Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Calandryll, these changes are awesome. If these changes were in place a year ago I doubt very highly anyonewould have never went to WoW. Now I encourage you to do more then talk. Talk is cheap. Do more then write it down in a forum. Impliment this and do it in a way that encourages fun and please do not cheese this by taking the role of the GCW out of the players hands and putting it into the hands of the NPC's. Players should be the ones who fight for control of these cities, the NPC's unless they are assassination objectives, coercion objectives or kidnapping objectivesshould be secondary.
Warryyr wrote:
Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.
My thoughts exactly.
What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?
I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.
I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!
What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.
Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.
I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.
But my main response to your complain is...if you cant fight in the war, don't join it.
Liani wrote:
I agree with O.....bring this to the big cities.
If Doobie Gerfle changes hands...who cares?
I think its good that they are staying out of the big cities...so now the smaller cities wont be ghost towns anymore.
Message Edited by TalonKarrdeTN on 02-08-2005 01:47 PM
Dovakic wrote:
This looks very very cool...just one thing that I think needs to be addressed...the rebellions "stronghold" city on tatooine, anchorhead, doesnt have a starport. This would make it impossible (well, not impossible, but very difficult) for rebels to shuttle into tatooine if all the other cities were heavily patroled by imperial npcs. Carebare or not, rebel crafters need a safe place to get to their player cities on tat.
Message Edited by Dovakic on 02-08-2005 02:27 PM
Keep in mind that the Imperial Stronghold on Corellia, Bela Vistal, doesn't have a Starport either. So we are at the same riskif Corellia falls entirely to the Rebellion as Rebels are if Tatooine is controlled by the Empire.
Message Edited by Nalgol on 02-08-2005 08:46 PM
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.
I'd rather see spices and sliced items allowed in Rebel-controlled areas, and scans would try to "out" an Imperial, and demand reinforcements be called in.
Everything looks awesome except for what I highlighted in Yellow. This is pretty unfair, Rebel jedi already outnumber dark jedi on my server atleast 2-1. What this will do is allow rebel jedi to fight with their armies unmolested in most cities and dark jedi to be molested constantly no matter where they are. This is unbalancing and will cause even more dark jedi to jump ship and go rebel than already have. Continuity may dictate that the empire is against jedi but for balance reasons you cant give one side the rebels or the imperials that much of a dissadvantage, especcially when imperial jedi are lower in numbers already than rebel jedi. You should re-think this idea...
Calandryll_SOE wrote:
Please remember to be polite and stay within community guidelines when posting. Thank you.
Please be sure to read the updates regarding the TEF removal and GCW changes before reading and responding to this thread.
Overview
The players’ actions in the Galactic Civil War (GCW) will be reflected in the ‘Occupation!’ enhancement. The guards patrolling cities and the symbols of power in the cities will change based on who is winning the GCW on that planet. As the tide of the GCW shifts so too shall the planets!
Tracking
The system will track the status of the GCW for each individual planet. Players can affect the status of the GCW through placing factional bases, both PVP and PVE. The longer a base remains in the world the more it benefits the faction. PVP bases count far greater than PVE bases. Initially Tatooine, Corellia, and Naboo will be affected by this system.
Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.
Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. The system will continually check the status of the GCW and determine city allegiance as control shifts.
City Patrols & Scans
The cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.
The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player. Scans will never set a player to “special forces” (PvP) status.
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.
Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.
Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!
City Banners
Each city will display banners that allow players to see which faction currently controls the city. These banners will be displayed in various areas of the city and will change according to the controlling faction. Banners check for control updates approximately once every hour.
Viewing the Status of the GCW
Planetary control status can be read by civilians using a "news net" terminal that will be placed in starports. Factioned players can also find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.
Message Edited by Calandryll_SOE on 02-08-2005 11:09 AM