Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Kinshi
Tue Feb 08, 2005 12:25 pm
#53

This is awsome, and folks, this gives you new reasons to join the fight

Think about it, especially on planets like Tattooine.

If you are a Rebel, and you let the Imperials overrun the planet, you will be TOTALLY lacking a safe starport to travel through.

Rebels may get Anchorhead but it has no starport. This raises the spectre of having Mos Eisley & Mos Espa becoming as heavily patrolled as Mos Espa & Bestine. If the Imps get a monopoly on the starports of planets such as these, they can strangle the economies of Rebel controlled cities as its nearly the same effect as having a blockade.

Way I see it Rebel cities on Tat will have to fight to avoid being blockaded in. This could be a real problem for Rebel cities on Dantooine as well since the Imps automatically get a starport because of their outpost. IF they latch onto the other two, things get messy.

And Lok, well Lok wont change much, I dont see Nyms getting occupied by anyone but Nym (also seeing as how its the ONLY NPC city on Lok)
Dovakic
Tue Feb 08, 2005 12:25 pm
#54

This looks very very cool...just one thing that I think needs to be addressed...the rebellions "stronghold" city on tatooine, anchorhead, doesnt have a starport. This would make it impossible (well, not impossible, but very difficult) for rebels to shuttle into tatooine if all the other cities were heavily patroled by imperial npcs. Carebare or not, rebel crafters need a safe place to get to their player cities on tat.

Message Edited by Dovakic on 02-08-2005 02:27 PM



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DarkBShadow
Tue Feb 08, 2005 12:26 pm
#55


Ruh wrote:


Ackew wrote:
Why is all this time and effort being wasted on something the majority of the players IE neturals don't care about and are not involved with.



Becuase this is the Galactic Civil War. There is no such thing as 'neutral', you are either a happy citizen of the Empire serving it, or a citizen rebelling against it.





or a criminal trying to make some money. forgot that part.

Message Edited by DarkBShadow on 02-08-2005 02:26 PM



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DocSavag
Tue Feb 08, 2005 12:26 pm
#56



Calandryll_SOE wrote:


Gen00b wrote:
Excellent. Will this affect Player Cities in any way?

At this time, no it will not.






Right now there are random crackdown squads that wander the country side and scan people. There are also Imperial Probe droids that show up and scan and call in reinforcements. Will these be affected by the changes? They have to be affected somehow becuse right now they change you to overt which can't happen after these chagnes go into effect...



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Ruh
Tue Feb 08, 2005 12:27 pm
#57






Kinshi wrote:


And Lok, well Lok wont change much, I dont see Nyms getting occupied by anyone but Nym (also seeing as how its the ONLY NPC city on Lok)





yea i dont hold too high of hopes for Lok lol. but maybe when/if they bring NPC cities in as a factor in the war something can change there.



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Meplorium
Tue Feb 08, 2005 12:27 pm
#58






raynedog wrote:
This sounds great, but will the space above each planet be counted in some way or change in some way.
Give us more of a reason to fly in space and let space zones change with the GCW

Message Edited by raynedog on 02-08-2005 10:48 AM






This is an excellent idea. Tieing in the space game more with the ground game is needed and this is a good oppertunety to do just that.


Also player cities are in bad need of some love. A city should be able to openly allied itself with a faction and gain a patrol of that faction. The more tightly controled that planet is, the more patrols the player city has. If the player city is in opposition to the control faction, then those cities can be 'raided' by the controling faction from time to time. Neutral cities will should get scanner patrolsfrom the control faction from time to time as well.


I can't say this enough, having player cities involved and not just the those on the big 3 planets, will have a much bigger and more exciting impact than NPC cities that are rarely visited. I would go as far to say to scrap the NPC city plans and do the player cities first, NPC cities later. These changes are very interesting and can potentially add a lot to the game but only if people are at those places to enjoy that content.




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Kudali
Tue Feb 08, 2005 12:28 pm
#59

I was thinking that it might make more sense for Rebel controlled cities to be "liberated" as opposed to simply changing from Imperial martial law to Rebel martial law. Their whole point is getting rid of the oppression of the empire, doesn't having Rebel scans contradict that? I understand that Rebels and Imperials both need strongholds, but I'm not sure how to balance this out with the guerilla type war it is supposed to be.

