Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Armok
Thu Jan 08, 2004 5:15 pm
#677

This thread is already very long, but I'll add my thoughts on the matter:



  1. Change the price cap to 5000 credits instead of 6000... I like round numbers.

  2. Change the vendor item cap to 200 or 300, so it is 2 or 3 full pages of items. 150 seems very odd.

Also, if and when you add vendor caps, test the heck out of it. I can forsee lost items involving offers to vendors, unclaimed purchased items, etc.

jbeck
Thu Jan 08, 2004 5:18 pm
#678

Merchants have to spend skill points for the ability to gain world advertizing. And on top of that their isan additional fee to have a vendor registered on the planet wide network. This is a skill that merchants have to earn and pay for.


Now you are suggesting thatevery character in the game theseabilities for only 20cr per item?


The 3000cr cap is there to force class interdependence. It gives the Business3 and Merchants a reason to exist. The cities are far from ghost towns. The location of Starports means that people still have to use the NPC cities. Allowinga higher cap will invalidate the need for a lot of merchants andPC shops.




--
Obie Castle
Master Weaponsmith
Come and visit my store located SE of Coronet, Corellia
Location 652 -5452
Flurry Server
Tenesmus
Thu Jan 08, 2004 5:18 pm
#679

I rarely have over 100 listings but i think that a 150 limit would be harmful to alot of people in several professions, not the least of which would be merchants who sell large quantities of a wide variety of resources. If a cap would actually help with programming aspects of the game or with database load, i guess that's understandable, but i'd like to see a limit of 200 myself




Tenagra
Ugala
Thu Jan 08, 2004 5:19 pm
#680

For the love of god, don't put a max on vendors. As an armorsmith, I have to place 9 pieces on my vendor for one suit of armor. This idea of yours completely screws the armorsmith class, unless you want to make armor all one piece. It is bad enough that I have to create a ton of colors (instead of an intelligent dye system like other online games, where we could dye armor - and thus produce only 1 color) Now, i have to try to keep as many complete suits in stock as possible, with a rainbow of colors to appease all my customers.




Ugala Fortune (master artisan/master merchant/master shipwright) (retired)
Agamon Fortune - Dark Fish of the Sith
Alagu Waverider(BH/pistoleer)
Naritus Server
I don't go looking for trouble - it pretty much knows exactly where I am.
Elite_Jedi
Thu Jan 08, 2004 5:20 pm
#681

All I can say is, and please take this to heart ....


If you are going to put the vendor cap in, you had better delete all those vendors from people who had merchant and dropped it but are somehow, some boggling way able to keep their vendors. NO other profession in the game can do anything like this. It's absolutely rediculous.




Tok Enitup of Tarquinas
Cani Verdemaxus of Tarquinas

Trade Winds
956, -6692 Corellia Main Branch - Just outside Coronet
Tarquinas's largest resource superstore!
Architectural goods, Power Ups, Droids and More
OverClock
Thu Jan 08, 2004 5:23 pm
#682

Max 6k sounds about right.. The vendor limit however would be a very bad thing to do.


Stockking vendors is boring enought and in a laggy enviroment its just downright annoying. If the limit goes live my prices will go up to cover up forthe hassle. I dont think I will be the onlyone doing that.






  Precision Weaponry by Master Weaponsmith Cooron Spige
o--._._ _ --[=]- [88[ O ]88888] o |
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|_ _ _ _ _ _ _ Shop located in Techno City near Moenia, Naboo. _ _ _88P_ _ _ `

meroc
Thu Jan 08, 2004 5:24 pm
#683

Raising the bazaar cap is agreat idea. Perhaps give some thought to making it 10k rather than 6k? Just seems to be a nice round number and would allow small crates of items to be sold via the bazaar. Having an "all pet" template (BE/CH) I have no real points left over to gomerchant/vendor and I find selling kaadu at 3k is undervaluing them by too much.


Making the bazaar 10k could possibly even help with the vendor issue. More consumables could then be sold via the bazaar freeing up the vendors for more specialty and high enditems (making venders actually more valuable to go look through).


If the change does get made to the bazaar, I'd like to request that a Dev spend some time to actually get the sorting sorted out so things appear where you would logically assume they'd appear.


so,


Raising the bazaar cap: Yes, great idea, 10k not 6k.


