Development Cycle Archive

Thread: Publish 7 Feedback: Open Discussion

TIE-Platoon
Tue Mar 16, 2004 4:30 pm
#66

I can't understand:
why we need droid repair and reconstruction kits if we can't use it???
Only DE can use them, so what is the point???
It's absolutely useless as that combat modules.
I was MDE waitin for publish, I hope I'll can make some money. Now I'll forget aboult DE, and return to BH or something
I am realy disapointed
StolenDiagram
Tue Mar 16, 2004 4:36 pm
#67

Since the 'negative' bugs have all been pointed out, I'll touch up on the positives (what the careless devs fail to realise that their patch notes are hideously inaccurate, someone should really get rid of that blind chimp, its bad enough having monkies with perfect vision running this game, but a blind one??????)


Nym's Carbine is still usable by any

Republic blasters are usable by any with level 3 in marksman pistols

Time delays on 'calling' is 15 seconds not 30

Fort Tuskenis no longer camped, but only a fool would visit now


A few unpleasant issues I have with the new update:


Combat droids. oh yes we have the droideka, SO WHY IN THE NAME OF DUDLEY DUCK CAN DEs NOT MAKE THEM???????

Normal droids were already capable of combat before this update so what was the point of this publish?, What is our $14 a month spent on? The hardware/servers the game runs off? Nope, The abismal lag even on incredibly high end machines is proof of that.

The Customer service perhaps? Again, yet another no.The very few responses I recieve to problems are obviously written by people who don'tuse english as a first language. The last CSR who responded tome (she will remain nameless to spare embarrasment) said and I quote "Greetings <player name> It is an honour for me to be assisting you with this issue" Oh please, if she wasn't so concerned for her job, maybe the faked interest would not have been present. And we sure as heck don't pay for sub-par publishes once a month.We should start paying each other, cause my content comes from my fellow player.

What little developer made content there is just so happens to be so very highly camped as to be unvisitable. When I showed up to the geo cave today, all the creatures had been very graciously killed for me and loot containers which weren't camped were locked
Sipu
Tue Mar 16, 2004 4:44 pm
#68

Beiside the fact i can cal my bike out in wild and move stuff in house up.. i can't feel darmm thing about this publish.. i mean what invasion??!!? were are the droids?And don't tell me the upcoming dungeon is all about the mighty invasion.. then pub 6 should be called genosian lab instead of imp crackdown.. i mean hello do u DEV's play this game or just watch it?... a dungeoan is not an droid invasion.. nobody i mean nobody can feell a darm thing a bout droids.. whats so new about it? they have 2 k instead of 1k ham?.. is tht all u did in 1 whjole month.. this game make me more and more dissapointed...
Thunderheart
Tue Mar 16, 2004 4:56 pm
#69






dahrocker wrote:
TH/Devs,
Please relate to us where do we find the droids in the wallpaper released for this publish.
Granted we wont have the background bots as pets, but are they even in the game?





They are NPCs in the Corellian Corvette.



Kurt "Thunderheart" Stangl
Community Relations Manager
Findal-Vonn
Tue Mar 16, 2004 5:03 pm
#70

THANK GOD the expiriment will revert back tomarow....it kills wepsmiths, having to use plumbum iron (caps at 100 conduct) it halves the % gained from a great success....the resource quality allready effects the starting percent, don't need it to effect every percent after....just an example, a FGW with a starting percent of 19% gains only 5% on a great success instead of the 7% from before, this adds up fast. I thank you much for listening to the players and reverting this tomarrow!!!!

I have had no issue with the move up/down commands, so am not sure what others are speaking of.

I surely will miss my smugglers panic shot, it is now near a useless icon, but I can live with it, just a note, panic shot is way up the skill tree from war cry, it SHOULD be better then war cry, just my opinion. For a smuggler panic shot was an equalizer in PVP, not sure I can compete with it gone.....we get no accuracy or speed bonus's with pistols what ever, kinda strange considering the amount of pistol xp we require.....think about it.

haven't seen a new droid yet so can't comment, it would have been nice to see a new chasis, but I look forward to the ones you have promised next publish.

Once again thanks for listening to the players!!! and hurry and revert the expirimentation, I tested it and will not build any craftable items til it goes back, just a waste of resources to even try....
StolenDiagram
Tue Mar 16, 2004 5:03 pm
#71






Thunderheart wrote:





dahrocker wrote:
TH/Devs,
Please relate to us where do we find the droids in the wallpaper released for this publish.
Granted we wont have the background bots as pets, but are they even in the game?





They are NPCs in the Corellian Corvette.





