Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
Who knows (cares)what they mean anymore...
Im just gonna PVP naked. :-)
Thunderheart, I'm still getting a ton of negative feedback on the Faction Day Pass idea from my guildmembers, and I've really tried to present it in a positive light.
Upon further reflection, the idea of having to spend faction points to gain a pass and avoid decay is not going to fly very well.
PvPers are already at extreme risk, and placing a further burden of any kind on their impetus to PvP is abusive.
So, lose the idea of the Faction Day Pass completely. No casual player wants to spend the faction points of one mission just to save themselves decay on the rest of their missions or to be able to PvP without decay.
Just remove decay from factioned death completely and let's move on. You will make your customer base very happy. Anything short of that will make the customer base irritated and feeling like you guys just don't listen at all.
PvP decay and Faction Day Passes are NOT casual player friendly. Casual players only play for a couple hours an evening, and requiring them to spend the additional time to do a faction mission so they can enjoy the other hour and a half isABUSIVE and an UNNECESSARY MECHANIC.
Lodacai
just my 2 creds
Ok im my opinion decay is not a problem. Think about it if you are insured 1% decay, my god how can you complain about that. I think that allowing someone the option to pay(fp or otherwise) is an wonderfull thing however uneccessary it may be. Remember swg is more than just a game. It is an economy that requires things to always be needed otherwise entire professions would be not needed after a point, thus some type of decay is necessary.
Yes the die hard pvper is already paying alot to pvp so ii agree with overts being allow to havethis option for free. And as far as complaining about nonoverts paying for it, actually sit down for a sec and THINK if you are only free from decay when killed by a factional player or factional npc and you are not overt then you must be DOING factional missions and thus making faction points as you do it.
Personally i think that this free decayless offer should ONLY be offered to overts as it would be a great way to promote pvp. That way pvp becomes the cheap way to play(i understand all that is paid on equipment but if your ezuipment only takes damage regularly and not from decay then it is one step better than sitting out killing nightsisters all day since they will mess up your armor fast as heck and kill you making you 1% all day long). You would then see overts all over the place it would be better for you to participate either in pvp or in entirely factional missions since your armor woudl last much longer.
again just my 2 cents
ok just a few more comments
People need to start thinking about everyone. Its not that a pvper should get penalized for dieing (in fact that is the entire point of this faction pass idea) its that a armorsmith should not get penilized for making a good set of armor in the form of loosing sales due to no loss of the item. Remember EVERYONE needs to have funPERIOD that means the crafting classes too.
That is why i think the pass should be given to all overts(and not available to non-overts) as a perk.
First off your wrong, armor already decays quite quickly infact. I used to go through a set of armor a month, now with the new decay i got through a set a week with insurance. I have actually been forced to pvp less cause it is near impossible to kill some pvpers cause their defenses are too great. Armor is the only item in the game that is double decayed like this and if they are going to keep decay in at all it should not affect armor cause it sells so fast now that master armorsmiths have backlogs of up to a month ingame. No other crafting profession has this kind of turnaround on return business. Before decay you could actually go and pick up a good set of armor from an armorsmith and not have to wait 3-4 weeks to get some.
CerebrusTantarrris wrote:
ok just a few more comments
People need to start thinking about everyone. Its not that a pvper should get penalized for dieing (in fact that is the entire point of this faction pass idea) its that a armorsmith should not get penilized for making a good set of armor in the form of loosing sales due to no loss of the item. Remember EVERYONE needs to have funPERIOD that means the crafting classes too.
That is why i think the pass should be given to all overts(and not available to non-overts) as a perk.
ok.......
i finished my template so all i really do is pvp now. under the current system ive:
-lost hundreds of thousands of credits due to high insurance costs
-lost four sets of advanced composite armor
-lost lots of faction points(so much that i have negative faction standing)
-gained nothing except the satisfaction of redirecting my misguided rebel friends to the cloning center
my suggestions are:
--as you may of noticed, 1%insure death is really stupid. all hardcore pvp'ers hate it. i would LOVE to have it back like the "golden ages" where there was NO PENALTY FOR DEATH, NO NEED TO INSURE!!!!
--insurance costs are way to high. paying 1500 in ainsurance evrytime you die is very tough on the bank account
--make the penalty for getting db'ed and the bonus for db'ing the same.....this woudl make it alot more ballanced so i dont end up with -138 imp faction
--500 faction for a day pass is way too high. as i already stated, my faction (and many othe rppl ive talked to) is negative. if i was one faction point i couldnt afford it. i dont like that idea anyways.
--DONT change the predesignated-clone facility system. thats one of the few things in this game thats done right. you pay the 1000 credits, you can die all you want without getting wounded up. you dont pay, you gt wounds
--fix commando
(not nerf, "FIX"))