Development Cycle Archive

Thread: IC4: Path of the Jedi

Slick79
Thu Feb 19, 2004 11:22 pm
#66

Assuming that you have the traveling across the galaxy as part of the quest during a certain part of the quest let there be a point were you discover that you cannot use your force powers and have to rely on othere skills. Perhaps on an adventure planet where you have to use your stealth ablities instead of brute force. this would probably work best after the initiate stage



Oxewi Afi
day two Carbineer/Doctor
Jordan_Karr
Thu Feb 19, 2004 11:30 pm
#67

CONCEPT: To gain Force Sensitivity in order to unlock your Jedi Character Slot.


1) Players must reach a stage in their characters life in order to begin the quest.


a) They need to master at least 3 professions, 1 being a starter profession and one elite profession. The third is the player choice of Profession.


b)Then the Player must reach at least 60 days worth of game play before the path email even arrives... this is done to make sure that the player is going to stick with the game and not just get the path to sell or to give to someone else...


2)The Player Charactermust find the correct NPC to beign their path.


a)An Email would be sent to the player with a random Location attached to the email that the player must visit in order to begin the path.


b) The NPCwill bea member of their factionand thePlayer must have positive faction if they wish tospeak to the NPC. NeutralNPC's would just spwan like normal and could be talked too no matterwhat.


3) NPC quest One Beging of thepath


a) NPC would give the character a waypoint to another NPC who they must talk with in order to get the next clue of thier path. This NPC could be a member of aFaction that could hate thePlayer. This NPC would request to speak with yourcontact. You would escort him/her tothe NPC who gave you the mission. They would auto travel to any planetyou must go to in order to complete thisleg of the quest.


b) Sideeffectsoffailing to deliver the NPC to theFirst NPC would resultin a System Message that says

"You have failed in such a simple task that you are not ready to contiue this path of enlightenment. I will contact you in 30 days!"


c)A visible 30 day timer would show up on screen and start to count down. This would prevent you from just running to the NPCto force the spawn to be on the same planet as theQuest giver.


d) to Make the First quest a bit more involved you would have to do a series of Missions for the NPC Quest giver in order to begin on the Second Quest... So I would say 3 to 5 missions for the NPC...


4)SecondQuest


a)Youmust find me these parts. Crystal of High quality from the crystal caves of Dantooine, A special Power Cell,AHand Grip, Activation Plate,Saftey, Blade-Length adjuster, Emitter Matrix, Recharge Socket, Lens Assembly, Power Conduitand a Belt Clip. Some of these componetswould be simpleto find... Some would be giveto you by NPC's that yourQuest giver sends youtoo... and You would have to check with the junk dealers for someof the parts (taking use of the new Junk Dealerredesign in Publish 7)


b)These parts wouldtake timeto find it might be 1 day upwards to30 days of looking... But after 30 days the parts must be found or you would end up failing this leg of the quest and the Dreaded 30 dayfailure Timer would come back into existance.


c)Tohelp releave some of the problems of finding the componets again, Yourcomponets could bekept in the Upper level of the Inventory or in your bank valut. No Place else though.... To prevent them from being sold!!!


5) Third Quest


a) This is filled with combat as you are beginning to catch the attention of the Emperor and Darth Vader. Your NPC Quest giver would go into hidding and contact you only once in this 2 week period. To inform you to lay low because the Empire has placed a Bounty on your head and Bounty Hunters are after you and me... Be careful my student...


b) Your Player would show up on the Bounty Hunter terminals as Self Proclamed Jedi's find and exterminate. Your Bounty would be 75000 credits, half of what the jedis actual bounty is... The droids would work just like they do for Jedis.... Only the BH who took the mission would be able to attack the Mark they are after... This would be a 1 on 1 fight only!


