Development Cycle Archive

Thread: Thoughts on the Warren?

Antonhs
Fri Oct 10, 2003 5:58 am
#66

we found the escapee about 200m away from the camp, up a slight hill standing next to a large tree. talked to him we got in. problem solved.



NIFMODIRAWR
BhyrdDanyd
Fri Oct 10, 2003 5:59 am
#67

I won't even bother with it until it looks like the game is back to some sort of workable form.






---------------------------------------------------------------------------------
Bhyrd Danyd -
"If Star Wars were a rushing river, Star Wars: Galaxies would be a person desperately struggling against the current."

"Wanting SWG was far more pleasing a thing than having SWG."
haasje
Fri Oct 10, 2003 6:16 am
#68

I'n my humble oppinion this is without anydoubt the single best piece of contend yet in the game. I can't think of a location in any other morpg I played that comes close to this. Great job I hope we will see more of these locations appear in the future.


-It looks good


-It's exciting


-It has a story to it


-It requires some thinking to get through


-There is a sence of acomplishment doing this (and a reward )


-It has great replay value



TPE on sunrunner made a walkthrough so major spoiler allert !!!!!!!


(I advice against reading the walkthrough further than the location.... its fun to find things out)











http://www.powerempire.pwp.blueyonder.co.uk/warren.html





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-Signature space for rent-
ObmarBeta
Fri Oct 10, 2003 6:40 am
#69

Holo - honestly and candildy, I havne't played since I logged in and had my Frenzied Graul DB's by a nightsister - thanks armor/resist bug.


now that it's fixed (?) I may take the trip and provide you some feedback.



obmar (valcyn)




Black Lodge Clan
Best Man Love Quote From the Boards- "We'd rather blow you than know you so don't be playing the respect card here bud." - Anaken LandRunner
Hellshot
Fri Oct 10, 2003 6:55 am
#70

The Warren (at least on Lowca) is broken. Like Sensir said, you need tickets to go every 10m or so in the base. I have to say it was oh so much fun to try and stock up on enough tickets only to get locked in a room deep in the warren and unable to leave because access was denied. I had to literally wait around 20 minutes until someone happened to walk into the room and could deathblow me. I hope this gets fixed in todays update. Otherwise, it should be addressed.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
kastlyn
Fri Oct 10, 2003 7:07 am
#71

Off topic: Z-Axis, seriously, calm down. Take a deep breath and be rational for a moment. This game is developed by teams of people working on different aspects, not everyone just working on one hot thing that NEEDS to be fixed asap. That would be too chaotic, and a waste of time to have all the programmers working on one thing. Debugging is a LONG and very in-depth process. When a company's server goes down, they don't call their lead programmer or the janitor to fix it, do they? No, they call the adminstrator because that is the administrator's job. Not the programmer, not the janitor. This thread is not dealing with major game bugs, there are many other's that are. Your posts belong there. Imagine the looks you would get if you went to a grocery store and asked them to change your oil. That's not what they do. ^_^

Back on topic now! Holocron, I think the warren is great. I spent many hours there today and it was a lot of fun. The biggest piece of criticism I have about it so far is how the interior maps are done. Do I really need to see the layout of every floor from any position inside? I think if it just displayed the current floor, or at least if the current floor were a much darker color and the other floors had the transparency turned up a few notches, it would help navigation immensely (not to mention decreasing the chance of killer headaches. *grins*) Others have mentioned that music would be good, I agree. Otherwise, the story I've gotten so far was wonderful, and I loved the effects such as busted terminals throwing sparks everywhere and the like. The place is MASSIVE (bigger than an xbox *lol*), and it was engrossing. I would love to see more badge and/or reward quests like this in the future. Definitely one of the biggest things that this game needs. More complex quests, more minigames. ^_^

I'm not sure why so many people had such a hard time finding the escapee. If you turn your back to the entrance and walk 200-300 meters, she's easy to spot. That's where she was for my group and she was static there for HOURS. My biggest pieces of advice are, DO NOT go with a large group, and bring along a doctor who can rez (unless you're a smuggler. It's possible to solo with fegin death up your sleeve.)

