Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Ruriv
Thu Jan 08, 2004 5:32 pm
#690

Bazaar cap increase, I don't care.


150 Vendor limit, NO!


If you need to limit the number of items on a vendor, do this


Artisan and novice merchant is limited to 100 items. Then increase the number of items a merchant can have on a vendor as they increase with skill. Master merchants should not have any kind of cap on the number of items for sell on their vendors. Well ok, how about 1,000 for masters.


As far as those who can't use the next button. Sarlacc Pitt.




PalCorp
Quality Goods of all kinds on Bloodfin since Day 1 !
On Talus, in the City of Ba'aar! Check your map for our vendors!
Maglor Edo

swg.housepaladin.org


MrClark
Thu Jan 08, 2004 5:32 pm
#691

150 item cap on vendors will simply be a game-stopper for me. sony looses 3 accounts. I have quietly put up with all the bugs and all the other issues. I have been a master merchant since the first month or so of the game, and have waited patiently for some sort of boost to my class....finally getting a 30 day sales window so I don't have to spend ALL MY GAME TIME servicing my vendors. NOW you are essentially ruining that small benefit you have given us.



I have a master tailor and master armorsmith currently running 4 shops with my 6 vendors. If you reduce the item limit to 150 i will not be able to opperate all my stores, thus the point of me playing the game will be gone.



Armorsmiths and tailors will suffer for this change. I have always given the devs the benefit of the doubt but this is cleary a DB issue and has nothing to do with monopolies...come on! who can have a monopoly on anything in this game? Please explain that.


All of my vendors stock approx 400-600 clothing items. The idea here is variety, tailors have way to many permutations of options. Isimply cannot run the business I envisioned because of this potential nerf. I spent 3 hours of gametime removing 100's of items from my vendor yesterday to open my 4th store on tatooine..now I realize im going to have to close it down now.



Nevermind that players will be forced now to shop at more and more stores to find the items they need. It's already a pain in the butt to find anything you want unless you get lucky and find the one merchant who stocks more than 10 items on his vendor.




vJZ Outfitter's Superstorev
With over 1000 items always in stock, Always!
Clothing, Master Artisan Supply, Components and Armor
Located at 148 -3542 Two minutes north of Coronet Starport
Oldest Master Tailor in the Galaxy, visit our clothing showroom at -227 -5532
_YakFace_
Thu Jan 08, 2004 5:34 pm
#692

Ok, the cap in the bazaar i think is a good idea, but i think will be better a 10k cap. But thiswith some new conditions.


For example:


Price Fee


1 -1000 credits ---> 20 cr


1001 - 2001 -------> 40 cr


2002 - 3001 -------> 60 cr


3002 - 4001 -------> 100 cr


4002 - 5001 -------> 160 cr


5002 - 6001 ------->260 cr


6002 - 7001 ------->420 cr


7002 - 8001 ------->680 cr


8002 - 9001 ------->1100 cr


9002 - 10000 -----> 1780 cr


In this way we couldlimit this stupid sells of 1 unit of hide for 3000k for example, the people will put in the bazaar only productive things, no more cdef pistols and other kind of junk. And another important think is the auction cap, please delete this point because it's really interesting for us to make this auction in the game not in the trade forums, and is a safer way. Also with this system you don't have to deliver to the buyer the things that he won in the auction because he only has to go to the bazaar. And the way that people is using actually the bazaar to make an advertisement oftheir shops with a 3k auction is a bad idea, i think only merchants could have this possibility but paying a special fee and marking the item as an advertisement not as an item to sell.


Also i think the cap in the vendors is a good idea, but i think is not a good point to mix entirelythis concept with merchants, at least not completely because there are many master weaponsmiths and armorsmiths that don't have enough skills points to be also master merchants. Don't limit this players in this way. I think is a good idea to limit the cap in a vendor in 150, maybe 100, but that this dont require business or novice merchant. I think is better that with Business I you gain a raise in this cap, for example 10 more, Business II then 20 more and so on. Of course with better merchant lvl you'll have the possibility to have 1000 items for example.


Well, i hope this helps




__________________________________

YakFace in Radiant [ exMaster CH / exMaster Pistoleer]
A smuggler now

cwhooks
Thu Jan 08, 2004 5:36 pm
#693

I think the idea of having the nubmer of item max on vendor increase with business/merchant skill boxes is a great idea! It defiantely has my vote!



BTW... Great thread TH, it's the msot involved I've feeel in the direction of this game for months!




Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
QwiqShot
Thu Jan 08, 2004 5:38 pm
#694

Poppa Smurf on Shadowfire, Look at My account, See how many times a week I stock My vender, Then think about whether or not I will continue to Pay so I can stock My vender even times times a week, I have a hard enough time keeping it stocked as it is, If this is going to happen SOE had BETTER Raise the House at the same friggin time!!


I honestly to god TRUELY Believe SOE wants to NOT make money by Constantly removing the enjoyable state of this game, Do the people making the decisions ACTUALLY think somone wants to sit in one spot & stock venders with the money they pay to play this game, Spend some of the Insane amounts of money being pulled in on some bandwidth or faster servers.


When do You think these paying customers will actually have the time to PLAY this game?