This would give you a sense of what it is like to live the life of the jedi...Your name shows up each day on the terminals until you are killed once the mission is taken your name will not show up until that mission is completed... if after 2 weeks have gone by your name would vanish from the terminals until you unlock the jedi. If you are killed 3 times in this 2 week period you would see an email that says "I am sorry you are not ready for the trials... I will contact you in time when I think you are ready to begin again..."


c) The 30 day timer would reappear and begin its long tick down...


d) Each Bounty Hunter can only kill a Self Proclamed Jedi once in thier life... The Name of the Self Proclamed Jedi would not show up to the Bounty Hunter ever again after they killed the Mark once. This would prevent exploting to grind BH experiance, and Prevent Player Greafing.


5) The Fourth Quest


a) Your NPC Quest giver will contact you after the two weeks of being hunted by the bounty hunters and ask you to meet with them... They wish to speak with you about some visions they had durring their 2 week Hidding...


b) once arriving to the NPC quest giver they would ask you to sit down and help them come to an understanding about the visions...


The Visions are a Test to see if the Player has learned any thing from their failures or success... The player would have a bit of give in thier answers... But if they answer too many wrong they would fail this test and you guessed it the 30 day timer would return... and they would get the "Clouded your Future is...."


6) The Fifth Quest


a) Your NPC quest Giver would hand you a schematic for a Jedi Lightsaber, and the parts you gathered up from the second quest. They would give you a Waypoint to a spot that is strong in the force... "You must travel to this spot and attempt to build the weapon of the jedi... Know it is not uncommon for a jedi to fail several times at trying to build thier lightsaber...


b) You would have a high chance at failing the construction of the Lightsaber... But If you Fail one of the componets will be used up and you must contact the junk dealers to see if they have that componet... Your spot would never change....


c) once completed your Jedi Master would appear to you and inform you that you have one last test in order to prove that you are ready to become a jedi...


d) You have 30 days to complete the lightsaber and it is very rare for the Self Proclamed Jedi build it on the first pass... The player will get better at building a saber every failed attempt, but after 30 days the Schematic is deleted from the Datapad, and the Parts go POOF!!! Your Jedi Master will tell you will need more trainning, I will contact you soon.. and Then a new 15 day timer will show up...


7) Quest Six


a) Darkness clouds your future as a jedi... Prove to me that you are ready to begin your trainning... The final test is a Dark Side Cave, like the one in Empire Strikes Back that Luke failed on Dagobah! Here you must make a choice to use the new saber or not.... Just a choice...


Quest Rules and Componets..


1) Once the Self Proclamed Jedi begins the path, they can not speed though the path to get to jedi really fast... Each quest is set up on a 30 day timer... with 30 day failure timmers added into the quest as away to punish those for failing...


2) Each Leg of the quests will give you a Badge that says how far along you are on the path... Each failure removes one of the Badges...


3) If you Fail all of Quest 1 - 5 at least once you would recive an Email saying "Your Path is too Clouded to contiune your trainning..." You must restart the Path in 30 days... and you would get a Badge that says ...Has failed to build his lightsaber.


4) You can only Gain the Failure Badge once and if you gain it again your path to jedi is locked with that character, and you must start anew with a new character on a diffrent server or a completly New Character on the same server by deleting your old character...


5) Once you build your Lightsaber you would recive a badge that says ... Has succesfully built his Lightsaber. This would replace your Failure badge..


6) The New Jedi Character you build would start with your previous profession masteries in thier Examin window and would get one title of your choice that they can wear as a tag in order for them to blend in better...


7) The NPC Jedi Master will move from planet to planet to prevent some them from being found by the emperors spies...


Total time to complete the quest for a causal Player would be about 210 days of game play... A Power gammer could possabily make it to their Jedi Character faster than that... Some could get the quest done in 3 months others in 6 to 7 months... and it could be done at their own pace...


Total time of falures is 135 days of punishment of failing a task... This seems a bit harsh, but this would create an organic system of how many jedis unlock in a period of time...


So if you add in the falure times and the Quest times you end up with a total of 345 days of a 365 day year.... This keeps with the original idea that a causal gammer could unlock in about a year or less with some weekend gamming Fests added into the mix...


