Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
- Make only the basics of the path known, by making just the basics of the path, or an outline of the path known, players have a general idea of what they are to do. However make a great deal of randomness to the quests. This way there will not be a huge outcry for walkthroughs on how to unlock you Force Sensitivity.
- Number of Holo classes mastered/Total Classes master, some combination of these two things to make it fair for those that were able to get holo's and those that just started mastering classes. This can be used to place the player on a different step of say a 10 step path, thus someone that mastered 4 Holo Classes would be placed on step 8, or 4/5ths of the way thro the path.
- Also remember that the REAL chalange is becomeing a jedi, there life is hard and very dangerious, not the life of a Force Sensitive no-body on some back water world that has no idea how they make things happen or why they have supper human reflexes. IE: Luke and Anakin.
thats my ideas, thanks for bareing with me![]()
Seems like the devs aren't reading or responding to anything in any other forums other than the In Concept and Jedi forums (at least according to the dev tracker) and there is a post that you really need to read and respond to as devs. It is by far the most articulate and precise criticism/solution thread I have ever seen on these forums.
It is under the Galactic Civil War board, and it is called A desperate plea to the devs from an elder.
Please listen to this guy, he feels the way most of us do.
- Must master an elite profession (the road to becoming a jedi is a hard one and requires dedication, if you can't master at least an elite profession then you do not have the dedication it takes to become force sensitive much less a jedi)
- Must complete 1 or 2 theme parks in their entirety and earn the badge.
- Must obtain X number of quest badges such as the Warren, Hero of Tatooine, Secrets of Jedi Ruins, etc.
- Must obtain X number of exploration badges such as POI's (would have been better if you didn't say where all the POIs were, but anyway)
- Must obtain X number of 'other' badges such as the Trivia badge in theed and other misc badges.
- Must visit all the planets (gives player a feel for world they are playing in)
- Must visit all the static cities and run at least a mission out of each one. (gives player a feel for the world you have created)
- Must train a fellow player in x amount of skills (provides some interaction with player community)
- Must join a faction and reach fairly high rank in that faction (need to create something for neutral people as well here)
- Must visit all the Jedi landmarks or ruins in the games or a certain amount of.
- Must defeat certain creatures (not alone but with a group, and not uber hard ones, but reasonable, Kimogila, Aracne Queen, Gurk King, etc)
- Create a timer once these things are complete that is random from an hour to a week long before moving to next portion so they will not know exactly what the last thing they completed was and be able to post it to the world for exploit.
c. Once the player completes this predetermined set of things that are NOT advertised to him but which will eventually be figured out to some degree, provide him with a message that pops up or is emailed in case of spam that says, "You feel a stirring inside yourself, you feel the need to visit the planet: X"
- The player must then travel to said planet looking for a spawn of some sort that is continually on the move and randomly spawning, they if they converse will give them their first quest toward becoming a force sensitive jedi intiate. These quests will be known to everyone and not a problem, but will be time consuming and difficult to complete, but NOT boring. Perhaps this spawn would be yoda, or a blue glowy Ben or what not that will give the initial quest. And it would only talk to the person that the spawn is meant for, or only appear for that person so it cannot be camped.
- The quests should revolve around learning about the force and building a training lightsaber. Perhaps you have to find very very rare resources, take them to different NPCs for other quests to hone skills you already have and to gain others, which will eventually get you to the point that you create your first saber and thats when you hit Jedi Initiate.
JustG wrote:
(Now with 75% more info!)
There are many stages in the path to becoming a Jedi...
The first among them is becoming Force Sensitive. Once you become Force Sensitive you can choose to continue on the path to becoming a Jedi or not. The path to becoming a Jedi will be a long and dangerous one.
Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.
My question has to do with the step before all of this... with how you actually become Force Sensitive.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
If the DEVs can figure how to make it "FUN" (you cant please everyone) then you have a winner and the rest wont matter. For example the best content in-game is the Warren. Its story driven, not insanly difficult and fun. Listen and learn DEVs.
JustG wrote:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
My vote is with mysterious and unknown; However, like many others who have been in the game for a year, I really don't want to be gatedwith a statistical improbability. I could have done the "holo grind". I decided to wait for the quests because I had hoped it would be more fun. If the way to become force sensitive is some hidden counter that I have to turn over, then forget it. I want to know every detail.
It depends, I suppose, on the method or mechanic of becoming force sensitive you have in mind.