-kudali
admiraljz
Tue Feb 08, 2005 12:29 pm
#60






Ackew wrote:

Why is all this time and effort being wasted on something the majority of the players IE neturals don't care about and are not involved with.







While neutrality should be supported fully as a viable gameplay option, the game is about the war (Star WARS), and therefore every effort should be made to make players want to participate in it. What we have now is an underwhelming sea of neutrality, where even the majority of the factioned players are little more than cosmetically Imperial or Rebel. It's just not working.


So, I'll stop just short of saying if you don't want to pick a side in the war, don't play. But I will say that, while the neutral option should remain viable and supported by gameplay features, the war should be the primary motivating factor to choosing SWG over another MMO. We didn't pay George $8 each time (plus $14.99 for the DVD) to watch a series of movies about chefs trading food to Bio Engineers so they could craft better components for tailors to make new leotards for dancers. I, personally, paid to see Luke Skywalker and Han Solo shooting Storm Troopers (and Obi-Wan and Anakin cutting up battle droids).


The war is what it's about. If this is all successful, the majority of the players won't be neutral. They'll be factioned and fighting tooth and nail to win the war for their side whether through direct combat or providing supplies to their favorite side.





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Dromag67
Tue Feb 08, 2005 12:29 pm
#61



Tell everyone over there THANK YOU SO MUCH.


You dont know what this means after years of playing!


You guys are truly finally making this game as great as it should be.




Will this be put on test center at the same time as the last 2 GCW changes?

Message Edited by Dromag67 on 02-08-2005 02:30 PM




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neinnunb
Tue Feb 08, 2005 12:30 pm
#62

I like the part where the Jedi get their asses kicked.



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Dormax
Tue Feb 08, 2005 12:30 pm
#63






Yaanos wrote:





Dolik wrote:







Calandryll_SOE wrote:



Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.






it sould be if a Imp jedi get scaned they wont bring powerfor force, but if they are a rebel they will call for powerfor force. o ya every thing else is AWSOME!!!!!

Message Edited by Dolik on 02-08-2005 01:49 PM






Incase you didn't notice, there are only supposed to be 2 Imperial force sensitive figures: Emperor Palpatine and Darth Vader. So Imps revealing and attackingJedi/Dark Jediin their ranks is 100% continuity. As is the rebel alliance not revealing and attacking Jedi in their ranks.


Lets just hope that the Imperial communitydoesn't whine about this so much that the Devs feel the need to take it out. We Rebels have a hard enough time as it is!







As an Imp, hoping to one day HAVE a jedi, I totally agree with you!! I WANT difference in the factions... I WANT there to be a reason to join one side or the other. Its those kinds of differences that will push this game toward its ultimate end. Not fairness.. nor equality... make us LIKE our factions because they are DIFFERENT!!


This is an awsome step, and I'll welcome the challange of both the RP and the game mecanics when I have my jedi complete.







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AlexandorDoran
Tue Feb 08, 2005 12:30 pm
#64

This is a wecome change. Hopefully this will bring back the days of Rebel and Imperial cities like Anchorhead and Bestine used to be in the early days of SWG. As far as Jedi are concerned, hopefully this will make it so you no longer walk into an Impeiral stronghold to see Jedi flaunting their powers and lightsabers in public. Although, I am concerned that the way it is currently planned may be a bit to unfair against Dark Jedi, but that really depends on how often the scans will catch them.



Primus Alexandor Doran
Central Imperial Order
Commanding Officer

Tanks
Tue Feb 08, 2005 12:32 pm
#65






Calandryll_SOE wrote:




Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.






It was SOEs decision to make FRS faction based, and allow Jedi to pick factions. As long as the Jedi are part of GCW it does not make sense for factioned troops to attack them. A Jedi that is a colonel in the Imperial Forces should command respect.


Therefore, making the Dark Jedi be attacked by ALL is an unfair decision, and it would also give the rebel Jedi an unfair advantage as well. It is already bad enought that rebels outnumber Imperials (at least on my server), and the FRS bonuses favor the rebel Jedi over Dark Jedi, this would discourage even more Jedi from choosing the Dark side.

Furthermore, in regards to JTL, trainers for the imperial track are in imperial controlled cities (eg. Bestine), doing it this way would also lock out the Dark Jedi from JTL as there would not be a spaceport city where they would be safe where they can get missions etc. So, what have they spent their $29.95 for JTL for?


And, you will be locking out Dark Jedi from major planets.


Just too unbalanced and unfair.




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