Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
Coralas Aldaron
Naritus Server
Just because the Devs aren't posting doesn't mean that they're not communicating with the coordinators. That's why the system is set up the way it is. I'd rather the Devs be working on content and proramming than to answering every post that comes out.
Blenath wrote:
Yes this is a hijack of an official In Concept but I feel so strongly about this that I am willing to risk being banned from the forums permanantly if that is what has to happen.
Seems like the devs aren't reading or responding to anything in any other forums other than the In Concept and Jedi forums (at least according to the dev tracker) and there is a post that you really need to read and respond to as devs. It is by far the most articulate and precise criticism/solution thread I have ever seen on these forums.
It is under the Galactic Civil War board, and it is called A desperate plea to the devs from an elder.
Please listen to this guy, he feels the way most of us do.
Well the Poll pretty much proved that the player-base is split on the question of a mysterious path to Jedi. Personally, I find the poll somewhat biased as I noticed many posts in various threads on this topic that said “I want the mysterious path to Force Sensitivity” followed by “Unlocked 6/4/04” in their sig. Just my opinion, but there seems to be a conscious effort by existing Jedi to keep the number of new Jedi down.
Furthermore, I hate to bring up continuity in this subject as most of it has been thrown out the window with Jedi running around in their bright white uniforms, lightsabers a blazin’. I trust that in time the Bounty system will be tweaked to help discourage this. However, on the topic of force sensitivity, those that are sensitive to the force were so at birth. Anakin and Luke being the best examples from the films, they had skills that were innate. Anakin was the only human to race pods and survive; Luke was able to shoot womp rats while moving with the greatest of ease. While I am not suggesting that I login to find several new skill boxes added, I believe that the starting points should be available to all.
Length matters not. It’s not the size of the quest, but the quality of the content. My suggestion is to have the ability to hone my force sensitivity in certain areas be activated by a quest. I personally did not play test center to get a Jedi and was not able to see the force sensitive skill boxes that were the requirements for becoming a Jedi Padawan. I have found skill trees of Combat Prowess, Crafting Mastery, Enhanced Reflexes and Force Progression on one website I frequent listed as novice professions. I can only assume these are the force sensitive skill trees one must master to become a Jedi Padawan, or at least use to augment their current character. If anyone can shed more light on these trees, I will edit my post appropriately.
Looking at these I can easily come up with ideas for mini-quests that would grant a player “novice” in these trees and allow them to progress through all the skills.
Combat Prowess: Requirement – Current Mastery of one Elite Combat profession. I would like to keep this away from the style of the Jedi (camp) trials where you need to hunt (READ: camp) a big creature and take it down. Instead I propose that you must talk with an NPC that is in need of a specific artifact that was stolen from him by some group (Binayre Pirates, Jantas, Tuskens, etc.) and needs a skilled Combatant to retrieve it from their Cave/Stronghold/Base. This could generate some traffic to some of the lesser used POIs. Also, there could be a string of these perhaps, requiring several components from several different places. Once you have retrieved and returned all the components and loot to the NPC, he can proclaim that you must be strong with the force and offer to train you in “Enhanced Combat”. Then you get xp as usual, however only this NPC can train you for these FS skills.
Crafting Mastery: Requirement – Current Mastery of one Elite Crafting profession. Here I envision an NPC that is looking to resupply their store with high quality goods but can’t afford to pay upfront. They instead offer superior training if you can fill their order. Have the items be based on your profession and have requirements pertaining to the quality of the item. The items would have to be made by the player. Again, once meeting the NPCs requirements will open them up to train you in Crafting Mastery.
Enhanced Reflexes: Requirement - ??? Any Suggestions? (Maybe Scout or Ranger for Terrain Negotiation). Now I know I remember reading that one of the trees in this profession had to do with vehicles. So, why not create a quest out of the new Swoop Tracks going in. To impress one of the top Swoop Race instructors in the game, you have to prove your worth. You need to post specific times on all the various swoop tracks in the galaxy. Once you manage to impress him, he offers to train your reflexes to make you a better driver among other things.
Force Progression: Requirement – Mastery of 1 or possibly all 3 of the other FS Skill Trees. Here, once you have realized that you are very strong with the force, you venture out to meet an NPC that one of your trainers told you about when you mastered their skill set. Here, you meet with an old NPC, hiding away in a cave. Rather than venture out to complete a mission, this NPC tests the strength of your mind, asking you riddles and posing scenarios to see if you are worthy of further training. There should be many questions that the NPC can choose, and failing the test causes some form of time penalty. “Come back and speak to me in 3 days, perhaps by then you will have time to see the wrong in your ways.” Again, this NPC will become your trainer upon completing the quest.
Once you have mastered all of these force sensitive skill trees, you are ready for the Jedi Trials if you truly wish to become a real Jedi Knight.
Well, that’s how I’d like to see it. Sure, it may be easy to the power gamer, but what isn’t in this game? Trying to make it hard to them puts it out of reach for casual gamers. What I am suggesting here is to at least make the process more than a simple grind fest. Write NPC dialogue worth reading rather than skimming for a target or destination and make it fun. Whether it takes hours, days or even weeks, at least it would be more enjoyable than just clicking on a resource every 5 seconds or spamming the same attack on the same creatures over and over. The hard part of becoming a Jedi shouldn't be the force sensitivity part, you're born with that. It should be working up the skill trees to become a powerful Jedi Knight while fighting off the bounty hunters after you. That should be the hard part!!
Thanks for reading this far,
Toront