In the what? Whats a corellian corvette (sarc)and why did I not see it in the patch notes? Why was this not the content in today's download? These minor changes are what should gone into the mini-publish not the new content. And don't give us the 'its not ready' line, unless you all have a completely seperate job to working for SOE, there really is no excuse. The NS dungeon, even the warren didn't need a mini publish so for what purpose must we see our real publish churned out in a seperate download?
Reaperss
Tue Mar 16, 2004 5:06 pm
#72






Thunderheart wrote:





dahrocker wrote:
TH/Devs,
Please relate to us where do we find the droids in the wallpaper released for this publish.
Granted we wont have the background bots as pets, but are they even in the game?





They are NPCs in the Corellian Corvette.



TH, do you understand why customers are confused by the wallpaper? Do you realize that the only new "pets" in this patch are mounts? Do you ANY clue how much outrage the armor nerf is causing? Can we AT LEAST get a reach-around?




Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
MatBrown
Tue Mar 16, 2004 5:07 pm
#73







Food attribute modifiers should clear upon player death as originally intended.





I think I had misinterpreted this. I took it to mean that the stomach would empty upon death. I just got killed, and discovered that this is not the case. It appears that all this did was correct the rare occurrence where the modifiers would persist after being cloned. My stomach was still full. My question to the development team is, is this by design? Is our stomach supposed to remain full? It seems unlikely to me that it is, so my next question is, is a fix for this on the horizon? If not, could we work on getting it onto the schedule? Please, anything, even a "We'll look into it" would make me feel better at this point. I was pretty disappointed to see that my stomach hadn't emptied upon death.



One more thing, good move, adding the sliced tag. I would, however, very much like to see it display the name of the slicer who sliced the item, just like it displays the name of the crafter who created the item. I realize that this data was likely not saved for previously sliced items, so they would still need the generic tag, but it could be saved for items sliced after such a tag was added. Please consider this possibility.
TougeFreak
Tue Mar 16, 2004 5:09 pm
#74

Hello TH! Most stuffs looking right in this patch. However you guys forgot about CM poison/disease stacking, with the new drops in new caves CM poison/disease are much stronger than a rifleman/bh eyeshot. Also cm dot should suffer pvp damage reduction like other dots and the range should be in 30's not 60's. Rifleman needed a speed cap higher than 1 sec. I have mastered 90% of this game's profs(not grinding though them. ok maybe ID). and for real a rifleman/cm > anything else in this game even the defense stackers.



TF armor division .*Naboo/Kaadara 5181 5725*-*NEW Coronet Branch -353 -5547*

now making 67% base 80% special low ham composite. 47% stun PSG slice them up to 63%!
RIS certified . 38% stun 65% base composite with 295ham helmet now in stock

The Dark Jedi Knight AS soon to be Guardian.
StolenDiagram
Tue Mar 16, 2004 5:11 pm
#75

Sliced weapons do display the slicer name (unless its a mission reward such asa nym carbine). So long as the weapon is sliced, the slicer will show up as object creator
GankKing
Tue Mar 16, 2004 5:12 pm
#76

I don't normally post and I am generally happy with the publishes, but I had to say WOW, what a dissapointment. I really feel for those poor DE's. Droids have always been such a big part of Star Wars, its very dissapointing to see them getting so little attention in the game. Where are the new droid models? Why on earth would the Probots need another nerf when they should never have recieved the first one? I hope that some day soon I can ride into Coronet and see a large varity of droids milling about, just like you see with CH pets now.





aka
Xien (Hunter)
Thunderhorn server

It might not be Star Wars but...
Neither is SWG anymore
It worked at launch
They acutally fix bugs instead of revamping the game
Blizzard doesn't make you pay to beta test for 2.5 years
It's fun!!!
Vivit
Tue Mar 16, 2004 5:12 pm
#77

Are there new spots for towns? My guild has been trying to to get a city for 2 patchs. As i rember you said you would continualy upate the about of town spots. Can someone help me please?



Vivit Ort (kauri)
Hazurus Zaxor (Corabis)
TygerBlueEyes
Tue Mar 16, 2004 5:14 pm
#78

You mean the Bounty Hunter Invasion! lol


Ok I'm not Jedi, but I can see right now there needs to be some major changes done.


If aPadawan is grouped with other rebels and another rebel bounty hunter attacks him there is no way for his follow group member to help defend him. Group tef should over ride this.


Too many missions can be taken and be outstanding one Jedi at a time.


I also think once a BH takes a missionfor a Jedi that BH should be TEFed to the Jedi.






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
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