I cannot stress this enough. When I first got there, I was in a group of 19, and there were other groups there. The place was utter chaos. The letter you need for the badge of compassion spawns every half hour to an hour, so if you're trying to get a badge for everyone, you'll be waiting for awhile and being attacked by hurrton's every 10-15 minutes. ^_^

Once the place quieted down a little, it was a lot of fun, despite my dying and walking back there about ten times (ah, the joys of being a master architect trying to solo a building full of red cons! ^_^). It's defintely worthwhile for anyone to check out.

For those of you saying the game is broken,unplayable, etc. it was actually a really good break from all of that. I haven't personallly even gotten to the part that is supposedly bugged, and I was there for hours. I just need to survive long enough to give that woman her letter, and I've got my badge. ^_^

Woah, I just realized how long this post is, so I'm going to shut up now. Awesome work, Holocron, I look forward to seeing a lot more stuff like this in the future.



-=Lenore=-

Goon Squad Greater Organization of Adept Trade Skill Employees
NCIceman
Fri Oct 10, 2003 7:16 am
#72

Sorry, mate, but who has time to play the Warren when half the systems in the game don't work any more?!? I'd love to try the new content, but I'm so pissed off after this patch I didn't even bother to log yesterday.


Here's the short list:



  • CH xp earning broken

  • max number of pet level out at once being determined by adult lvl, not current lvl.

  • armor doesn't work any more, either on me or on pet

  • no way to repair AT-ST dmg now(while I agree with the med fix to this, an equivalent needs to be put in the system. Same goes for droids)

  • spices incap you after they wear off

So my Imp CH is thoroughly gimped by the bugs the patch introduced, my reb smuggler is too new to attempt the warren, and my patience has been exhaused. So I'm taking a few days off, re-discovering the joys of Planetside, and waiting for the next patch. Drive me to enough of these little vacations, and I'll soon realize I don't need to be wasting $15/mo any more.


I have real high hopes for this game, I really want to play it, love it and see it grow. And I admit the initial implementation of CH was too much and needed to be nerfed. But man, it just feels like we get slammed at ever turn now. It's really sucking the joy out of things. Hopefully you guys can hit a balance with your adjustments soon, 'cause I'm running out of steam.




Zendennin Darkwalker on Tarquinas and Flurry
Physion
Fri Oct 10, 2003 7:17 am
#73

To the Developers:



I think you guys have done a tremendous job with trying to innovate and add additional content. I realize it's not a matter of "Oh, this is cool, let's do this!"..Incorporating new content into the game involves a lot of planning, programming..and headache. I, for one, think the game is coming together nicely. There are a lot of issues---but don't be discouraged. All these people than complain that "EQ had this patch and it only took XX minutes before it was completed and no problems.." Ok, people..how LONG has EQ been out? You think the code was intact at the games conception? Uh, no....it wasn't. With FS about to be opened for the first time, Theme Park corrections and additions and so forth--I think you guys are on the right path. Personally, I haven't had a chance to make it to the Warren yet--but have seen the posts and some pictures. I'm saving it for later---I mean, Act II is in place...Lok (Nym's Base---may be bugged, but I'm sure can be fixed soon), new and cool loots--- so much to do and explore and have fun with. To be honest, your content is coming along quite nicely.I am pleased with the game and with the effort and thought you have put in to try to fit new content into the constraints of the gaming system and a reasonable timeframe.


I also feel that the changes give focus to more casual players as well. They can set more realistic goals on certain things every day, or every other day---to complete a task or objective.


"Don't be too proud of this technological terror you've constructed..." Darth Vader


Blah...what does Vader know...he was once a whiney kid, just like the rest of us. (Your follow?)


Jodas Kast


Corbantis


BBS950
Fri Oct 10, 2003 7:21 am
#74

Overall, I think the warren is pretty cool. There are people to talk to and things to do that all join together into a single story. I'm having fun doing it, but there are some problems...

1) Pets - Some of the elevators go over 25m, and you have to store and recall your pets to get them down/up to where you are.