Rodeo Drive & Freelight Technology
The Premiere One Stop Shop
Profession Specific Resources, Deeds, Attachments and Much Much More
Brenn, Naboo -3017 3313 Directly Off Shuttle
POPPA SMURF In Game on SHADOWFIRE


Jayce_J
Thu Jan 08, 2004 5:39 pm
#695

I think the normal player cap for the bazaar should be 3000, then let people with Merchant skills have increased caps depending on thier Advertsing level or something like that.



Sgt D'Maro Feldar - Bria - Master Artisan

Betatoxin
Thu Jan 08, 2004 5:39 pm
#696

150 is far far too low.

With dozens of weapons and a need to keep a wide variety in stock it makes it so you can have only one or two of an item.

This just makes more pointless busy work for players.

Place a cap sure, but make it a reasonable cap, ie 1500 items.

Stop nickel and diming storage of items to death. You made a consumer based economy, time to deal with the technical consequences rather than crippling players ability to enjoy the game.
MasterJian
Thu Jan 08, 2004 5:40 pm
#697

"I'm all for raising the sales limit in the bazaar. However, unless you get a guild bank setup, lowering the caps on vendors is a bad idea. My guild already has 6 houses with even more vendors full trying to keep up with our inventory."



See this is the problem.. Vendors aren't supposed to be used as storage.. This is why they are absolutely devastating the actual merchants.. Because anyone can have vendors, and use them as storage and they don't even have to be a merchant..



*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
Fashions by seki-*-Officially Closed -*-
-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






cwhooks
Thu Jan 08, 2004 5:40 pm
#698

Keepign vendors after surrendering merchant boxes... If they implement in the future a dynamic check of vendor limit... Dropping merchant boxes would prevent those extra vendor from having any real storage and would partially solve that problem. Also having a check to prevent any new items being added to the vendor until the correct # of vendor are out would be a good solution to pair with it. However, setting item limit to merchant skills will makeit extremely attractive to keep merchant skills permanently, providing you check item limit max dynamically...




Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
Neutral
Thu Jan 08, 2004 5:43 pm
#699

Agree with both TH, but I havea few requests to make private vendors and bazaars more efficient (and to help increase trade and buyer awareness):


Requests:


With private vendors: Can't we Artisans have permanent non-purchasable items on our Vendors? I'm talking about Price Lists, Welcome Notes etc. It's such a pain having to craft a bogus item to put on as a "Welcome to my store" note or Price List, only to watch it get kicked off with other items. All I want is a "Notepad" style item where all it is a comment from the author. It can't be bought and it doesn't get removed from the vendor with other items. One per vendor would be enough!


On the bazaar:Why not have similar text-only, unpurchasable "Advertisements" as items to be placed on the Bazaar too? (Only one per PC is allowed in each city.) It would be great to allow people to actually download our waypoints!


The current system is customer un-friendly and deters browsing or awareness of shops -- You have to rely on the customer typing in a waypoint, naming it and then remembering what the place was! Not so good


Throw us a bone here, devs!






*The Pistoleer FAQ 2.1*

Goethe Sanskra
New Acropolis, Naboo (VALCYN)
ToranTT
Thu Jan 08, 2004 5:45 pm
#700

The bazaar limit increase should happen, but there should also be benefits to the merchant class. Either the new 6000 limit only applies to merchants, or the merchants should get a higher limit. Maybe the merchants can have an extension based on their efficiency skill box +1000 credits per skill box or something?


I also think the limit should only apply to Instant Sales.Auctions should have only a starting limit, and then be allowed to go to any size from there. This could do away with the need for Galaxy Trade Forums.


--


I don't agree with the vendor limits, because it will just encourage more people to take the merchant skill, get the vendors, then drop the skill and keep the vendors. That needs to be fixed before the item limits.


I was under the impression that once you were above newbie level you moved into the vendor market. This change will just encourage the elite classes to start trading on the bazaar again, which will squeeze out the new crafters. Especially with the credit limit being raised.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Nicolasa
Thu Jan 08, 2004 5:48 pm
#701

TH,


Thanks for stepping up for us. This is a vast improvement over the initial concept. Please let Master's get up to 1000 items, please!


Anyways, hitting the dropped skill exploit is also a big concern. Good to hear you guys like the idea though.




Rhameeth Khazier
Master Weaponsmith
Coronet, Corellia the Galactic Trading Post at 834, -4636
Chilastra Server
Dite
Thu Jan 08, 2004 5:48 pm
#702

While I fully agree with the change of the price cap on the bazaar, I have to say, as a Master Tailor with merchant skills so that I can have vendors for Bio-Enhanced clothing and regular clothing and a second store, I will seriously consider giving up my account if the vendor cap goes into place.


What's the point of me to continue with a class that is a pain to play a majority of the time,has major demands placed upon it by other players, typically non-crafters, and the only thing that makes it capable for me to actually play and explore and maintain extractors and factoriesis that I have vendors that are well stocked. Currentlymy main shop has a vendor with at least 2 of every schematic on it.I get emails from customers on a daily basis telling me how nice it is to finally find a well-stocked vendor.If the 150item limit is in effect, then I won't be able to keep my vendor fully stocked and I will have to rely upon customer orders and standing in my shop whenever I amin game to be in business.


No thanks, SOE,an item limit placed on vendors is a make it or breakit deal for me. I'll have to give up having a life in game and in real life if I want to continuein a profession that Ihave come to love and enjoy.







A-Ti Lesnas
Master Tailor
Valcyn Server
SWGTailor
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