I have some ideas for Quests for jedis in the Jedi Fourm that I may copy and Paste into this thread....



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Tauntaun99
Thu Feb 19, 2004 11:37 pm
#68

I have thought about this issue of what quest a Jedi might take a great deal, from what might have been the path to Jedi before the holocron revelation. I think this way would work the best, and help to preserve a very limited number of Jedi.


1.A player is out in the wilderness. The player encounters a random spawn of townspeople out in the wilderness, with the normal 'converse' option available with a few. Few players are willing to help townspeople with their tasks these days because of the lack of reward. What if, once a day one of these townspeople (from an normal looking group) when talked to, offered a mission like normal. But upon accepting this quest, things begin to change. TheNPC reveals themselves to be a messanger from an 'interested party'. The person givesthe playera crystal, and tells the player to go to a certain head statue (the Easter Island kind) on some planet to 'Look into the eyes of enlightenment'.


(Darkside version: Same as above, except instead of a townspeople spawn it is a gang of hooligans.)


2. The player arrives at the specified waypoint. The player clicks on the object. Using the existing ticket system, the crystal acts like a ticket, and the statue works as a shuttleport, with only one destination available. The player is 'teleported' to the interior of an unknown building (Could be located under the planet map, or on a different planet in itself that is only white (no new textures/world ID needed)). The temple has many NPCs inside, all taking upon either a red ora blue 'goast' form. The player has to complete tasks from one of the spirits before they can continue into the next hall. Two spirits exist for each step, a light side and dark side.


3. The missions have the same involvement, but different points of view. The first mission might be talking to a reincarnated form of the man encountered in the introduction above the Stardestroyer. The light side spirit sends the player on a mission to talk to him and convince him that he wasn't a fool and that existence isn't a bad thing. The dark side must kill the reincarnation, as 'it is a force conjured from the light side to confuse' the player.


4. Upon completing that mission, the player sees another pair of spirits. These spirits engage the player in a similar involvement, in which the dark side has conjured a gang of maulers to 'feed on the dark side hatred within them'. The light side objective is to ignore this image of the dark side, to let life prevail and run past the mob into the next area.


5. I can't think of all the ideas, of course, but steps might continue like this for some time. A player may leave this test area by either dieing, or talking to a spirit to end the path to enlightenment. A nice twist might be that if the player asks the dark side spirit, that the player is teleported back... but at the bottom of a high level dungeon. The light side spirit could teleport the player to a natural feature such as a lake or waterfall.


6. If the player completes the tasks, the player achieves force attunity, with access to Jedi Padawon profession that utalizes generic force experience. New waypoints appear in the player's datapad. Depending on if the player choose dark side or light in the test, the player is sent to seek out three locations to gain more understanding. The first would be the Dantooine Ruins, in which the player may decide to take random missions from either the light side Jedi or the dark side Jedi to gainforce XP and Light or Dark faction. After gaining a certain number of skills, the player is sent to the second site, which couldbe Endor... with the Ewok Medicine Man as the light side Jedi, and Charal as the dark side Jedi. The random missions there are more challenging. When near master, the player is sent to Dathomir to either speak with a Nightsister (Dark Jedi) or Singing Mountain (Light Jedi) member with even harder random missions. The random missions would be like the random missions from mission terminals, with idealistic goals to each. The light side would get missions of defending the innocent, battling Dark Jedi, and searching for a random minor POI location on some planet. The dark side would gets missions of murder, battling Light Jedi, and killing tough NPC spawns solo. The player can choose to switch the path they want similarly to Imp and Reb faction, in which thefaction points can also be used to switch sides.


7. Upon mastering Jedi Padawon, the player is allowed to level up to either the light side or dark side profession using the cooresponding faction. From here, the path is for the Jedi to take. Light side experience is gained by defeating a foe in defense, and gaining townsperson faction. Dark side experience is gained by attacking someone, and gaining thug experience. The Dark side would be a much easier path, but is also meant to make the Light side look tough. Also, with the advanced profession declared, entering the area of one of the opposing force questgiving NPCs above will result in a spawn of 'Jedi Spirits' to appear, that are super powerful but a way to gain much experience... and could be only vulnerable to Jedi attacks.


