Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

ArkonPhoenix
Sat Feb 07, 2004 10:16 am
#716

Who knows (cares)what they mean anymore...


Im just gonna PVP naked. :-)






I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Lodacai
Sat Feb 07, 2004 11:14 am
#717

Thunderheart, I'm still getting a ton of negative feedback on the Faction Day Pass idea from my guildmembers, and I've really tried to present it in a positive light.


Upon further reflection, the idea of having to spend faction points to gain a pass and avoid decay is not going to fly very well.


PvPers are already at extreme risk, and placing a further burden of any kind on their impetus to PvP is abusive.


So, lose the idea of the Faction Day Pass completely. No casual player wants to spend the faction points of one mission just to save themselves decay on the rest of their missions or to be able to PvP without decay.


Just remove decay from factioned death completely and let's move on. You will make your customer base very happy. Anything short of that will make the customer base irritated and feeling like you guys just don't listen at all.


PvP decay and Faction Day Passes are NOT casual player friendly. Casual players only play for a couple hours an evening, and requiring them to spend the additional time to do a faction mission so they can enjoy the other hour and a half isABUSIVE and an UNNECESSARY MECHANIC.


Lodacai



EwokPower
Sat Feb 07, 2004 11:34 am
#718

Well said Lodacai.



============================================================
Novice Smuggler (looking for a PA)
-Starsider

Ex- master dancer
Doctor
-Bloodfin
Dragon942
Sat Feb 07, 2004 12:17 pm
#719

This really doesn't help as most PvP done these days is guild wars, which may or may not be one faction versus the other. The idea is to remove decay from all PvP, at least as long as you are insured some how.



Starscreamer Sapphire
Starsider
kayxfour
Sat Feb 07, 2004 3:04 pm
#720

Just to clarify yet again, this is a stupid idea. Remove decay or get it right, this isn't the way to do it.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
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*Currently 4/1/1/1 jedi initate, sick of the grind already

CerebrusTantarrris
Sat Feb 07, 2004 3:54 pm
#721

just my 2 creds


Ok im my opinion decay is not a problem. Think about it if you are insured 1% decay, my god how can you complain about that. I think that allowing someone the option to pay(fp or otherwise) is an wonderfull thing however uneccessary it may be. Remember swg is more than just a game. It is an economy that requires things to always be needed otherwise entire professions would be not needed after a point, thus some type of decay is necessary.


Yes the die hard pvper is already paying alot to pvp so ii agree with overts being allow to havethis option for free. And as far as complaining about nonoverts paying for it, actually sit down for a sec and THINK if you are only free from decay when killed by a factional player or factional npc and you are not overt then you must be DOING factional missions and thus making faction points as you do it.


Personally i think that this free decayless offer should ONLY be offered to overts as it would be a great way to promote pvp. That way pvp becomes the cheap way to play(i understand all that is paid on equipment but if your ezuipment only takes damage regularly and not from decay then it is one step better than sitting out killing nightsisters all day since they will mess up your armor fast as heck and kill you making you 1% all day long). You would then see overts all over the place it would be better for you to participate either in pvp or in entirely factional missions since your armor woudl last much longer.


again just my 2 cents





ingame names, ThreeHeadeddog and Cerebrus

I am a master pikeman. That is who I am and who I want to be. I am not a rifleman who uses a pikeman tag to decieve his opponents, I am not a holo grinder who wears his pikeman tag as a testimemt to the pain he has gone through grinding. I am not a pikeman who has mastered another combat proffession to support my offense, I will not degrade my pikeness in this way. I am a master pikeman. That is who I am and who I want to be.
Strel
Sat Feb 07, 2004 4:48 pm
#722

I'd pay 500 faction points for that deal. I could PvP on the weekend. Would be a welcome feature.



Strel Samodelkin, Colonel in the Imperial Army

Belaya Gvardia, Sunrunner's Elite Imperial PvP

Kylex
Sat Feb 07, 2004 5:22 pm
#723

how about you just do away with this faction pass BS and just make the **edit** decay not affect insured items, like it should have from day one.
Kylex
Sat Feb 07, 2004 5:33 pm
#724

hey i had an even better idea, when we reply to threads like this or the community creates threads that address issues that we feel need fixed/removed/redone how about you actually listen to what we are saying and not just disregard what we are saying and do what you want anyway. That saidI and about 50% of my guild will be or have already cancelled our accounts because of the lack of dev interest in what the its player base is saying about the game. If you would just listen to what i hear on a daily basis, people complaining how the devs are angering 90% of their player base with their decisions. I even defended some decisions in the past, but now i see the devs are hellbent on destroying their game rather than making it a fun and engaging game to play.


/rant


ps im here till the end of the month and if the devs keep this up i will be cancelling. Sorry TH i know its not your fault, you just work with morons like the rest of us.
Lodacai
Sat Feb 07, 2004 5:59 pm
#725

I just wanted to add thatI hope this Faction Day Pass and/or Death Decay isn't some missguided notion that PvPers must lose something when they die, because they PvP.


