Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

DorkyBob
Tue Jul 13, 2004 12:24 am
#677

Ifeel that becomeing FS should be based as follows...


  • Make only the basics of the path known, by making just the basics of the path, or an outline of the path known, players have a general idea of what they are to do. However make a great deal of randomness to the quests. This way there will not be a huge outcry for walkthroughs on how to unlock you Force Sensitivity.

  • Number of Holo classes mastered/Total Classes master, some combination of these two things to make it fair for those that were able to get holo's and those that just started mastering classes. This can be used to place the player on a different step of say a 10 step path, thus someone that mastered 4 Holo Classes would be placed on step 8, or 4/5ths of the way thro the path.

  • Also remember that the REAL chalange is becomeing a jedi, there life is hard and very dangerious, not the life of a Force Sensitive no-body on some back water world that has no idea how they make things happen or why they have supper human reflexes. IE: Luke and Anakin.

thats my ideas, thanks for bareing with me




Ofatie Ind.
Chilastra, Dantooine, New Lybmo. --- (4685, 945)----
A full featured Shipwright inside the New Lymbo Guild Mall.


Sass92
Tue Jul 13, 2004 12:24 am
#678

The path to force senstitivity should be known, here are my reasons:


As already stated, you had your chance at a mystery and look what happened, do you want to take a chance at repeating the mistake? If the path is a mystery and requires hundreds of hours to just find out, then many people will not even try i believe, i know of a lot already who have stated that. Just because it is known, does not mean it has to be easy, you can still make it challenging! Look at the success of the dungeons you have added- the Geo Caves, Corvette, DWB- people know what they have to do, but it is still challenging, and they love it that way.


Also,



Cainan Aerland
Chilastra
Playing since week 1
True Veteran

A.M.D.G.
TranSabal
Tue Jul 13, 2004 12:31 am
#679

It should be mysterious, and it should be different for everyone. I had a lot of fun just trying to figure it out before the holocrons hit.
Sass92
Tue Jul 13, 2004 12:31 am
#680

Also, I have been with the game since launch, and i have never wanted anything as much as a jedi. You yourselves have stated in yoru game adds, "Become a Jedi Knight!" Thousands of people have come into the game to be a jedi, and how many actually made it? Maybe a hundred? Less? You stated in the beginning that "It will take a casual player about a year to become force sensitive." Well it has been a year and i know of no casual players who have gained their FS slots. Do something right and let us know what we have to do, instead of breaking another promise and making it require another 6 months or more. And please try your best to have it come out when you say it will without delays, summer is almost over, and don't make it worse by waiting until september or later. Please


PS- I strongly believe that you should give verteran players an edge in this new system, those of us who have been with you since last june or july or august, and have been looking forward to FS all the time. Make a veteran reward that actually amounts to something with this.


Thanks you, and good luck



Cainan Aerland
Chilastra
Playing since week 1
True Veteran

A.M.D.G.
Blenath
Tue Jul 13, 2004 12:32 am
#681

Yes this is a hijack of an official In Concept but I feel so strongly about this that I am willing to risk being banned from the forums permanantly if that is what has to happen.

Seems like the devs aren't reading or responding to anything in any other forums other than the In Concept and Jedi forums (at least according to the dev tracker) and there is a post that you really need to read and respond to as devs. It is by far the most articulate and precise criticism/solution thread I have ever seen on these forums.

It is under the Galactic Civil War board, and it is called A desperate plea to the devs from an elder.

Please listen to this guy, he feels the way most of us do.



Blenath Osadi - Bloodfin
Segrorror - Bria

SWG vet since 10/2003
Akel
Tue Jul 13, 2004 12:33 am
#682


After further thought, a walk through of what may be a good road to force sensitivity.


I believe it should be mysterious to get directly to the question posed.


a. Player A creates an account.

b. Certain requirements should be set for that player based on initial starting profession, starting location, and in general such as:



    • Must master an elite profession (the road to becoming a jedi is a hard one and requires dedication, if you can't master at least an elite profession then you do not have the dedication it takes to become force sensitive much less a jedi)

    • Must complete 1 or 2 theme parks in their entirety and earn the badge.

    • Must obtain X number of quest badges such as the Warren, Hero of Tatooine, Secrets of Jedi Ruins, etc.

    • Must obtain X number of exploration badges such as POI's (would have been better if you didn't say where all the POIs were, but anyway)

    • Must obtain X number of 'other' badges such as the Trivia badge in theed and other misc badges.

    • Must visit all the planets (gives player a feel for world they are playing in)

    • Must visit all the static cities and run at least a mission out of each one. (gives player a feel for the world you have created)

    • Must train a fellow player in x amount of skills (provides some interaction with player community)

    • Must join a faction and reach fairly high rank in that faction (need to create something for neutral people as well here)

    • Must visit all the Jedi landmarks or ruins in the games or a certain amount of.

    • Must defeat certain creatures (not alone but with a group, and not uber hard ones, but reasonable, Kimogila, Aracne Queen, Gurk King, etc)

    • Create a timer once these things are complete that is random from an hour to a week long before moving to next portion so they will not know exactly what the last thing they completed was and be able to post it to the world for exploit.

c. Once the player completes this predetermined set of things that are NOT advertised to him but which will eventually be figured out to some degree, provide him with a message that pops up or is emailed in case of spam that says, "You feel a stirring inside yourself, you feel the need to visit the planet: X"




    • The player must then travel to said planet looking for a spawn of some sort that is continually on the move and randomly spawning, they if they converse will give them their first quest toward becoming a force sensitive jedi intiate. These quests will be known to everyone and not a problem, but will be time consuming and difficult to complete, but NOT boring. Perhaps this spawn would be yoda, or a blue glowy Ben or what not that will give the initial quest. And it would only talk to the person that the spawn is meant for, or only appear for that person so it cannot be camped.




