Development Cycle Archive

Thread: Publish 10.2 feedback

queencorsa
Wed Sep 15, 2004 9:43 am
#66

I would like to know this:

Jedi's seem to be having an issue with getting on the bh terms (As they should) But even after a BH takes the misson and kills the jedi. 30 minutes later to two hour the Jedi has popped back on the BH terms. Or they never left at all. Ok I can understand being visable. but death is supose to reset it right? but still on a week later with no jedi grinding at all nothing to make you visable.. ( On a personal note I would like to say thanks to the BH I have run into being understanding enough to look to see if I am still stuck on the terms and not come kill me. And for the BH's who have come and killed me nice enough to tell me that 20 minutes later that I am back on the terms and not coming to kill me again.)


God thing I can grind out the xp I'm going to lose faster then the BH come.


I find it hard to belive that after BH death standing around doing nothing makes you visable again.

So after I have heard this from about 7 differant CSR

1. The BH terms are working as they should

2. No one else as reported this. (Ok I know thats a lie! other jedi's told me about this before I was effected with it So I know people had to report it)

3. Watch your Visability

4. asked 10 times no responce / CSR left the room Gee thanks

5. Becuse you became visable again.

6. There is a known issue with this and the Dev's are working on this. no eta at this time. Woo Hoo an answer!


Just to be sure...

7. there is no known problem with the BH terms with jedi's being stuck on the Terms. You need to watch for visablity.

8. It takes a few minutes for you to be removed from the terms... (LOL yeah I get removed from the when I log off. and right back on them when I login so in CSR land a few minutes mean 6 days?)

9 Send a /bug report. (Umm what good is that going to do? isn't this a known issue?)

10. Sorry that you have been bountied 7 times in the past five days but we can not remove you from the BH terms please send a /bug report (hmm why?)



I really hope CSR #6 was being honest, but a year of playing this game I have heard many lies from them.



Grinding spot 6k north of the smugglers outpost on Endor. No Npc anywhere to be found/ Not grouped / Not usingforce power actions /


Ok I had a friend who thought it would be funny to run behind me and do Force tansfer to me. (Gee thanks man! just what I wanted, low level jedi and on the BH terms.. So much for being carfull Oh hey look I'm on the BH term thank for getting me killed... 20 minutes later they get killed by the jame BH) Did you not noticed the Overt Rebel dancer behind you?


Also something I noticed a little evil.. this showed get fixed

I noticed that Force transfer Only works on Other Jedi's (Well Duh!) Funny part about this is you can run around and just target people and force transfer.... Woo Hoo you just flagged a Jedi and your self but if you high enough you won't mind they really should add a /forceconsent


Oh yeah something else I have noticed.. I like how they added the 80 meter warp forward to the Imp's to be scanned... Gee thanks.. Always funny to be on your speeder and before you can even see the Imp spawn your already 70 meters from you bike and 10 meters from the Imp group being told your being scanned... Now come on.. How's Idea was that...


Jedi Robes don't seem to work either.
MyT_Chicken
Wed Sep 15, 2004 9:45 am
#67

Still wanna know where 10.1 is at...and WHY ISN'T the Entertainer Quest in 10.2 like it was promised. I've never been one to really complain about SOE but this is retarded...how do you just forget a whole patch???? SOE I love this game, but after a year of playing its.....still the same as it was. where is all the content?!? Something that takes longer then 2 hours to finish...and requires more then just yourself.....ugg dunno why we (players) waste our time even posting sometimes.




h Egri p
§ If you don't know; you'll find out soon enough! §

Ycy
Wed Sep 15, 2004 9:47 am
#68

Logged on this morning and my character was gone. Was totally fine last night and I've not compromised my password. Nice job.



Kuri-su of Bria - Exiled
respec BH | Feral Wookiee Protector
Ex-Master Jedi
*edited by admin*
[Student][Master][Overlord]


JWing
Wed Sep 15, 2004 9:49 am
#69






mort666 wrote:
The change to the font used for chat and object to introduce a shadow is causing problems for myself with inducing vision problems which are resulting in migraines. Please either turn it off or provide an option to turn off the shadows. The previous font up until this patch was much more eye friendly.





Holy crap. I never thought about that. Maybe thats where mine are coming from as of recently.....



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
SirLithium
Wed Sep 15, 2004 9:54 am
#70



VTmoon wrote:


Bad_Bad_Leroy wrote:


SWG_Bobo wrote:
hehe customization for vehicles? Whats the point? Most people go thru vehicles one or two a day. How about decreasing the decay rate so that people can enjoy some time for their customizations?


You do know about vehicle garages, right?


What are those vehicle garages you speak of? And will they help me unlock?


