Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

SmugglerZim
Sun Feb 08, 2004 12:12 pm
#677






TalixArchilon wrote:







SmugglerZim wrote:


which is not happening with imperials being better at smuggling than master smugglers.





imperial officers are in no way better than smugglers with the new changes, one smuggler in a full group (whats that 9 people) can effectively smuggle over 70units of contraband per person, which brings a grand total to 630 pieces of contraband that a smuggler can smuggle, if the smuggler himself fails the scan the other people still get a new roll, they can still pass, this is why smugglers lose that 5% chance of passing, because they have a group effect rate on everyone in their group, a high ranking imperial officer can only effectively smuggle 70units of contraband per pass... lets look at the facts people...








See my above post for my response.







TheMDude wrote:





SmugglerZim wrote:




And don't tell me imps would be allowed to break the law, as many people have, it makes no sense. A cop is not allowed to break the law, and neither are officiers in the military. You think the military police would have a problem with busting an officier forhavingcocaine in his back-pocket? Hell no! In the same way, a stormtrooper wouldn't mind busting an officier, they might even berewarded for bringing in brass. Maybe a colonel would get away with it, I'll give you that, but any overt? So a Private who's onlydoing what he's supposed to be doing, fighting rebels, will get away with breaking the law? Give me a break...





Are you comparing America to the Empire?





yes you are comparing your experience of the american judicial system and overlaying it on the imperial system, this however is not a valid argument due to the corruption lvls in the imperial army, a more likely comparisson would be the imperial government and say the columbian government when Salizar was still alive, he had everyone in his pocket paying in cocaine...








Your comparision is even less valid, the Columbian Government was barely a government, or an army, they were just the thugs in control at the time. The Empire controls everything, runs everything, is pratically everywhere, a comparision to a starving third-world country "run" by thugs does not work.The Empire at least is trying to uphold the image of law and order, seeing an officier whip out some spice, and just get waved along, doesn't help the populace's view of them.

RagathoL
Sun Feb 08, 2004 12:26 pm
#678






electricnomad wrote:

So Imperials will be the Smugglers now. Tell us again why we spent skillpoint on this...



After all, Imperials have a 100% chance to avoid a scan, better than a Master Smuggler. So who's going to need a Master Smuggler to help move anyone's contraband?



This does not bode well for the future of Smugglers, and I am more disappointed today than I have ever been with SWG.





soooo i take it there are no GCW takin place on your server? Rebels and imps help each other out?

SmugglerZim
Sun Feb 08, 2004 1:13 pm
#679






TheMDude wrote:





SmugglerZim wrote:




And don't tell me imps would be allowed to break the law, as many people have, it makes no sense. A cop is not allowed to break the law, and neither are officiers in the military. You think the military police would have a problem with busting an officier forhavingcocaine in his back-pocket? Hell no! In the same way, a stormtrooper wouldn't mind busting an officier, they might even berewarded for bringing in brass. Maybe a colonel would get away with it, I'll give you that, but any overt? So a Private who's onlydoing what he's supposed to be doing, fighting rebels, will get away with breaking the law? Give me a break...




Are you comparing America to the Empire?







No, (not in that situation anyway), buta military is a military.Anyone but *very* high ranking officiers would be busted for breaking the law.
Vertigo138
Sun Feb 08, 2004 2:11 pm
#680

rebels are the ones who want smuggler cuz imps just need to get high ranks to be safe. and that how it should be cuz in the movie lower rank officers could be killed by a superior officer



______________________________
Kenchi Lionhart

-I support keeping & balancing the current combat system
-I support the removal of Raevin and all her alts *and personalities* from Star Wars Galaxies, and a full reimbursement to Xerxes Solon
Vertigo138
Sun Feb 08, 2004 2:14 pm
#681

why should imperial be able to shoot at random ppl? what if we though you could be a reb then we should be able to attack you. atlest that what i say if u want covert rebs to beable to attack overt imps



______________________________
Kenchi Lionhart

-I support keeping & balancing the current combat system
-I support the removal of Raevin and all her alts *and personalities* from Star Wars Galaxies, and a full reimbursement to Xerxes Solon
TalixArchilon
Sun Feb 08, 2004 3:27 pm
#682

before i played SWg i beta tested and played a space MMORPG (it will remane nameless), the battle system in this was there was no regulations on combat, anyone could attack anyone at any time, however if u were in a secure solar system a galactic police force would come and jump into the area where the combat was going down and fire upon who shot first, u also had faction htis, where statipnary defensives would attack you in the s3ecure systems...


