Development Cycle Archive

Thread: Publish 8 Mini Publish Testing Feedback: Image Designer Revamp

Drachan
Thu May 06, 2004 2:27 am
#53



Thanks for saying I'm a waste of time. I take it you got your cookie from the Devs already.
But maybe the Devs should really put more time into rebalancing combat. Once the revamp is done, guys like youwill beout in the field all the time so I don't have to waste my time with you.. *shakes head*





Kuff Kuff - Chimaera
trouble with the police? scaring little kids?
get your kuffID(tm) today..


temple of Sins - 4910 5200 Naboo
biohazards ~ armor (soon) ~ guns 'n blades ~ barber shop
kuffID(tm) - your new IDentity


ps. Old Sig still in for sentimental reasons
Shivash
Thu May 06, 2004 2:38 am
#54

ID has JUST as much right for attention as everything else. Unless you've been living in a blinkered world then you would know there is a HELL of a lot more to SWG than just combat. Sure there are a lot of issues with combat but quite rightly SOE can't just sit there and deal with a single area at once, it would hugely piss off the rest of the community. Therefore they are changing proffessions each publish and probably working on the combat stuff in the back ground too. Now I'm sure they could work just on the combat stuff but you wouldn't see a publish for months (no corvette, no new droids, new chef stuff etc.) and then you'd REALLY see some annoyed customers.



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
Shivash
Thu May 06, 2004 2:40 am
#55

Oh and there are plenty of people who are and allways will be ID's. They are an essential part of the community, ESPECIALLY the RP part of the community - and being as this is a RPG that should be a pretty large part of the community.



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
Makaldren
Thu May 06, 2004 2:44 am
#56

Why is it that any change that comes in allways has a nerf bundled with it?


Why is there this mentality that in order to imporove someones lot you need to bring someone else down?


Yes, nerfs are occasionally needed but there are too many that seem to be saying that we've been bad for enjoying something, for havingvirtual life a little easier. I do believe the game is getting better but there are many things that I miss that were taken away because they made the game 'too easy'. So what?? This is afun pastime,not a philosophylecture on cosmic balance. If something allows an unfair advantage that can spoil another players play experience (mostly PvP related issues) then change it. If it harms no one then why do so? Or at most tweak it slightly, not nerf-smash it. Given the numbers that have left (its very quiet in a lot of places now) you'd think that anything that makes the game less fun would be avoided. Don't completely pander to players, but don't punish them either.


By all means, add lots of things to ID to make them better but removing something from the player base in general and giving it to one particular group will just cause resentment and the overall effects on individual servers is allways unpredicatable. Look at the devastation left in the wake of the holo-plague that swept the galaxies (stat migration is not up to that level of chaos I'm sure, but I don't think many predicted that thehologrind would affect the galaxies as it did)


A related issue is that of merchants and vendors. Yes, merchants need some abilities that make staying in the profession desirable, However, doing so by removing the ability of anyone to upkeep a placed vendor they do not have skills for will most likely be catastrophic to the economy and the play experience overall. Why? A few reasons really. There are a lot of players in professions that are not artisan related, such as smugglers or loot hunters, that have reason to have a vendor and can afford to **edit** intoartisan one timeor even merchantbut their long term goals do not allow for the 24 skill points the most basic vendor requires. A lot of artisans have a combat profession as well so they can hunt with friends and the most dedicated have more than one crafting profession, so would rather not have points invested in business 3, certainly not in merchant skills


The self-righteous cry on the 'top 19' list that the devs never intended that anyone could maintain a vendor withoutparticular skills(how difficult is it to place money and items in a box, are we going to need architect skills to maintain houses next?)is not only a dubious claim but a prime example of the 'players are having fun and an easy time, naughty players' mentality.A change here willmake many businesses fall down and make the game less fun, the only onesthat will like it are the nasty, whining minorityof selfish typesthat want to possessively have their ownlittlearea that no one else can play in.It would not be so bad if vendors could be rented to people - but giving materials to someone else to sell and keep track of profits is problematic, to say the least. At very best we will have galaxies fullof ugly vendor boxes that are the only vendor a character can have so are stuffed full of items instead of nice shops with multiple NPC vendors with different wares on each. As to the often heard cry that what other profession gives you skills that continue after leaving them - I still have buckets full of schematics from master artisan I left,the pets I made as a BE and tamed as a CH, both now left or the large amount of meat I harvested as a scout. That character cannot gain more in these but neither can they move house and place a new vendor, it is forever stuck there without the skills to move it - as it should be.


Why I mention the merchant situation is that it highlights what we are seeing here with IDs. Hurting and restricting the game play of others to increase the abilities of a class. Instead of just improving those classes.