In one long afternoon of defending bases against an assault, my main character lost over 600 faction points (you know, we lose those when we die in PvP) and around 10 percent of my armor (around 6 percent due to the 1% decay for each of 12 deaths and around 4% for the NORMAL armor decay from fighting).


I didn't gain any faction even though I contributed to many enemy deaths due to not getting in the death blow, which is another subsystem lacking in thought and design. Hint:Faction points for a kill should be split amoung all thosewho have damaged the enemy.


So under the new system I would save 6% of my armor (but still lose4%) in that identical afternoon of defending my alliance bases, and lose 700 faction instead of 600 faction. That extra 100 faction loss is like a slap in the face, and costs over 10,000 credits to purchase by the way. And 4% of a 200,000 credit set of composite armor is another 8,000 credit loss, eventually. Even a 25 faction point cost for a Day Pass is an unnecessary and insulting game mechanic, as though to somehow prove that the developers are right and we're all wrong. We will MAKE you stop by a recruiter and buy this pass before you do anything factional.


Anyway, I don't mean to sound ranty, but I get frustrated when I see development ideas that seem to come from people who don't actually play the game or understand the day to daygains and losses we incur.


If the developers want to encourage the GCW (and they should, because if they don'tthey're missing the point) then please stop punishing us for attempting to engage in PvP. We already get punished enough due to suffering many more deaths than a pure PvE player, and losing tons of faction if we are not a "death blow" profession (mellee'r or rifleman).


By the way, under some pretty extreme criticisms, I still think you're doing a fine job and hope you'llstick around. Not sure what we'd do without you, TH.


Lodacai

CerebrusTantarrris
Sat Feb 07, 2004 6:37 pm
#726

ok just a few more comments


People need to start thinking about everyone. Its not that a pvper should get penalized for dieing (in fact that is the entire point of this faction pass idea) its that a armorsmith should not get penilized for making a good set of armor in the form of loosing sales due to no loss of the item. Remember EVERYONE needs to have funPERIOD that means the crafting classes too.


That is why i think the pass should be given to all overts(and not available to non-overts) as a perk.





ingame names, ThreeHeadeddog and Cerebrus

I am a master pikeman. That is who I am and who I want to be. I am not a rifleman who uses a pikeman tag to decieve his opponents, I am not a holo grinder who wears his pikeman tag as a testimemt to the pain he has gone through grinding. I am not a pikeman who has mastered another combat proffession to support my offense, I will not degrade my pikeness in this way. I am a master pikeman. That is who I am and who I want to be.
Kylex
Sat Feb 07, 2004 8:18 pm
#727






CerebrusTantarrris wrote:

ok just a few more comments


People need to start thinking about everyone. Its not that a pvper should get penalized for dieing (in fact that is the entire point of this faction pass idea) its that a armorsmith should not get penilized for making a good set of armor in the form of loosing sales due to no loss of the item. Remember EVERYONE needs to have funPERIOD that means the crafting classes too.


That is why i think the pass should be given to all overts(and not available to non-overts) as a perk.






First off your wrong, armor already decays quite quickly infact. I used to go through a set of armor a month, now with the new decay i got through a set a week with insurance. I have actually been forced to pvp less cause it is near impossible to kill some pvpers cause their defenses are too great. Armor is the only item in the game that is double decayed like this and if they are going to keep decay in at all it should not affect armor cause it sells so fast now that master armorsmiths have backlogs of up to a month ingame. No other crafting profession has this kind of turnaround on return business. Before decay you could actually go and pick up a good set of armor from an armorsmith and not have to wait 3-4 weeks to get some.

-RancorOwner-
Sat Feb 07, 2004 8:30 pm
#728

ok.......


i finished my template so all i really do is pvp now. under the current system ive:


-lost hundreds of thousands of credits due to high insurance costs
-lost four sets of advanced composite armor
-lost lots of faction points(so much that i have negative faction standing)
-gained nothing except the satisfaction of redirecting my misguided rebel friends to the cloning center


my suggestions are:


--as you may of noticed, 1%insure death is really stupid. all hardcore pvp'ers hate it. i would LOVE to have it back like the "golden ages" where there was NO PENALTY FOR DEATH, NO NEED TO INSURE!!!!


--insurance costs are way to high. paying 1500 in ainsurance evrytime you die is very tough on the bank account


--make the penalty for getting db'ed and the bonus for db'ing the same.....this woudl make it alot more ballanced so i dont end up with -138 imp faction


--500 faction for a day pass is way too high. as i already stated, my faction (and many othe rppl ive talked to) is negative. if i was one faction point i couldnt afford it. i dont like that idea anyways.


--DONT change the predesignated-clone facility system. thats one of the few things in this game thats done right. you pay the 1000 credits, you can die all you want without getting wounded up. you dont pay, you gt wounds


--fix commando (not nerf, "FIX"))


please consider my opinions



____________jauhkar____________
such a shame, my defences have become my own restrictions
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