this led to the developement of gangs who would control jump gates, and levy a tax on people passing through, or they would destroy your ship and salvage the remnants, but this also led to groups of people banding together to fight off these thugs, and consequently this led to a system where honor actually came into the game, where u would not fire on someone just because you could, but you would be worried about trammifications and how other people see you, and your corperation (guild)...


now i dont know if this would be good in or not in SWG its probably too revolutionary to implement now, but it could work, and those gansg could even be put on Bounty Hunter terminals (like it was in the other mmorpg)


now that would be the total extreme of what your all prosoing, everyone just fighting on everyone else at any point, but i'm just pointing it out to see how everyone reacts...





"una salus victus nullam sperare salutem"
--------------------------------------------------------------------------------------
Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
TheMDude
Sun Feb 08, 2004 4:24 pm
#683






TalixArchilon wrote:

before i played SWg i beta tested and played a space MMORPG (it will remane nameless), the battle system in this was there was no regulations on combat, anyone could attack anyone at any time, however if u were in a secure solar system a galactic police force would come and jump into the area where the combat was going down and fire upon who shot first, u also had faction htis, where statipnary defensives would attack you in the s3ecure systems...


this led to the developement of gangs who would control jump gates, and levy a tax on people passing through, or they would destroy your ship and salvage the remnants, but this also led to groups of people banding together to fight off these thugs, and consequently this led to a system where honor actually came into the game, where u would not fire on someone just because you could, but you would be worried about trammifications and how other people see you, and your corperation (guild)...


now i dont know if this would be good in or not in SWG its probably too revolutionary to implement now, but it could work, and those gansg could even be put on Bounty Hunter terminals (like it was in the other mmorpg)


now that would be the total extreme of what your all prosoing, everyone just fighting on everyone else at any point, but i'm just pointing it out to see how everyone reacts...






That sounds similar to how Ultima Online used to be (I don't know, I never played that dated thing.)

That will never be implemented. Not as long as there is so much money in people who just want to PvE. Some people just want to log on, have fun, shoot some things and leave. Not many people want to have to -fear- anybody in a video game, as they are meant to be an escape from reality, not a mirror of it.

Now nobody come on and tell me, "Well why aren't you screaming about the Imp crackdown!?" If you don't carry sliced weapons and spices you cannot be attacked. The proposed idea above my words allows for total anarchy, and nobody should want that.

JierHolln
Sun Feb 08, 2004 4:56 pm
#684






TashunkaSapa wrote:





God, you're funny. "Joining the Rebellion can't be considered a crime". Riiight.


You think the dozens of missions you had to do before joining didn't involve some sort of criminal activity? Let's see - treason, sabotage, espionage... and much of it committed right out in the open. If I watch Joe Blow deliver a disk to a Rebel in Anchorhead, what makes you think that the Imperials aren't watching too?


And I can imagine that in a setting where people can travel from star to star in hours or days, forensics is a lot more advanced than it is now.







Why don't you try NOT taking my comment out of context? Y'see, when you leave off that bit about "NO ONE HAS KNOWLEDGE THAT I'VE DONE SO" it completely changes the point I was making. But I'm sure you know that and that's EXACTLY why you left it off. Typical of your arguments thus far.


If the Imperials were watching, why would they let the "treason, sabotage, espionage" continue? They wouldn't.










TashunkaSapa wrote:



That's why it's called the Imperial Crackdown. Or do you only want to be a Rebel when they've got the upper hand?







Again, stop taking my comments out of context. I said COVERT Rebels are the only people being screwed over. My issue isn't that Rebels are affected by this change, it's that only ONE section of the player base (Covert Rebels) is being affected. Either you have serious reading comprehension problems or you're intentionally misrepresenting my comments. I'm betting on the latter as you seem intelligent enough.






TashunkaSapa wrote:


As opposed to you, who clearly has just one viewpoint on it?


You only play a Rebel and you've apparently never played on TC. So your viewpoint is uneducated and uninformed.





