A decent idea for pikeman.
As someone mentioned earlier in the posts (i cant remember who cause thats a lot of reading) - the Pikeman skill tree should be something like Commando or Bounty Hunter. The weapons of a pikeman are truely and completely different and therefor should each have their own branch of the tree for improving their effectiveness. This should also be a change for a Swordsman (whom uses a big hammer?).
Primary role of a pikeman:
Pikeman as everyone have stated "are the front line". This is not always true, as someone also mentioned Neo in Matrix Reloaded. The fight seen there was some of the best I've seen (CGI) ever. The realism in how Neo used a "staff" was great. I've watch many combat things, especially on the Discovery Channel. The bo/staff is a fast weapon -its great at defense, but used offensively (more explaination below). With the difference in the weapons we currently have, different strategies are a must. Pikeman should definately be "crowd control". The range should be higher than the other melee professions. The fact, as many people have stated, that a lance/staff/etc have two ends used for combat makes a "pikeman" a powerful adversary, especially when doing area attacks.
Offensive abilities:
Depending on which weapon is equipped, the so-called pikeman should be versatile in combat. As mentioned above, the staff is a very fast weapon. If anyone has watched or learn anything about martial arts, its not always about power (its about grace

). The speed of weapons in martial arts determines a lot of the damage it deals, as well as its defensive techniques. As an offensive combatant, we defense is a must. What i mean is that, in order to be good offensively, you have to be good defensively. The area knock-downs are both defensive and offense, mainly used to "turn the table around" in battle.
Lances are a bit different however. They are heavier weapons, therefor slower, but along with heavieness comes velocity. It may start slow, but during the move the weapons speed increases and then inflicts large amounts of damage. Bleeds, Wounds, etc.should be a great improvement to the pikeman class.
Defensive abilities:
Area knock-downs and other area attacks are critical, an area bleed would be super. Id like to think that depending on which weapon is being wielded, the player would have different defensive strategies and bonuses. Such as, a staff (the fast weapon) could grant the player to dodge and counter-attack better than a lance would. In part with that, a lance should be able to block the damage (absorb some much like armor would). There are many problems right now with this line of strategy, such as noted the Knockdown that makes you stand up. This definately needs to be fixed. As with most other responses, id also like to suggest a "pin" type special attack. This is mainly a defensive move, to get your opponent down where he cannot attack. I would consider the pinning move much like a KD + WarCry + immobilisation . There should also be a somewhat low resistance to ranged attackeds from guns. All melee classes should have a low ranged defense due to the fact that you cant really block a bullet or a laser.
Special Abilities:
Area attacks could be improved. A "pin" move as stated above. The possibility of some sort of charge or something to hit the opponent that is trying to run away. However, that is what Lunge is for

. Some type of delaying or disarming special would be nice as well.
Group combat:
A pikeman in a group is like having meat with your vegetables for dinner. There should definately be benefits for working in a group with other pikeman, such as a special melee bonus and higher blocking/dodging chances. A pikeman is definately a "tank" and should have an advantage as one. Many professions rely on pets or (currently) TKMs. Id also have to agree with someone that said a barefisted TKA should not be as powerful or better at holding off mobs than someone witha nice 6-foot long metal/wood staff.
Role in GCW:
Currently, no profession has a role in the Galactic Civil War, mainly because there really isnt one. But, once the updates come out to fix the game to what it should have been before it was released, maybe that will change. The role of a pikeman in the GCW should be a few different things. A bunch of people talk about the Emporer's guards and such. Its a good idea, but it contradicts just about everything that people have said a pikeman should be. Defensively, a pikeman would make a good guard. Offensively, the pikeman would be great at running into a group of players or a mob and just tear them up. More defensively, as a role in an army, the pikeman wouldnt necessarily run into battle, it would be more like waiting at the side of the ranged attackers for anyone who tries to come in close, and they they would tear those attackers up.
Overall, a pikeman should be powerful and well-rounded in blocking and dodging. This is a difficult task for the Devs, since you would probably have to completely change the game to fix it. The best option for a fix pikeman is to make the skill tree much like a commando's tree. The different weapons should have different abilities and specials. However, with the differences there should also be basic moves that all pikeman weapons should do, such as the area knockdown and possible area bleeds. Also, overall changes should include a higher speed on the weapons, but reasonable as the weapons apply - lower HAM costs with reasonable costs to Action, but lower on Health and Mind. Better accuracy! In a mob or in the middle of a group of attackers, the accuracy should go up, due to the fact that you are surrounded and it would be hard to not hit someone.
And lastly, again i say fix the knock-down system. It does hurt when someone is knocked-down and then with another posture change move or another knock-down the opponent stands right back up and continues to fight. Dizzy knock-down is currently the only way to make an oppenent stay down for more than one single hit - a pikeman should be able to knock an opponent down for about two seconds before they can get back up, and then be able to repeat the move again after about five seconds (Afterall, that is a pikemans best defensive).
Id also like to state that im not yet a master pikeman, but im working on it. I was originally doing Pikeman for a holocron and as im advancing in it, there are a few things that make it look like a decent profession. New weapons ideas for quests and such are great, that would be awesome. Currently the best weapons for a pikeman can be found on NightSisters as loot, however they are hard to find and people that have them wont sell them for cheap. Its really lame that the weaponsmiths cant make a weapon half as good as the NPCs can drop them as loot, this should really be fixed. Ever seen a NightSister Lance that is 1.2spd with about 600+ max dmg? or a 1.7spd with 1000+max dmg?
~~~~FyreKrotch / Tosik Adoa
~~~~Tull, Rori - Sunrunner
P.S. Sorry if i got a little off topic or went further saying something than needed. And keep up the good work and responses on Pikeman.
.·º FyreKrotch / Tosik Adoa º·.
" I'd rather die and be spared of the lies, than to live and never know the truth. "