Development Cycle Archive
Thread: Publish 7 Feedback: Open Discussion
I agree with what a lot of people have been saying, Droid what?
Other things to note, i love the new contraband searches. I went to bestine and saw the squad of 15 troopers and the officer going around saying "halt i am scanning you for illegal contraband .....". This was so funny watching peole running away with a squad of 15 troopers chaseing after them. Well it was fun until someone ran in the guild hall by the space port and the squad followed. I say they followed, more they ran though the wall and got stuck there. Oh well have to wait till server restart.
I like fort Tusken, but come on the new ones are a bit too tough i mean 250k HAM and 2-4k a hit is a bit silly. It didnt help that you get no loot and about 200 combat xp for killing 1. It took are group ages and lots of rez packs to do it. The amount of loot droped there seems to have increased. Had a bit of a shock when we saw a swordsman with a power hammer soloing a observer and only getting hit 400, also magically healing all 3 bars when he got incap, even though no one else around (i smell an exploit there).
Best thing has to be the get bikes out anywhere, i was getting fed up of my bike disapearing in the middle of no where because i went into a shop.
Overall not a lot here, how about a title for publish 9 or 10 THE BIG FIX (fix all bugs and broked skills/items).
SaintGadreel wrote:
For those of you who think the up/down command doesn't work it is /MOVEF UP/DOWN #. iT DOESN'T WORK IF YOU JUST TYPE /MOVE.
A number of things I want to talk about here...
1) I am concerned that the dev team is more occupied with adding new content rather than fixing existing issues. New content is a good thing, but the foundation is what exists now, and if you build on a shaky foundation the whole thing just crumbles.
2) In the new and revamped quests, there are these "random" rewards, some of which are much rarer than the others, like the TIE pilot suit. I strongly, strongly suggest that the rewards be split more along the lines of 50/50, or you will widen the gap between the haves and have-nots which is already pretty wide as it is. The rich players will outbid all the less rich ones on the rare rewards, and many players will have no shot at getting them if they got unlucky in the NPC reward distribution.
3) Also, on the subject of themeparks and stuff, too many items are only available as corpse loot. Take the Geo lab for example...I was in there, no one cared about getting to the end, EVERYONE was camped at the beginning killing Geos for loot. This favors combat professions, and there has been complaint about non-combat professions getting less attention than the combat ones. True, DEs get something new in this one and Chefs got a great revamp in the last one...but when you add new stuff that can only be looted, you not only favor combatants but also encourage camping. We ALL hate campers, but as long as items randomly drop, camping will continue to be a problem. I suggest that you let crafters make these looted items...and better than the looted ones.
4) Finally, and I think this is one of my most important points made, everyone is concerned about nerfing. I am so tired of seeing people in a mad rush to get all of something they can before it is nerfed, and seeing "pre-nerf" items being sold at millions of credits because they can't be made anymore and the new versions are worse (e.g. FWG5s, T21s, Scatters). Here is an example of how to do something right while still removing something: Angerian Fishak and Vaserian Brandy. Fishak was a great mind drink before, and then you took it out. BUT you replaced it with brandy, which in my opinion is much better. Hardly anyone is mad that you removed Fishak because you gave us all a better option. People are mad at nerfed weapons, though, because no more can be created and the new ones are inferior, so the pre-nerf ones just get auctioned off at insane prices that only the richest can afford...people take advantage of the oligopoly. Please consider improving other professions rather than nerfing...the improvements to Chef are AWESOME, why not do to others what you have done for Chefs?
Good work on the doc buff changes.. Iwas so tired of my master doc with 820 power buff packs buffing for 680. I've seen numerous in game arguments because a doc buffed so low and the customer decided he wanted his money back like it was the docs fault.. it wasn't a pleasent sight. At least the doc buffs are finally inline with all other buffs!
The candles look great too.
I haven't had time to see anything else in the game yet ... being an Aussie I am currently at work :simelysad:
Overall though, cant find any major issues
why the dev make the droids useless as before?? what kind of droid invasion is this? 1k ham and 150 dmg isnt going to help at all, well perhaps to kill durni? come on dev u can do better than that!
WE PLAYERS DEMAND AN EXPLANATION!
thanks