    • The quests should revolve around learning about the force and building a training lightsaber. Perhaps you have to find very very rare resources, take them to different NPCs for other quests to hone skills you already have and to gain others, which will eventually get you to the point that you create your first saber and thats when you hit Jedi Initiate.

Dene
Tue Jul 13, 2004 12:34 am
#683

I think it should be known but I think it should be a least partially timed to be favorable to veteran players. Several players have not hologrind but have shown great player loyalty to the game. I've played a Doctor since launch, a friend of mine has been a dedicate chef. I think it's not too much to ask that we should be able to get our FSS open rather easily. It's a nice reward for player loyalty.



Dene Carsonrobin

"I hate television. I hate it as much as peanuts. But I can't stop eating peanuts."
- Orson Welles
Axe_Grinder
Tue Jul 13, 2004 12:36 am
#684

Jedi are supposed to be rare. My guess is there should absolutely be a hard cap on every server of somewhere around 10%.


The mechanics to become force sensitive NEED to be mysterious to facilitate Jedi being rare.


The problem with the old system was:


#1 Holocrons. Yeah, we know... it was taking too long. Horrible implementation of an ok idea.


#2 ONE system.


You need to design a revolving mechanic for unlocking. Something that changes dramatically. So one month you may need A, B, C, X, Y criteria to become sensitive.... and another time you may need C, D, Z, F, A criteria to open.


It needs to be ALOT more dynamic then before.


It can't rely on one system. Once we figured out it was profession based everyone ground every damn profession till they opened.


If its quest based people will run every damn quest till they open.


If its kill based people will kill every damn high level creature out there.


You need to encompass all game mechanics so it simply can not be pin pointed.



**Dark Jedi Knight of Onyx** - Quis custodiet ipsos custodes
Peace is a lie, there is only Passion. Through Passion, I gain strength.
Through strength, I gain power. Through power, I gain victory.
Through victory, my Chains are broken.


The force shall set me free.
ArkonPhoenix
Tue Jul 13, 2004 12:42 am
#685






JustG wrote:


(Now with 75% more info!)


There are many stages in the path to becoming a Jedi...


The first among them is becoming Force Sensitive. Once you become Force Sensitive you can choose to continue on the path to becoming a Jedi or not. The path to becoming a Jedi will be a long and dangerous one.


Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.


My question has to do with the step before all of this... with how you actually become Force Sensitive.


The question to continue discussing is this:


Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?


Thanks for the continued feedback!!






If the DEVs can figure how to make it "FUN" (you cant please everyone) then you have a winner and the rest wont matter. For example the best content in-game is the Warren. Its story driven, not insanly difficult and fun. Listen and learn DEVs.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
SinjenRandall
Tue Jul 13, 2004 12:45 am
#686






JustG wrote:



Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?





My vote is with mysterious and unknown; However, like many others who have been in the game for a year, I really don't want to be gatedwith a statistical improbability. I could have done the "holo grind". I decided to wait for the quests because I had hoped it would be more fun. If the way to become force sensitive is some hidden counter that I have to turn over, then forget it. I want to know every detail.


It depends, I suppose, on the method or mechanic of becoming force sensitive you have in mind.





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

MvrX
Tue Jul 13, 2004 4:24 am
#687

Hmm. This thing is driving me crazy.I have started this game coz i wanted to get the feeling of Star Wars. And yes i wanted to be jedi. Then i have found out the only way which is leading to the force is goes through your pocket and ability to grind. I was so happy to see that the DEVs are deffinatly wanting to change this.


But now after played more then half a year i realized If i ever want to play a jedi i need to GRIND another half year? (huh quest for FS, then quest for padawan, then quest to jedi knight, then PvP lol) This is really crazy.


Are you sure you really want to punish that player who PLAYED and not grinded this game? Are you really serious asking this kind of questions BEFORE pub 10? Do you really wanted me to feel like i wasstupid not to grind that holo proffs? And on the other hand do you really want to change the whole SWG universe to make FSa quest based or whatever? (Before pub 9 you got a jedi iniate which was a bit unhistorical but well, acceptable) But making force sensitivity a mistery is really insane. InSW universeyou can find the Force in every being.Tho learning how to use the Force its anotherway.



Agimi Ake


Location: Tatooine, Red Valley (near Mos Entha starport)
Red Valley Museum and City Mall -30 3670
JimorJohn
Tue Jul 13, 2004 4:33 am
#688

mystery
warpwraith
Tue Jul 13, 2004 4:45 am
#689

My main question is.... if the path to FS requires the death of a certain MoB, will this only be activated at the instant you talk to a mob


I think the latter is the best bet as you're already (if still going on previous statements) allowing progression through proffs mastered/Holos.


It should remain mysterious, at the end of the day, we already have a million jedi, and restricting the flow of all the Jedi into the galaxy or slowing it to a trikle would be a good thing. I for one would like to have a Jedi Alt, but notice how in their present state they are efectively ruining the game for all others.



One of Lifes Certainties is that there is still a last chocolate left in all those empty wrappers!
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