Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
LLJK_Griz wrote:
pseudoroom wrote:
I also agree on this verbatim. I've seen Geo sonic blasters going for well over a million (for a gun!!) due to its rarity...can you imagine the DE-10's fetching fee? It'll be unreal. The addition of new weapons (particularly pistols, being a pistoleer) is very welcomed, but, I disagree in the manner in which they're being added...a point Attichetcuk nailed perfectly.The GSB is expensive because the schematic is super rare and it's actually GOOD. DE-10 barrels and schematics seem to be fairly common, and it kinda sucks. DPS is worse than a DX2 or something unless you have 90+ pistol speed to speed up the abysmally slow DE-10.
I disagree on the schematic and barrel being "fairly common", but the barrel on TC was dropping without stats, which was an error. Also, along with the pistol being created with the combat balance already in mind, its Master cert takes advanced pistol speed inherently into consideration.
KapowBzapp wrote:
Will you please honestly answer, is 5% of the players soloing the Corvette WORSE than all other players being unable to enjoy it?.
Ufgood-Zep wrote:
Completely agree with pretty much everything said here, dont even need to comment.
BUT
Has anyone looked down the road to see how this is going to be with the combat revamp? Armor and weapons getting toned down and we're supposed to do this or the corvette then? If its a complete pain in the ass to do now how are we supposed to do it when were all stuck in 60% composite thats suddenly vulnerable to several damage types ?
AT LEAST GIVE ME MOBS I CAN FRIGGIN INTIMIDATE.
I know i have! They will need to do a wide scale revamp on just about everything form crafting to mobs for the combat revamp.
good god is this bunker only for a group of 25 jedi masters? the difficulty of the super droids and battle droids and the wraiths are high enough but then once you kill them they have already respawned. **edit**? the respawn rate is WAY too high. there has been a group of over 100 people there with jedi knights, force masters and nobody was makeing a dent in the place. once you would advance a little you would be overcome by insane resist enimies with either medium or heavy armor and they you would run back to find the room you just cleared is full again and they all aggro on you too. its pointless in doing it. my armor got so messed up there is no point in trying. lets try and make a dungeon that doesnt require 20 jedi masters in the group to survive. jeez did you guys even test to see how insane it is? the super battle droids are so tough that it takes a group of 20 people easily 10-15 minutes to kill. god dam it was so rediculous the spawn rate of totally uber npcs i felt like putting on a god mode code or something, because i honestly see no other way in succesfully making it through that place. i mean come on devs, a krayt dragon would get its ass kicked in that place with the difficulty of the enimies and their respawn rate. how do you expect us to do it?
i dont think of myself as a weak combat player but god dam i felt like it in there. im a tkm with good medic skills and mch. i was tanking pretty good with my 80% kinetic, energy, electricy, and 70% base composite. but once i killed something there it was again. gimme a figgin break. either make the npcs a hell of a lot weaker or lower the respawn rate considerably. jeez all i can do is shake my head at that place and wonder how you expect anyone to complete it.
AlaManQ5 wrote:
4) Battle Droids...is it me or do these guys even EXIST in the Star Wars Continuity at this time the game is set it? As it stands, Battle Droids exist at the wrong time, and have exaggerated levels of difficulty. Padme shot a Battle Droid in the head and downed it instantly, and Jedi and Clone Troopers made short work of Super Battle Droids. Their strength is in NUMBERS, not individual strength.
Didn't you know that Padme and the Clone Troopers were Exploiters? but no worries, I have contacted the CSRs and they assured me that they will be perma banned.
Let's see what we have here....
We have the Corellian Corvette on both steroids (SBDs + Mandos + DW) AND speed (1 minute respawn intervals)...
Dozens of "solo-ers" and campers in addition to the many groups (bunker not instanced
)...
At least one specific NPC with a required loot to continue (that spawns with longer intervals than the others)...
Confusing directions from supposed "mission givers" (several groups didn't even know Boba Fett was in the equation)...
And timed sessions for the crafters (not to mention lag and crafting don't mix)...
All for a few pieces of super rare armor, jetpacks with 5 needed components and more weapon schematics.
...So, why, exactly?
<snip>
Congrats Devs, the past month you spent designing this dungeon....here is your customer. As for the rest of us with jobs and families, etc....
I'm not sure what youre trying to say here? the PA group we took there was a mixture of different people with different play styles ... many with jobs, families, tendancy to go outdoors etc. ![]()
We had all sorts on the hunt, casual players, more 'dedicated' players, hologrinders and a variety of different classes.A couple of bounty hunters, some melee fighters for tanking duties and not all Master either. We even had our master musician and our master dancer down there with us, and 1 of our party doesnt wear anything other than bone armour!