-Dolan Ledgar, Chilastra
IgescaStorm
Thu Feb 19, 2004 11:38 pm
#69

Half of the people here did not get the message and they talk about Jedi, but this thread is about becoming a jedi. The other half wanna do "go there-bring that"-missions and boom, become a jedi.



I made some thoughts about it and think, the path should be still secret! No themeparks, no static quests please!In my opinion the original theories were the best, where you got a secret "todo-list" and if you made it, you were a jedi.


I understand, it should involve more RPG, so here are my thoughts about it:



To force the RPG in the game, random NPCs in the whole world should give FS related quests. Thats mean, if you ar an RPG type and you talk to as many NPCs, as you can, you have a little chance, to get a FS related quest.
If you get such a quest, the text should show, that this IS a FS-quest.


It could begin with easy quests like delivery and crafting quests and get higher difficulty, when you do more and more such quests.


For some quests, there could be secret dungeons, only show up, if you have reached a level. They could be random and the entrance would appear, like lairs in the game only for you!. So people could not camp them and nobody could enter them, just you. (IMHO it is frustrating to see a jedi temple in the game, but not be able to enter)


When you have reached a predetermined level, you get a waypoint to a master (when SE is out, maybe a secret planet like dagoba?)


The last quest could be a final fight, like Luke against himself on dagoba.


It would be nice to have little videos, (made with the graphic engine) when you make some quests.
I know, it is a MMORPG and no need for videos, but since the Jedi-Path gets a game in the game, there could be some :-)


Or at least something like screpted actions.


For example you get a quest, to get Han Solo free from Jabba (yes, I know Han Solo is in the game and alive! It is ONLY an example!). You come to the palast and see the carbonite-thing on the wall, you are pushing the buttons to escape him, when Jabba appears and talks to you. (little video) and you are in the cellar with the rancor.


Everybody knows this scene, but it would be nice to have something like that in the game!


So, these were my first thoughts on the new system....you can like them or not...






Account canceled
due to NGE.
FaceInTheCrowd
Thu Feb 19, 2004 11:42 pm
#70

The path to FSCS needs to be soloable by all players (not just combat-oriented players), not involve giving up professions you enjoy, and should take a long time to realize (can't be powered through in a week).


The quests for opening the FSCS slot should involve, at the very least, learning the Jedi code or the Sith code. Which code is learned should be left entirely up to the character. There should be individual quests that represent a portion of the code following the initial quest that starts the process. During these quests the character would have the opportunity to learn the dark path or the light path and the quests would develop accordingly. Throwing in some twists to make the prospective Jedi player think would be nice. Most of the existing quests in this game don't require you to think to complete them, and the results of your actions only mean that you willlose some faction.


To start these quests the character must have met a set of criteria that would trigger an encounter with an NPC. The criteria should be an extremely longlist of items to check off, some of major significance to a player, some of seemingly no consequence. This way it would be difficult to compile a master list of items one needs to accomplish, because most people will not write down every single thing they've done in the game. Some examples include: visited every planet (or every POI), has been in game at least 1000 hours (no fast track to unlocking there and rewards longterm players), has mastered at least one profession and kept that mastery for at least 1 month, has used at least 240 of their skill points, has owned a home, has owned a pet, has owned a droid, has owned a vehicle, has completed at least one themepark, has spoken to a number of NPC's picked at random at the time the character was created and completed their tasks, etc. I'm sure the devs can come up with some obscure things that would be hard to figure out, but players would eventually stumble across. Some of these things should also be specific to professions the character has skill pointsinvested in.


The process still needs to keep Jedi rare. Thiscan not be stressed enough. The path to get there should be mysterious, intriguing, and fun. There should never be an element of 'grinding' involved.


If a character under the current FSCS unlocking system has made it to their silent holocron they should skip straight to the 'learning the code' quests.


