Development Cycle Archive
Thread: Publish 8 Mini Publish Testing Feedback: Image Designer Revamp
LadyLeala wrote:
Ok, here's my input.
1) The tents are very cool! In fact, the whole revamp sounds pretty interesting. I would like to see in the future the addition of PLAYER STRUCTURE ID tents. (Preferably placeable anywhere, but of course it'll probably just end up in player cities).
2) The stat migration has me a little confused. It seems that you are saying that players will no longer be able to migrate their own stats-- period. I think this is NOT a good thing. I think you should:
- Keep the stat migration system the way it is now BUT
- ADD IN the additional feature of being able to visit an Image Designer to get the stat migration done in 10 minutes (as opposed to sometimes up to a full week of RL time).
I agree... Stat migration is something very personal and should not be taken away.
You guys care to read, right? Stat migration still works on TC.. got it?
Now if the Devs say it's a bug and really take it out, then you may have a reason to cry, but right now it's a non-issue.
This is a really bad idea. Right up there with requiring players to master several professions to unlock a Jedi slot (and in the process totally screwing up the entire economy of the game. Great call there guys). This ID change just makes absolutely no sense. You take an ability away from everyone in the game so that you can attempt to make a class, that should never have been in the game, useful. Really you guys should just admit your mistake, remove the ID profession, and spread their skills throughout the entertainer tree. I really doubt anyone would care. The holo-emotes, while looking neat I guess, are really out of place in the game. Rather than focus efforts on stuff that maybe 2% of the people in the game care about, why not do something that the other 98% DO care about. Making this game actually feel like Star Wars.
Burr wrote:
This is a really bad idea. Right up there with requiring players to master several professions to unlock a Jedi slot (and in the process totally screwing up the entire economy of the game. Great call there guys). This ID change just makes absolutely no sense. You take an ability away from everyone in the game so that you can attempt to make a class, that should never have been in the game, useful. Really you guys should just admit your mistake, remove the ID profession, and spread their skills throughout the entertainer tree. I really doubt anyone would care. The holo-emotes, while looking neat I guess, are really out of place in the game. Rather than focus efforts on stuff that maybe 2% of the people in the game care about, why not do something that the other 98% DO care about. Making this game actually feel like Star Wars.
Absolutely agree with you on the holo-Jedi, disagree that the ID class should not be in the game. Why? Because there are non-hologrind ID masters out there. Given that, some people want to play them and that is all the reason there needs to be for the class to exist. This is a roleplaying game and for many who are not typical gamers this means that the social aspects are far more important than combat. Combat junkies can can get their FPS/RTS fix in many games, and combat in SWG is very prevalent (and fun IMHO) but to say that a class shouldn't exist because it doesn't match your style of gaming is a little narrow-sighted. I really would not want to play an ID but I support fully anyone who will gain their enjoyment from that. Given the high level of customisation available for characters, theprofession is a very logical and handy one. I know a lot of characters look kind of the same but there are enough people who want a distinct look.
As to not being Star Warsy,I imagine there are IDs in Star Wars, look at Amidala! Now, we need more ott ID work like that I think.
I doubt the dungeons are being held back by ID changes, most likely the ID changes are running late. I doubt they are the same design people involved, and even if they were, dungeons are not that important to a lot of people but more social content is. If I want to have a good bit of quest adventuring I can play KoTOR or similar, mmorpgs offer interaction with other people that you don't get elsewhere in computer gaming (ie, not just shooting them).
LadyLeala wrote:
Ok, here's my input.
1) The tents are very cool! In fact, the whole revamp sounds pretty interesting. I would like to see in the future the addition of PLAYER STRUCTURE ID tents. (Preferably placeable anywhere, but of course it'll probably just end up in player cities).
2) The stat migration has me a little confused. It seems that you are saying that players will no longer be able to migrate their own stats-- period. I think this is NOT a good thing. I think you should:
- Keep the stat migration system the way it is now BUT
- ADD IN the additional feature of being able to visit an Image Designer to get the stat migration done in 10 minutes (as opposed to sometimes up to a full week of RL time).
That means:
That makes me belive that
Well, if you change some code you always keep a backup of the old code (better say you should keep). Now if you need to change it back you just need to copy the old subroutine back in. If you coded properly you don't even need to change variables. On the other side, we talk about SOE
Take the last sentence as a joke ![]()
Your hornets nest idea might be very possible. Maybe they learned from the crafting change and now just test reactions before doing a change, tho there may be better ways to do it *rolleyes*