Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-10-04)
TH i got a point here ...
How comes that partially an distance attack with an effect is close to unavoidable and 'defences' are only working on the effect not on the attack itself ? I mean ranged defence and the secondary defences should work on everything that is used as an attack from distance and say wether the player is hit or not . If this attack has an effect AND it hits then we should see if this effect is workingor the defenceshad eliminated it ....... am i right ?
So how come that a phial of poison which is suppost to hit someone cant be avioded by simple moving myrelf out of the way ? I can do this with blasterfire but not with somehing thrown which is suppost to be much slower and should be much easier to aviod . As it looks now only the effect can be countered and thats kinda insane because that would say we are unable to aviod something thrown but able to dodge gunfire .
Do you have any plans for tweaking racial abilities (trandoshan regeneration for example is not worth having hotkeyed) or racialsecondary statcaps?
This is an idea I had last week (not sure if I'm the first - not done a comprehensive search), but it fits in nicely with the game economy Friday Feature.
I have a proposal that encourages more "Sloshing" in the money sink, and greater involvement for the games rich-list in the GCW, and greater encouragement for people to take pure PvP character templates.
The Trade forums are very annoying, what we really need is an in-game auctioning system.
One where once you put the item up for bidding others can view it without fear of doctored screen shots, misreported stats, whether or not it was sliced, etc. Plus the system should allow for a "Buy it now" price, a reserve price, a min bid, a min increment, and automated bidding. Just like on Ebay.
We have the bazaar, and that would do just fine except for the 6K limit. That limit is there to protect the Merchant profession and I respect and agree with it. However, what might help is if player vendors could do auctions and those auctions could be seen on bazaar terminals. People bid from anywhere on the auctioned item but would have to go to the vendor to pick it up. So the WP to vendor would have to be included in the auction info.
Also, since with a public listing like that, people would do nothing but auction items on their vendors, we might want to limit the number of auctions a vendor can have to like 2 or 3. It would be a feature for higher level Merchants that allowed them to sell rare items or simply to draw people out to their shops with nice auction deals.
To summarize:
- Higher level Merchants gain an Item auction option on their vendors
- Two or three items can be auctioned per vendor
- Auctions have the configurable options of:
- Minimum Bid
- Buy It Now
- Reserve Price
- Bidding increment
- Duration
- Bidding is automated so that a player inputs the most he is willing to automatically bid and the game bids for him at the smallest amount that would outbid other players' lower maximum bids. Once the auction price goes over the player's high bid value, it stops bidding for that player and the player has to place a new bid to attempt to win the auction.
- Bidders have an option to receive an email when they have been outbid.
- All auctions are viewable on the Bazaar
- Bids can be placed either at the vendor or at any Bazaar terminal
- Auction winners receive an email to notify them
- Auction winners must retrieve the item(s) from the vendor
This would be another great reason to be a Merchant, and it would make for much better structured, safer auctions. It would also bring people to places they may never have visited.
For example: Suppose I win the auction ofa Krayt T21 rifle. The Rifle is now sitting in a vendor in a mall in a remote player city on Rori. I travel to this city to pick up the rifle when I notice that the mall also has a great chef vendor as well as a droid vendor that sells lots of the new droids. I may make several purchases that day, and I will certainly make note of the other vendors for later purchases. Normally I would never have come out to this city, but the auction system forced me to. I have to think this would help player cities and Merchants.
I sure would love to see something like this implemented, I am very tired of the flaming and poor auction practices of the trade forums.