Quests for Jedi climbing from Initiate to Master should include options for the character to take a light path or a dark path. Some of the quests should involve finding artifacts that explain various force powers and how they are best used. Offer up some opportunities to interact with blue glowies of famous Jedi. Throw in some problem solving quests or faction reconnaissance quests that would require Jedi to use more tact and diplomacy than just using force powers and a light saber. Give Jedi a reason to use mind trick.


Do not make the Jedi quests follow the same pattern of escort, deliver, kill, or pick up that all the other quests in the game follow. The existing quests are incredibly boring and are pretty much loathed by theplayerbase.




Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
Ster
Thu Feb 19, 2004 11:54 pm
#71

I will only say a couple of items here:


1. Profession switching should not be mandatory. For example, "You need to construct a flamethrower." This is basically the holo grind, due to the master weaponsmith requirement, just in a different form. Bad idea.


2. Re-use what is there. Instead of getting your next leg of the quest from an NPC, why not just use the holo system that is already there to get it. It will require less coding and is a lot more convincing that a jedi trusting someone with a path to being force sensitive. This includes having a person choose their initial patch with the type of holocron used.


3. Progressive quests that are meaningful.Examples:




Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
mesome
Fri Feb 20, 2004 12:05 am
#72

I say lock the FSS right now, no more new jedi, then start looking for the jedi that exploit and kick them out. Remember if we work together we can rid the galaxy of this problem!





Bloodfin
Prolux Wolff (Master Doc / TKM) That's my template and I'm sticking to it.

HoKieVT - "I am having a Jaedewitch is stupid day."
B00tleg
Fri Feb 20, 2004 12:07 am
#73

One thing I'd like to see is a feature to show off jedi lightsabers withouthaving to engage in combat or be TEF because of it.
Noghri_hunter29
Fri Feb 20, 2004 12:08 am
#74

Coming from a Role Playing background, I think the important thing to have are NPCs that can lead you to a jedi that might be willing to teach you the ways of the force. Of course as all RPGs go, you have quests that will be needed to be fullfilled before the NPC even thinks you have what it takes to be a jedi. Perhaps some dilema type quests, rescue or even some diplomatic quests. All of these things could be the beginning of your path to a FSCS. I only had one real problem with the previous method of unlocking your force slot. Having to tear apart your character to just get the possibility of opening your slot. I never thought that was a good idea of going about getting a Jedi. I do hope whatever way the SWG team goes, it won't involve destroying all the hard earned work you put into making a character that you enjoy playing at all times.



Mar'Qued Currency
Master Weaponsmith
Enshadowed
Sanctuary, Dantooine (4404,-3716)
Ster
Fri Feb 20, 2004 12:10 am
#75


I will only say a couple of items here:


1. Profession switching should not be mandatory. For example, "You need to construct a flamethrower." This is basically the holo grind, due to the master weaponsmith requirement, just in a different form. Bad idea.


2. Re-use what is there. Instead of getting your next leg of the quest from an NPC, why not just use the holo system that is already there to get it. It will require less coding and is a lot more convincing that a jedi trusting someone with a path to being force sensitive. This includes having a person choose their initial patch with the type of holocron used. Either that or at the end of completing the quest have that person give out a holo that tells you what to do next. This way you have a kind of save-point in your quest so you can just start it up again whenever you have the time.


3. Progressive quests.Examples:


A) Start by exploring force sensitive areas and landmarks. Talk to certain people in the area about the stories and legends that are associated with being FS. Maybe run some missions for these people.


B) Prove yourself worthy of starting on the path. Save a small village, save a Jedi from death, rescue the damsel in distress.However, the path should not only be limited to the fighting classes. I am still unsure how to not limit it without making it easy for the non-fighters.


C) You are compelled to find certain artifacts that are strong with the force to continue your training. These artifacts will help continue the path by letting your now feeble force powers be strengthed to better understand them.


