue Feb 10, 2004 1:10 am
#776

Ok what I want to know is if they can't tell the difference between PvP death and PvE death, then why all of a sudden they can magically tell the difference between it with "Faction Insurance"?



....An Idea is infectious, so everyone is going to have one....
Helsflame
Tue Feb 10, 2004 1:14 am
#777


i don't think the pass is a good idea. the decay is here so get used to it. or the decay is fully here or not at all. no golden middleways



May the force be with u biwan:
light padawan
Xytroncore
Tue Feb 10, 2004 2:32 am
#778

I don't know if this was said or not, but whatever you do DON'T make aliens have to pay 10 billion faction points and humans only 2, screw the alien penalty for this crap.



_________________________________________________________
Manimal : Gunslinger
rArrrr2000
Tue Feb 10, 2004 5:31 am
#779

tons of posts that i really don't wanna read but i think i colonel should get a free day pass. period. any high ranking military members are insured.




Drayzen | Narthax
You never know when death is coming...
All you hear are gunshots.
Tilor_
Tue Feb 10, 2004 6:46 am
#780

I'd say 5k would be fair for the 24 hour pass. Need to make sure that the timer is actually started per charachter though, rather than on the "day".




Tilor

Master Smuggler/Master Pistoleer/TKA 0,0,0,2Scout 0,0,2,0/Novice Medic (GAT Defense Contractor 'Prime')
Favorite Star Wars Quote: Punch it Chewie
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