Any chance there will be a Vehicle Repair ability if someone has mastered the FS Vehicle Control and FS Repair trees? Just a thought. Having "field mechanics" would be awefully handy



_/_/_/_/nnnntnnnxggggggggggggggg)
_/_/_/_/_/SirLithium Targaeryn = L'ith
_/_/_/_/_/Master BE Tailor, Padawan, Council Head
_/_/_/_/_/Pale'in Ma-allesh, Naboo (2376 -5636)
_/_/_/_/_/_/_/
TheRealWalker
Wed Sep 15, 2004 9:58 am
#71



mort666 wrote:
The change to the font used for chat and object to introduce a shadow is causing problems for myself with inducing vision problems which are resulting in migraines. Please either turn it off or provide an option to turn off the shadows. The previous font up until this patch was much more eye friendly.




Umm.. the shadow was always there before.. It got removed by accident. Thank GOODNESS it is back.. I can finally read text again

I think I should have a toggle though, for people who dislike it :/



Lord_Pall: I'd like to think of our professions, not as "balanced" from the DPS or numerical standpoint, but from the enjoyability stanpoint.
Eraint
Wed Sep 15, 2004 9:59 am
#72

I noticed nothing about POI spawns rates. Surely the devs didn't forget to re-change the spawn rates so people who work all day have someting to do when they get home.


I mean most people that play the game work during the day and can't be there at server re-start to play. I am sure this is just an oversight and a mid day patch will be installed today to fix this horrible mistake.

Remember, content is good, things to kill and loot is good. Driving around for 3 hours looking for something to do is bad.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
NewHopeFan
Wed Sep 15, 2004 9:59 am
#73






mort666 wrote:
The change to the font used for chat and object to introduce a shadow is causing problems for myself with inducing vision problems which are resulting in migraines. Please either turn it off or provide an option to turn off the shadows. The previous font up until this patch was much more eye friendly.





AGREE i also have problems reading the chat font as it is now



SpaceJunk Ltd
-2556 4600 Dantooine
Cheworo Wookiee Jedi

Sengis
Wed Sep 15, 2004 10:04 am
#74

GHmm, Email limits will severaly disprupt in game community orientated mails such as the Phoenix Call magazine, and i hae also taken the liberty of haing a set of game guides, for new players, which are essentially cut n pasted from the forums for those large ajority of players who do not frequent these forums.
I also see no fix for the lack of quest reward, after teh failure of Patch tens,





Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded - You can not move.




My inventory was at 59 actually and I did not receive my aurillian bvanner on completion of twenty runs of ever increasing circles. CSR response have been varied and unhelpful, finally culminating in a "We cant fix this, we have told devs, " ticket closed.


Aside from the issue taking 6 days to receive this response, adn still not being addresssed, Is players wasted time not an important issue for the devs to fix? Not to mention, the autopulling from crates bug (Smugglers slicing)which was never meant to make it in to live, and still has not been addressed. i appreciate youa re supposed tobe making the game better for all, but useless limitatonso n email size, are not priorites for gamers, when will the devs start to listen tot eh player base, adn stop faffing about with useless things?





ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
HickoLightwave
Wed Sep 15, 2004 10:07 am
#75






EggShenn wrote:

SAVE PHOENIX CALL!!!!


PUT AWAY THE NERF BAT!!






Totaly agree



Hico Lightwave - Master Swordsman - Novice Bounty Hunter
EvilNegotiator
Wed Sep 15, 2004 10:07 am
#76

Im sure Tiggs has just named it wrong really, been new and all. its just an update like the one on 2nd sept.


Everything seems all well buti dont much care for most of this. I would have thought a FS xp conversion fix would have come out by now.
TheRealWalker
Wed Sep 15, 2004 10:14 am
#77



wickedHangover wrote:


SpiritW0lf wrote:


wickedHangover wrote:
BROKEN:
/moveFurniture Up
and
/moveFurniture Down
I had these macroed and hot keyed to move stuff around my hospital, all the move furniture commands are working fine with the exception of moving items up or down. Can we get this fixed?



You can allways use [/Move up xxx] and [/move down xxx]... works for me at least !


works right now? beacuse i can't move anything up or down using the shortcut /move or the full /moveFurniture...




This is a spemtimes bug.. I dropped a thing in my house and /move up xxx and just move up no worky. My wife is admin, and she could move it just fine. I re-logged , full scanned, and I could move up/down again. Seems to happen 4 or 5 times a week in my corellia houses



Lord_Pall: I'd like to think of our professions, not as "balanced" from the DPS or numerical standpoint, but from the enjoyability stanpoint.
MojiTiwlon
Wed Sep 15, 2004 10:19 am
#78

My Carbineer, Artisan, Armorsmith, and Combat Medic badges are not showing.



Rifleman/CH
Former Master Medic, Carbineer, Doctor, Artisan, Armorsmith, Combat Medic, Marksman, Brawler, Scout, Entertainer, Swordsman, TKA, Bio Engineer
Rebel Colonel
Completed Rebel Theme Park, Light Jedi Missions, Jabba's Palace, Warren, Nyms, all NPC missions on Corellia, Talus, and Yavin
Sunrunner - Azak City, Talus (Usually on Dantooine or Talus)
75 Badges
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