Yes, IDs and Merchants need love, but it may well turn to hate from the rest of the galaxy when their increases are to the detriment of others.
teamdoa
Thu May 06, 2004 2:59 am
#57

Not only are we getting an update to a class that no one really cares much about....we are all getting nerfed as well...lmao.



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
Gavvot
Thu May 06, 2004 3:02 am
#58

I wonder what people would say if a structure maintenance droid was required to pay the maintenance of the houses, harvesters and factories.

Or what a scout would say if an harvester droid was required to harvest and a trapping droid required to use trap.

Honestly, as I still tweaking character, if ID is required to migrate stats, then I'll just grind it in half an hour to adjust my stats.

Seriously, this change doesn't bother me that much, I almost never migrate my stats, but when I see something stupid, I have to say it.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Gavvot
Thu May 06, 2004 3:10 am
#59

BTW, why not make a droid module to replace those tent booth things?

With experiment on then, the better the quality is, the faster the stat migration/change is?

It'll be hard to find ID, the only thing those tent and booth accomplish is forcing the ID to stand next to it.

Not very nice for anyone.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Drachan
Thu May 06, 2004 3:53 am
#60

Ok, listen everyone..

Yesterday around midnight I started to migrate stats on TC. I wasn't able toto notice any difference about 20minutes later so I said I'm a bit scared (publish notes thread).

I just logged into TC (1pm now) and migrated a total of 73points during the night.

In other words, migration is possible for non-IDs, but it's darn slow. Not sure tho if it's a bug or intended (rechecks the Devs posts).



Kuff Kuff - Chimaera
trouble with the police? scaring little kids?
get your kuffID(tm) today..


temple of Sins - 4910 5200 Naboo
biohazards ~ armor (soon) ~ guns 'n blades ~ barber shop
kuffID(tm) - your new IDentity


ps. Old Sig still in for sentimental reasons
Unfeteredone
Thu May 06, 2004 4:08 am
#61

Stat migration changes:


Bad, very very bad idea. Infact it completly sucks as ideas go.


I have spoken.





___
SWG ~ "What a piece of junk"
LrdGaijin
Thu May 06, 2004 4:19 am
#62

All the changes are good except the Stat Migration one. Removing one of the CORE features of the game ( remember, SWG was advertised as a game that let people change their stats over time in order to try out new things ) and stick it onto a profession nobody likes anymore will not save that profession. The end result will be that nobody will migrate stats anymore, they'll just leave it at the most optimal setting...






- Cycler Cray -
Master Smuggler/Master Brawler/Teräs Käsi Master
The Dark Vengeance
Explorer 73% Socializer 53% Achiever 40% Killer 33%

SitructheGhost
Thu May 06, 2004 4:26 am
#63

This is a great change for the ID's and the game overall. The idea of the hologrinders changing their stats every week for the new profession du jour is silly. This gives a handy way to make the change with just a little effort on the part of the player.



Sitruc Yrrejih

Master Chef / Bio-Engineer 4424 / Tailor 0010

I don't care, this is still what I am!
Indene
Thu May 06, 2004 4:34 am
#64



Gavvot wrote:
I wonder what people would say if a structure maintenance droid was required to pay the maintenance of the houses, harvesters and factories.

Or what a scout would say if an harvester droid was required to harvest and a trapping droid required to use trap.

Honestly, as I still tweaking character, if ID is required to migrate stats, then I'll just grind it in half an hour to adjust my stats.

Seriously, this change doesn't bother me that much, I almost never migrate my stats, but when I see something stupid, I have to say it.





If you are going to grind ID you better hop to it. People on TC are suffering as they try to grind it under the new system. You have to make the change and wait 2 min for 25xp. So it will be a LOOOOONG grind.

-Indene- ( Satene on TC where I learned of this 2 min wait.)



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
glory
Thu May 06, 2004 4:37 am
#65

I think there are more master IDs than players think. I have a master ID that is also a master tailor but she only wears her master tailor tag. To be honest, I hate getting stopped in the space ports etc to spend forever going through all the hair styles for someone who does not tip or decides he/she likes what they have and just wanted to look.

The tent will be so nice..a place to give us the opportunity to say, here I am ready for business. I just really hope it is a player city tent too.



Gloria, Lowca: Wanderhome & Test Center
9 accounts, 18 characters, ok this is a tad nutso
Lowca, LIBERTYLAND PARK on Rori, our fun city geared to role playing fun
take the shuttle, racetrack, Wildlife museum, Romance Inn, pub, cafe,
Droid Factory, Whacky Hospital...much more
Come visit, bring friends and roleplay. Pull up your overhead map, each vendor marks a site for adventure and fun.
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