Development Cycle Archive

Thread: Publish 6 release date...

DFH
Thu Feb 05, 2004 12:04 pm
#66

Publish 6 will go Live next Thursday, February 12th, 2004.

Oh, come on. Show a little nerve...do it they day after. :-)



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
Rodie
Thu Feb 05, 2004 12:07 pm
#67

Its so unfortunate that so many people have left the game. It so unfortunate that the gameplay has changed so so much. All this stuff we are seeing should have been in release to keep those people here. Added Imperial Crackdown just now? WOW!! Talk about changing gameplay to where people are leaving for this now too. I really hope they add something that works instead of months of bug fixes or just plainly disabling it from ever working again (act II for instance)
RahjTharen
Thu Feb 05, 2004 12:08 pm
#68

Why is the "January" Publish set for release on *Februaruy* 12th? The last publish was released on something like December 16th, so Publish 6 is officially a month behind schedule, and it will have been two whole months since the last publish we have received...so, should we expect the "February" publish in March or April, or is the monthly publish schedule going to be gotten rid of all together?


I know you guys work hard, but it's still disappointing to hear... :/


Still looking forward to Publish 6, though.




Lieutenant General Rahj Tharen, M.D.
RS Executive Officer & Military Director
Master Doctor & Master Rifleman

Alias: Badin Flyingwave, Jedi Knight.

The Rebel Squadrons: http://www.rebelsquadrons.org/
Plageron
Thu Feb 05, 2004 12:12 pm
#69



Morwen wrote:


DeQuosaek wrote:


Zarathustra wrote:

3) Sliced armor is being scanned for, but every race but Humans NEED armor sliced in order to wear it effectively. We've been hearing a lot about a HAM rebalance, is this coming out at the same time, or should we assume that all alien races will receive penalties for armor?


Not true. You don't have to wear the heaviest armor in the game. There are other types of armor besides composite. And every other type has less encumberance. You can also have the armor's encumberance experimented down at the price of a few % resistance. It's all give and take. The only reason the armor is so cumbersome is because it's very heavy and clunky to be able to absorb taht much damage. If you wear the most resistant armor, you pay the penalty.


The real issue here is one specific group of players (humans) can lower their risk by migrating their stats to wearmost composite unsliced. This is not so for non-humans, who typically have a 400 cap on one or more substat(s). Unless you only fight creatures, composite is the only real choice.

(When I was a master armorsmith, I neverbothered to make anything other thanhigh kinetic ubese or various protection/encumbrancecombinations of composite. Mabari, bone, and chitin are noob armor, and padded is almost as heavy as composite while beingsignificantly less protective.)








Actually the real issue is that Composite is still considered Light Armor in this game.

So anywise, since when does light Armor have to weigh so much.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
NightRaider
Thu Feb 05, 2004 12:15 pm
#70






DeQuosaek wrote:





electricnomad wrote:

JustG, you MUST overhaul the crackdown or it will kill Smugglers.


There is no justification for giving Imperials the core value of a Smuggler.




Incorrect. An Imperial officer has certain "perks" for his time served and his tours of duty. If a soldier that is lower in rank than the officer is going to scan him, the superior officer can "pull rank" and tell him that he does not need to scan him and the soldier has to follow his orders. It has nothing to do with smuggling. It has to do with seniority and rank. It makes perfect sense. If you are not a superior officer, you would be subject to these scans and unless you have smuggling skills you will be caught. Smugglers will still have quite a bonus. they are not taking anything away from smugglers with this logic.







You are incorredt my friend. As a former MPI could care less what rank you are. If I am standing a specific post and you are not assigned to that post you are subject to the same guidlines as everyone else that passes through.



Eogo Sheiba
~Elder Smuggler~

"Do I have to kill you?, What if I was to kick the s&%t out of you, then do I get the money?"

"Make offers to my vendor 5860 6353 outside kaadara"


mesome
Thu Feb 05, 2004 12:21 pm
#71






johnautry613 wrote:

Can you provide one point of clarification.


If an COVERT rebel is scanned, they go OVERT according to the powst by TH earlier in the week. Should this not be TEF'ed?


A TEF will take us out of action, assuming we survive, for 5 minutes.


Being forced OVERT will take us out of action for over an hour.



For a crafter class, this is kind of a raw deal.



Please help us understand why if this is so, that this should be the only way other than voluntarily to be made overt?



If you don't want to be OVERT then don't be a rebel. If you can't handle being on the side you've chosen the pick a different side. Being at war is not about making it easy to be the opposition, your aligned with their enemies so you deserve what's coming to you. Consider your hour of overtness as having an APB out on you.




Bloodfin
Prolux Wolff (Master Doc / TKM) That's my template and I'm sticking to it.

HoKieVT - "I am having a Jaedewitch is stupid day."
Vigeant
Thu Feb 05, 2004 12:21 pm
#72

makes publish 7 in paril and space expansion in 2007



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
DeQuosaek
Thu Feb 05, 2004 12:25 pm
#73






Morwen wrote:


The real issue here is one specific group of players (humans) can lower their risk by migrating their stats to wearmost composite unsliced. This is not so for non-humans, who typically have a 400 cap on one or more substat(s). Unless you only fight creatures, composite is the only real choice.