Capping Vendors items: sure, with the above proviso it may even prove to be a much more pleasant shopping experience.




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
xflashback
Thu Jan 08, 2004 5:25 pm
#684

Change 1 is fine with me


but im definatly against idea 2


Im a master armorsmith and when i load up my vendors i can hit up to 500 seperate peices,now having to load 3 differnt vendors to get all my stuff up would be a big pain. And this is just 1 type of armor 1 color. now imagine if i needed to load 2 types of armor or 2 different colors. Im strongly against this change.




back-lash
Master Bounty Hunter/Master Pistoleer
Ailea
- Dark Jedi -
proud to be a SYNner
cwhooks
Thu Jan 08, 2004 5:26 pm
#685

While I like both changes, I would personally vote for different value than those given.


10,000 for the bazaar limit.


400 item cap for vendors.



As a merchant/artisan/weaponsmith I am selling 36 different weapons, 7 different powerups (generally 100-200 crates),6 different artisan goods (repair kits, upgrade kits, vehicles, fishing poles, crafting stations, crafting tools), and quite a few resources (I have 23 different resources on the vendor now in ~200 different stacks). On top of that I've also have various loot item for sale as well. With a 150 limit it would take 3 vendors to handle my weapons, 1 vendor for powerups, 1 vendor for artisan items and 2 vendors for resources and another vendor for loot items... Now the loot items I could use to fill in the other vendors, though it would be harder on the customers... Which would reduce the need to 7 vendors... I don't think I could spread the artisan to the others and be able to store it all...




Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
Maxumus
Thu Jan 08, 2004 5:28 pm
#686

I personally think the bazaar cap should go to 10k however any amount of a raise I think is a good Idea i have hated the 3k limit it has had, to hard to find things, more things will be available for sale on bazaar for vendorless people.

As for the vendor limit as I have none and don't use many it doesn't affect me so I am abstaining from that.

~Maxumus of Shadowfire
Ugala
Thu Jan 08, 2004 5:29 pm
#687

In a poor history of nerfs, updates, and new bugs, this is the least thought out. As an armorsmith, each suit of armor is 8 or 9 pieces. When I place my armor on a vendor, i have to put up 9 pieces. In addition, i have to create a whole host of colors (and make sure i have a full suit for each color) because you guys don't do something creative like armor dyes, similiar to what asheron's call did. 150 item max is completely stupid and will kill the armorsmith profession, or at least armorsmith wholesalers.


This is a very very poorly thought out idea. You guys aren't thinking this through fully and are only seeing a short term goal, like reducing server load.




Ugala Fortune (master artisan/master merchant/master shipwright) (retired)
Agamon Fortune - Dark Fish of the Sith
Alagu Waverider(BH/pistoleer)
Naritus Server
I don't go looking for trouble - it pretty much knows exactly where I am.
BlueMorgoth
Thu Jan 08, 2004 5:29 pm
#688

If you gained a new merchant skill box which unlocked more slots, you would have to create a new vendor. We'd be able to add an automatic check and upgrade in the future, but it wouldnt be for a long time.

That is something that I can live with if it means I have to re-create all my vendors over again once. You've probably not thought of this yet, but how would the changes effect us existing merchants (master or non)? Would we be automatically cut to 150 items or have them tailored according to our skills?

Also, please consider the cut-over issues. I have 2 vendors that currently have 1000+ items in stock on them, and two more with 500+ items (the other two vary between 10 and 50 on any given day). Don't just drop this as a quick hack hot-fix. We need to be able to either pull the stuff off the old vendor that is over the base limit or have some quick transfer ability to shift them across to the new vendors. As always, the more details the earlier we can get them, the better. We need some advanced warning so we can prepare ahead of time.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
MythicScrewedMeWillSony
Thu Jan 08, 2004 5:30 pm
#689

Price Cap: Good!


Item Cap on Vendors: Bad!


I use various vendors for organisation! to cap the number of items would cause me to do nothing but grind out the various items and have to raise my prices because i'll have to pay someone to harvest resources for me! As a MDE, MA, MArch I have one vendor for Droids and Accessories, onefor furniture, one for installations, one for MA items, and one for crates of weps so Novice Smugglers can slice all they want....to limit the items listed is a very bad thing for business....please mr dev don't do this!




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