2) The map - Totally useless. There's so many levels of the warren, that using the Ctrl+M map is just a big nightmare. It's just layer over layer over layer. Most of the walls, corridors, and even many of the rooms look so similar that it's extremely easy to get lost down there.

3) Solo or Group? - Is the warrent supposed to be done solo or in a group? You have to pick up 4 keys, the turret deactivation command, and a letter on the first couple of floors, but there's only one in each container, and they take a long time to respawn. One of these items is directly related to a badge further down in the warren. So doing the warren in a group means that someone gets shafted, and you have to share the keys to get through certain areas. Doing the warren solo is VERY difficult. I'm not an uber combat character, but I'm certainly no pushover, and I get taken down pretty easy if one of those terraud loyalists decides to go for me instead of my pet. The floors respawn so slow, that it's not in the realm of possibility for a group of 5 to sit there and get the badge-giving item 5 times. Perhaps make those items that are in static containers static as well, where you pick it up, and another one spawns, similar to how anyone can always talk to the man who gives you the entrance passkey.

4) Harvesting - Every creature I harvested down there gave me 1 unit of hide/meat/bone, and they were reported as "skinny"

5) Taming - These are some unique creatures down here, yet there are no babies? I find it hard to believe that this bio-engineer didn't try to grow any of his mutations from babies. It would be cool to be able to try and tame some of them.

Overall, I'm having fun down there, although I'm getting a bit frustrated trying to find a few things. Even more frustrated when I die close to the bottom and have to run all the way back out there, and fight my way through again. And I've got feign death, most other players don't have that benefit to keep them alive.

I'd certainly like to see more of these types of things.



Snafu Fubar, Valcyn Server
sbjnyc
Fri Oct 10, 2003 7:29 am
#75




Holocron wrote:

But I am very curious about the reception of the Warren. For those who don't know, it's a major new dungeon with a different type of content than what we have done in the past. This dungeon was explicitly designed to try to tackle some of the issues mentioned with content in SWG in the past. It took us a while to do, and we learned a ton in the process, and I'd like to know what people think of it.


Does it suck? Does it rock? Is it a good model for the type of content that you've been wanting? Is it all wrong? Let us know here.



I haven't checked it out, but I've been churning out huge numbers of camo kits for that particular planet. Hey, maybe there's a market for them after all.
Chikitta
Fri Oct 10, 2003 7:35 am
#76

I really like what I've seen so far of the Warren, although I'm yet to finish it.

The fact that you need a key card even to get in is great, but it would be more interesting if the escapee was a little harder to find (she was about 200m out from the facility, on top of a hill, in plain view )

The first thing that struck me about the Warren was its size and complexity. I love it Loads of narrow corridors and plenty of large open rooms give plenty of variety, and the story incorporated in the data terminals is great.

The mobs and NPCs there are pretty high level though. I think the Warren is a theme park that you should be doing solo. There is plenty to read and key cards to collect, which isn't really a group activity. To really soak up the atmostphere and story you have to go at your own pace instead of trying to keep up with a group.

Obviously the current spawns of mobs and NPCs are way too hard to attempt it on your own.

The finished Warren is nothing like I had expected (I imagined repetitve NPC missions like the Emporers retreat), but that is certainly for the best. It would be great to see more theme parks like this.

Keep up the good work, Devs



---------
Chikitta
Oldungus
Fri Oct 10, 2003 8:06 am
#77

Sorry Holo


But whats the point in even goin to the warren when the damage we dish out is broken


whats the point in content if we cant even fight to get to the waypoints


Dantooine ? you are j/k damage is doin 50/75% less in PvE never mind the PvP ATM i cant even fight a load of baffin keetles never mind the warren


hot fix ?


oldun


master ranger


evenmore gimped rifleman (thrown T21 in bin)

kevincore
Fri Oct 10, 2003 8:25 am
#78

can anyone please send me an ingame email with the coords to the Warren?


Im on Naritus and my name is Hece Ogoe..... thanks alot in advance




-Kobie Pace
-Eibok
-PACE Federation 4 Life-
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