(When I was a master armorsmith, I neverbothered to make anything other thanhigh kinetic ubese or various protection/encumbrancecombinations of composite. Mabari, bone, and chitin are noob armor, and padded is almost as heavy as composite while beingsignificantly less protective.)




The stat capsannoy me too, but you don't have to wear the heaviest composite... Plus you can experiment to lower encumberance, right? Humans do have a little bit of an advantage, but I think making the difference in species secondary caps might be intentional. There has to be differences in species.


And what about Tantel? It protects against energy.


How about clarification? Devs, Are the secondary skill point caps supposed to be how they currently are?





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Thu Feb 05, 2004 12:31 pm
#74






NightRaider wrote:


You are incorredt my friend. As a former MPI could care less what rank you are. If I am standing a specific post and you are not assigned to that post you are subject to the same guidlines as everyone else that passes through.



Well, apparently the Empire is a little more corrupt than our military This is also a completely different galaxy, a different time, and I doubt that all of the Storm Troopers doing the scans are exactly military police. It doesn't necessarily work the same.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Zarathustra
Thu Feb 05, 2004 12:45 pm
#75






DeQuosaek wrote:





Zarathustra wrote:

So all humans will be the best PvP'ers then because they'll be able to get away without the penalties?


The encumbrance on armor is silly, if you get a gun, you can still use it if sliced. If I get a shirt, it will fit any race, if I get some armor though, only certain races will be able to wear a set of composite if it isn't sliced. It's practically impossible to get a zabrak in a decent set of composite without slicing. Slicing should be something that gives an added benefit, it shouldn't be a requirement to wearing it.





I'm sorry, but humans do have to pay the penalty by lowering their main HAMs to compensate for the points they have to invest in the secondaries to be able to handle wearing the heaviest armor in the game.


You have other options.


You can wear Ubese for Kinetic resist or Tantel for Energy resist (they both have much lower encumberances), OR you could eat some food or take some spice in order to get your secondary stats up far enough to put on your armor, OR the best of all your options: You could getbuffed from a doctor. You should always get buffed if you want to PvP anyway, so where's the need for slicing?








Humans receive no penalties at all, the only reason why an aliens Mains would be higher is because they cannot put any more into their secondaries, not that it really matters with buffs at all, you usually get really good action/health buffs and the secondaires are the ones that are the worst.


In PvP, if you're not wearing composite, you are a weaker opponent, plain and simple. Nothing protects you as well. And I'm speaking from the perspective of a jedi, where you have no defenses and a good set of composite is your only defense.


This game is supposed to be about variety, not being the cookie cutter basics, which is why you can dabble in so many different professions. To say you have to be human in order to wear PvP quality armor instead of having to buy multiple sets of whatever your opponent happens to be fighting you with is asinine.


Anyways, the question I posed to the Devs has gotten way off track here. The question still remains about the HAM rebalance, and was this being accounted for then.


I still believe the Imperial Crackdown is putting the cart before the horse, things they plan on adjusting later should be coming out at the same time or before they start putting penalties in for it. Right now it's Bass Ackwards!




~Zarathustra~
~~Founder of Zaracorp Weapons~~
~Etheara Greame~
4/4/4/4
~~~Dark Jedi~~~

FullContact
Thu Feb 05, 2004 2:09 pm
#76

Thankyou






Lube Walker (BRIA - Pre-NGE Jedi)
Lube's Destiny (BRIA - Pre-CU Jedi)
Lubes' Trader (BRIA - Trader)

Former Administrator for the Australian SWG Community
www.starwarsgalaxies.com.au
____________________________________________
- I support the Devs fixing sh!t once and for all!
MonkeyLite
Thu Feb 05, 2004 2:19 pm
#77






JustG wrote:

...as part of the effort to increase communication with the players, we are going to go on record and tell you when Publish 6 will be released.


Publish 6 will go Live next Thursday, February 12th, 2004.


Let the Imperial Crackdown begin!


Thanks,


- g







Sweet... so when is publish 7?


bhahahahahahahahahhahahahhahahahha


Capt Bobb Efovi





Colonel Bobb Efovi

The Official GQ Man of Ahazi ~ MCL~ Jedi Master Board Troll second only to RiseFM

Igor' "The Liger of Talus" Ethak

GundarEars
Thu Feb 05, 2004 2:29 pm
#78






FumblerMJM wrote:



And i would prefer they actually stick to their schedule for once,while putting out a reliable patch at the same time.


Nice to see that January's publish is not coming out until the middle of February now, lol. And apparently it will continue to be this way since they're not referring to the publishes anymore as months. It's now publish 6, publish 7, publish 8. Pretty much the last straw as far as i'm concerned. I'm not paying $15/month for a new build every couple of months.





.......and we're really going to miss you, Fumbler. No. Really.


(ok...not really)




Kris Sunrunner
Human Marksman/Artisan/Scout
Aspiring Smuggler, Aspiring ship-owner, and full-time down-on-his-luck spacer
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