Development Cycle Archive
Thread: IC4: Path of the Jedi
7) Quest Six
Total time of falures is 135 days of punishment of failing a task... This seems a bit harsh, but this would create an organic system of how many jedis unlock in a period of time...
Half of the people here did not get the message and they talk about Jedi, but this thread is about becoming a jedi. The other half wanna do "go there-bring that"-missions and boom, become a jedi.
I made some thoughts about it and think, the path should be still secret! No themeparks, no static quests please!In my opinion the original theories were the best, where you got a secret "todo-list" and if you made it, you were a jedi.
I understand, it should involve more RPG, so here are my thoughts about it:
To force the RPG in the game, random NPCs in the whole world should give FS related quests. Thats mean, if you ar an RPG type and you talk to as many NPCs, as you can, you have a little chance, to get a FS related quest.
If you get such a quest, the text should show, that this IS a FS-quest.
It could begin with easy quests like delivery and crafting quests and get higher difficulty, when you do more and more such quests.
For some quests, there could be secret dungeons, only show up, if you have reached a level. They could be random and the entrance would appear, like lairs in the game only for you!. So people could not camp them and nobody could enter them, just you. (IMHO it is frustrating to see a jedi temple in the game, but not be able to enter)
When you have reached a predetermined level, you get a waypoint to a master (when SE is out, maybe a secret planet like dagoba?)
The last quest could be a final fight, like Luke against himself on dagoba.
It would be nice to have little videos, (made with the graphic engine) when you make some quests.
I know, it is a MMORPG and no need for videos, but since the Jedi-Path gets a game in the game, there could be some :-)
Or at least something like screpted actions.
For example you get a quest, to get Han Solo free from Jabba (yes, I know Han Solo is in the game and alive! It is ONLY an example!). You come to the palast and see the carbonite-thing on the wall, you are pushing the buttons to escape him, when Jabba appears and talks to you. (little video) and you are in the cellar with the rancor.
Everybody knows this scene, but it would be nice to have something like that in the game!
So, these were my first thoughts on the new system....you can like them or not...
The path to FSCS needs to be soloable by all players (not just combat-oriented players), not involve giving up professions you enjoy, and should take a long time to realize (can't be powered through in a week).
The quests for opening the FSCS slot should involve, at the very least, learning the Jedi code or the Sith code. Which code is learned should be left entirely up to the character. There should be individual quests that represent a portion of the code following the initial quest that starts the process. During these quests the character would have the opportunity to learn the dark path or the light path and the quests would develop accordingly. Throwing in some twists to make the prospective Jedi player think would be nice. Most of the existing quests in this game don't require you to think to complete them, and the results of your actions only mean that you willlose some faction.
To start these quests the character must have met a set of criteria that would trigger an encounter with an NPC. The criteria should be an extremely longlist of items to check off, some of major significance to a player, some of seemingly no consequence. This way it would be difficult to compile a master list of items one needs to accomplish, because most people will not write down every single thing they've done in the game. Some examples include: visited every planet (or every POI), has been in game at least 1000 hours (no fast track to unlocking there and rewards longterm players), has mastered at least one profession and kept that mastery for at least 1 month, has used at least 240 of their skill points, has owned a home, has owned a pet, has owned a droid, has owned a vehicle, has completed at least one themepark, has spoken to a number of NPC's picked at random at the time the character was created and completed their tasks, etc. I'm sure the devs can come up with some obscure things that would be hard to figure out, but players would eventually stumble across. Some of these things should also be specific to professions the character has skill pointsinvested in.
I will only say a couple of items here:
1. Profession switching should not be mandatory. For example, "You need to construct a flamethrower." This is basically the holo grind, due to the master weaponsmith requirement, just in a different form. Bad idea.
I say lock the FSS right now, no more new jedi, then start looking for the jedi that exploit and kick them out. Remember if we work together we can rid the galaxy of this problem! ![]()
I will only say a couple of items here:
1. Profession switching should not be mandatory. For example, "You need to construct a flamethrower." This is basically the holo grind, due to the master weaponsmith requirement, just in a different form. Bad idea.
- Please no grinding for jedi crafting boxes, to make it better than other professions, just make it real hard to get one box
- No cost to skill points for these as you gradually get these powers they are gifts which can be taken away with attraction to a side of the force depending upon your action
- NPC's who give you specific missions that send you to do something combat like and you get a combat box that this teacher is specialized in
Thanks!! if you read this that is.....
-Esesha Avonea (Tempest)
Novice Bioengineer
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"Sick of grinding!!! change it!"
-me cause i hate the grinding system
My first thought on uniqueness and soloability would be to customize the quest system to your current profession set. If you talk to your trainer, the first time, and you're a TKA or BH or some fighting class your quests are designed around killing and recon. If you are a Doc/CM your quests involve keeping people alive, and crafting classes would be set around finding rare resources, crafting special items, you get the idea. This allows everyone to continue in their chosen professions. Maybe instead of going off your current skills you could choose which type of quests you would prefer to do.
I think it's important for it to be soloable, an individual path. Definitely not a big group/guild hunt type of path.
Camped spawns will kill the jedi path. Creates so much turmoil and griefing it's not worth it. Just look at some of the other popular MMORPG's for examples. Random spawns is also a terrible idea. This caters to the large PAs that have the forces to scatter across the galaxy hunting for NPC's and leaves the casual players/non power gamers out in the cold.
Static quest givers are the way to go. Make the path known, just make it hard to complete. I really hate to compare to another game. I just think of EQ, everyone knew exactly what to do to complete the quests, but that didn't really make em any easier. I certainly hope you don't copy those type of quests. They were nothing buy spawn camping and fighting for rare drops. But the path doesn't have to be secret to make it difficult and rare to obtain.
There are tons of options. Jedi quest xp: each quest you do gains you so much xp, fill the bar and you move to the next step and when the boxes are full you open the slot. Quests that spawn on a timed basis: complete these certain tasks, each one starts weekly/bi-weekly, complete it, return and wait for the next quest to open. Quests could require you to gain skills of certain classes: similar to the current holo grinding only you know what class it is, what item(s) you need to make, maybe some rare resources required, kill certain mobs and return with the loot (evidence of the kill).
Those took me 5 minutes to think of, i'm sure with a little imagination and the help of this thread you can think of something fun and not camping, rare drops, and straight grinding. I'm sure I'll think of more later and post that.