D) With the artifacts in your possesion your senses are hightend and you become more aware of your surroundings, and more importantly the darker side of the force. One of these powerful enemies of the jedi have sensed your presence due to the growth of your power. He is sure to attack soon, so get him first.


E) The same jedi yousaved earlier saw your fight, and many of your other great deeds. He decides to enlighten your abilities more.


F) etc, etc, etc...


These are just a fewexamples, but it really depends on what kind of system you are trying to implement. Thanks for the chance to give my input!



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Komrade555
Fri Feb 20, 2004 12:26 am
#76

Having jedi being aquired by quests is a great idea!!! TO obtain jedi you literally must do tasks from random NPC's across the galaxy, ie lesser dark jedi and dark jedi master (sith lord Emporer giving missions). ALso have light side jedi NPC's across the galaxy (more hidden because of vader). ANd as you doa mission a new skill is granted depending upon who you visit, ie if you visit one dark jedi on dathomir you do his mission to kill a rancor you get the ability: force lightning "i sense much anger in you...." or if you do a crafting mission from a different guy you have to make a light saber using these components (rare ones) you gain a box in crafting for quality so that it isn't just a crappy grind



  • Please no grinding for jedi crafting boxes, to make it better than other professions, just make it real hard to get one box

  • No cost to skill points for these as you gradually get these powers they are gifts which can be taken away with attraction to a side of the force depending upon your action

  • NPC's who give you specific missions that send you to do something combat like and you get a combat box that this teacher is specialized in

Thanks!! if you read this that is.....



-Esesha Avonea (Tempest)


Novice Bioengineer



--------------------------------------



"Sick of grinding!!! change it!"


-me cause i hate the grinding system




KATSUMOTO HIDENAGA
Master Swordsman
Tempest
Empire Recruitment
Empire is good!
Swordsman Saying: I like my women like my enemies, hammered.
Stark-Fuji
Fri Feb 20, 2004 12:29 am
#77

"a voice of the force" should let u know what next to do when leveling up instead of a NCP.



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Jowekie
Fri Feb 20, 2004 12:38 am
#78

My first thought on uniqueness and soloability would be to customize the quest system to your current profession set. If you talk to your trainer, the first time, and you're a TKA or BH or some fighting class your quests are designed around killing and recon. If you are a Doc/CM your quests involve keeping people alive, and crafting classes would be set around finding rare resources, crafting special items, you get the idea. This allows everyone to continue in their chosen professions. Maybe instead of going off your current skills you could choose which type of quests you would prefer to do.


I think it's important for it to be soloable, an individual path. Definitely not a big group/guild hunt type of path.


Camped spawns will kill the jedi path. Creates so much turmoil and griefing it's not worth it. Just look at some of the other popular MMORPG's for examples. Random spawns is also a terrible idea. This caters to the large PAs that have the forces to scatter across the galaxy hunting for NPC's and leaves the casual players/non power gamers out in the cold.


Static quest givers are the way to go. Make the path known, just make it hard to complete. I really hate to compare to another game. I just think of EQ, everyone knew exactly what to do to complete the quests, but that didn't really make em any easier. I certainly hope you don't copy those type of quests. They were nothing buy spawn camping and fighting for rare drops. But the path doesn't have to be secret to make it difficult and rare to obtain.


There are tons of options. Jedi quest xp: each quest you do gains you so much xp, fill the bar and you move to the next step and when the boxes are full you open the slot. Quests that spawn on a timed basis: complete these certain tasks, each one starts weekly/bi-weekly, complete it, return and wait for the next quest to open. Quests could require you to gain skills of certain classes: similar to the current holo grinding only you know what class it is, what item(s) you need to make, maybe some rare resources required, kill certain mobs and return with the loot (evidence of the kill).


Those took me 5 minutes to think of, i'm sure with a little imagination and the help of this thread you can think of something fun and not camping, rare drops, and straight grinding. I'm sure I'll think of more later and post that.





______________________________________________________________________________________
Ketic Darkstar ~ Flurry ~ Teras Kasi Master ~


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