Development Cycle Archive

Thread: Test Center and Test Center-Ahazi Update Notes

Imotehp
Fri Sep 10, 2004 6:49 am
#66

SOE has the money to fix this..........$15 a month per account.........400,000+ registered accounts........15x400,000=6,000,000 per month.....if 400,000 ppl still play everymonth.....im sorry but if your worried about spending money SOE why did you make this game in the first place and ask us to test a server we cant log into???? MAKE A FEW MORE SERVERS OUT OF STARSIDER AND BRIA!!!!! or at least drop your pop. cap



If you dont let me into TC-Ahazi i shall become more powerful than you can ever imagine
RioneRavenstomer
Fri Sep 10, 2004 7:05 am
#67

If they made an absolute PvP Server it'd get people onto that instead, which'd be cool. Considering here I am playing the game for the Roleplaying aspects... psch. Yeah right



Rione Ravenstormer
Master Squad Leader, Master Rifleman, 4040 Medic.
Eclipse
Glowing like I've been eating deathsticks.
agkBenny
Fri Sep 10, 2004 7:05 am
#68

Ya this is pretty lame, i spent lik 2 hours trying to get in and stuff, what a waist of time...i guess ill just play my main and check to see i tc ahazi works everyonce in a while.



AGKBennyPRE-CUFull TemplateJedi
JenyElder Pikeman
I supported pre-cu, the cu, but not the NGE!!!
Gyki
Fri Sep 10, 2004 9:14 am
#69

A population cap of 2,000 people.... in a game where all you have to do when you go AFK is set up a *VERY* simple macro so it doesn't auto-log you while you're at work so for 9(+) hours the character is sitting there clapping or standing up and sitting down or whatever their macro is while people that are actually home and *AT* their computer can't log in.


Got a new abbreviation here: SWGS = Star Wars Galactically Stupid


Thanks for wasting everyone's time by telling us there's a server in which we can be a MASTER at any skill we WANT then NOT let ANYONE into the thing. GREAT marketing skills here. Ya'know if I were the vengeful type I'd tell everyone I know not to freakin' bother with this game. Lucky for SOE I follow the Light Side and will be momentarily meditating on my anger so that I can free myself from it and once again be serene... or some such junk.




BTW, Teras Kasi Bothans rule. Plus it's funny watching one spin-kick a Sharnaff's kneecap and kill it.
Masadah
Fri Sep 10, 2004 9:16 am
#70

Perhaps I am justa stupid nob or something, but wouldn't it be easier to test the TC-Ahazi changes and such if you could actually connect and play?
NODE1
Sun Sep 12, 2004 9:06 am
#71

PUT STUN COMP IN TEST SERVER NOW!
Jassi
Sun Sep 12, 2004 4:28 pm
#72

I have only found one problem so far ands thats the resource tables, you need more of the diff types of resources like polysteel copper on the tables... cant make stun batons or stun armor its like so annoying
Tiggs
Mon Sep 13, 2004 10:12 am
#73



Heya!


I made a post herecan you please check it out and respond in that thread?

Message Edited by Tiggs on 09-13-2004 12:13 PM

-rav-
Mon Sep 13, 2004 10:14 am
#74

Only if you pay a visit to chillastra.





Ravenn Warrior
~Master Teräs Käsi Artist~
~Dark Jedi Knight~
Welcome to the Dark Side
Okabid
Fri Sep 17, 2004 3:21 pm
#75



Rogue_5 wrote:
TC and TC-Ahazi is being updated with the following list of items:
  • Commodities Market: Added Time Remaining field for:
    - Bazaar Available Items
    - Vendor Stock Room
    - Vendor Owner Items for Sale
  • FS Quests: Padawan trials - Fixed typo in message when attempting to start the padawan trials but not eligible.
  • FS Quests: Padawan trials - Fixed Pannaqa not giving trial task if player restarts or fails.
  • FS Quests: Padawan trials - Fixed trial target automatically attacking if player has lost enough faction standing in that npc's faction.
  • FS Quests: Padawan trials - Fixed being able to speak with vanquished trial targets.
  • FS Quests: Updated Whip so that he knows you gave him a crate and didn't actually lose a crate
  • FS Quests: Fixed some dialog with the planter npc in the village (typos)
  • Hero of Tatooine: Players who had completed all four parts but were unable to get the final badge and reward should now be able to get them.
  • Themepark: Updated nym's conversation. If the player has the items he'll delete them, and if not he doesn't care.
  • Vendors: Fixed a problem where some players were not able to create or initialize the correct number of vendors.
Please post any issues you encounter with these changes in this thread.
Thanks,



I have an issue My character is converting exp to force exp and about 24 hours ago he stopped posting combat exp no matter what I killed, and has not changed for 48 hours and counting. I submitted a /bug report and talked to a live CSR rep and she said that SOE cna not help me. If anyone has thoughts on this it would be great.



Thanks



Okabid
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