Development Cycle Archive

Thread: About Friday Features

Lacer
Thu Oct 16, 2003 6:22 am
#66

I really enjoied the behind-the-scenes style feature like the one that showed the dev tools for finding spots to place static structures. More of these behind-the-scenes features would be really cool--the stuff that shows the underworking of the game and some of the cool toys that devs have.



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Grungie
Thu Oct 16, 2003 6:25 am
#67

Battlefields... I live right next to one but have never actually seen inside one.

MagusAlbertus
Thu Oct 16, 2003 6:44 am
#68

A listing of all wepons with there full stats listed *for an average wepon* that is updated whenever changes are made.



armor would be nice as well.

Maarek_Steele
Thu Oct 16, 2003 6:47 am
#69

A lot of repeats here, but:

Statisitics

Technical info (could you just tell us how big the serverside program is? Outside of a friday feature?)

Development Process

SE info

Personally, I just want to know what prerequisites there will be to make vehicles, and for the eventual VE profession.

And a lot of the questions posted have already been answered. You can fight on mounts, but ranged weapons will be more effective than melee. Vehicles will start by being one seat, possibly with one fixed gun, crafted at first by either artisans or DEs (Waiting to hear which, I've heard conflicting reports,) then a Vehicle Engineer profession will be added.




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Madylyn
Thu Oct 16, 2003 7:16 am
#70

I really like the idea about the different guild reviews, It would be great to have a questionaire to be filled out by each PA Leader and put postings up about some of the different guilds in the galaxies. I think that would be a great feature to have. Possibly even have a more in depth PA Listing with any answers that a prospective recruit would have be answered by searching the PA guide.


Also I like the idea about posting statistics also. I think that would be really neat to see and it would show us how active everyone is. I'm curious about all that as well. I think that it would be a good incentive for those thinking about jumping into SWG because they could see what everyone else gets to do and how popular it is.


Mady




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Russcal
Thu Oct 16, 2003 7:46 am
#71

Some insight into the Dev's eye view of a server as we are all running around on it.


My idea comes from an experience in the Warren. I was sitting in front of the boss room as a group member was trying to place the rods. I had the overhead map up to see how he was coming along. Then I started watching how the other folks were doing. And before long, this little drama was playing out on the map. I could see players (though they be little dots) fighting, dying, fleeing, prevailing, etc. It was pretty fun taking it all in.


I am guessing you have something the equivalent of an overhead map for all of us, where you can see where everyone is running around and what they are up to.




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bdk6161
Thu Oct 16, 2003 10:08 am
#72

I for one would love to actually see pictures of the server clusters.



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Faellyn
Thu Oct 16, 2003 10:22 am
#73

How about some "behind the scenes" infor regarding resources & resource shifts. I'd really like to see a map or two like the "player structure viewer" with the resource distribution pattern for some resources.



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ZartanokMalatar
Thu Oct 16, 2003 10:33 am
#74

How about a preview of the other Factions you said you'd implement in the FAQ during development such as Jabba's Crime Syndicate. I'd love to see the perks we'd get like Smuggler bases? Gammorean Guards?



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Nita
Thu Oct 16, 2003 10:51 am
#75

I LOVED the one about the structures viewer. I found it fascinating. Of course being a merchant, I'm interested in where people build... traffic you know. I wouldn't mind if you just updated that one once a month.


I'm sure you developers have a ton of neat interesting tools that tell you about your users. I'm sure most of us would be veryinterested in the statistics you guys gather. More Friday features like that would be welcome.


I DID enjoy the housing feature. Even though I am an architect I wasn't quite sure what the different styles looked like.




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shnelle
Thu Oct 16, 2003 11:16 am
#76

Record some of the Dev's gaming (SWG of course) experiences. Let us know what they like to play as. I really liked hearing about the Dev's going to the Player Events.


Movies - During Beta you guys released some movies of people doing missions and other things. If new things come out perhaps you can make movies of them to whet our whistle.




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DVader539
Thu Oct 16, 2003 11:21 am
#77

How about an inside scoop about what you're all doing to properly balance and de-bug this game?



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JediOperator
Thu Oct 16, 2003 12:16 pm
#78

I would like to see a peek in the future about the little things, like what new schematics can we expect, or new hairstyles and such, or new art.



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