Uh, I don't need to play an Imperial character to realize my Covert Rebel is being screwed over by this change.





TashunkaSapa wrote:


As for me "griefing"? If I were a griefer I'd have a lot more faction points and it wouldn't be an issue to me at all. But if you mean "do I plan to let an Overt Rebel walk around with impunity"? The answer is NO. This is a role-playing game and when I'm playing an Imperial my job is to fight the Rebellion. Are you really trying to say that unless I invite them to tea I'd be a griefer?





No, I'm suggesting you find people who WANT to PVP and engage them. It's funny how many so-called PVPers don't actively engage other Overts. They hide and wait for people running faction missions and then ambush them. I'm betting this is something you've done many times and the new change will make it much easier for you to do so. And, yes, I consider that griefing. Either attack the Rebel while he is attacking the factional target or you're griefing.







TashunkaSapa wrote:


As for my Rebel alt, he'll be affected by this as much as you, moreso because he's a smuggler. Unlike you, I've participated in testing these changes. If it's really such an important matter to you, why don't you get off the forum and go get on Test Center where you can do something productive about it.





Bully for you. I have no interest in grinding a TC character as well as working on my main character. When character copy is functional, I'll be more than willing to try out changes on TC. As for TC Bria, no thanks, the "snapshot" captured my character in an unacceptable state (I was in the midst of changing professions) and I'd be unable to do much anyway.




-----------
Ralrinag
New Solah, Naboo - Bria
Master Brawler - Teras Kasi Master - Master Heavy Swordsman - Explorer
Wargfang
Sun Feb 08, 2004 6:56 pm
#685

First off. Well done in the listening and implementing a far superior system.


Rebel Smugglers get the bgi benefit. Not much for the imp. smuggler.


Im cool with all the hassles this will cause us rebels and I fully expect and hope to see a rise in over imperialism and indeed a rise in imperial players. Both of which will make being a rebel much more scary.


So overall I say.....Woohoo.


Be Well, Wargfang


p.s. I can see the smugglers at the starports now...group with me, 5k each....


osuro
Sun Feb 08, 2004 7:38 pm
#686

You said that they will scan you, if they are NPC's and theyscan you and you beat them will they still fine yu cause if they do thats just stupid. If they are dead they cant do anything.


And since they are scanning you and fining you will you be able to attack them even if your neutral or do you still have to be a reb?



Jica
Sun Feb 08, 2004 9:30 pm
#687



KaernLegorah wrote:


Joslo wrote:
Something about no penalties for high-ranking Imperial officers with contraband seems wrong.


I think, at the very least, the penalty for Imperials should remain based on Rank no matter whether you're Covert or Overt. That will prevent Low Rank Imperials from going Overt just to avoid scan-penalties.
A lot of this sounds very good. People are saying that Overt (or High Rank Covert) Imperials will be default Smugglers, but if you think about it..... which side of this war is going to be doing more smuggling anyway? That's right, the Rebellion. I mean, I would much rather have Smugglers be useful for BOTH sides, but this is at least a good beginning.





I agree with this fully.

Also what sense does it make if a private stormtrooper comes and searches a major or colonel's stuff? That is not acceptable in the empire, not to mention that corruption is widespread. Avoiding penalties because of high rank is just as it should be imo.. This doesn't take anything away from the smugglers, because the majority of the players (that's right, the rebel and neutral factions together) will be needing this the most. Ironicly the 'supposedly' dominating force, the Empire, is somewhat laughably outnumbered if you put them in front of the Rebellion. The devs have said that they wanted more players to be Imperials. This is supposed to give the Imperial players a sort of benefit when it comes to the GCW (which is pretty much non-existent atm.). The smugglers will be needed to aid the Rebellion mainly as it is. Nothing is taken away from them, there will just not be much need for smuggling for the Empire.

My thoughts on this =)







Jica
Sun Feb 08, 2004 9:41 pm
#688

Btw., I'm a master smuggler on my second character (Miang) and a hybrid smuggler on this one (Jica) and I am very happy about the changes.

I think the lot of people fail to realize that noone wants to be imperial if it's all bashing and letdowns. This is not ruining the smuggler profession. This is making it really needed. Just not for the imperials, but the rebels. It is also reviving PvP bigtime (which is really needed imo.). People don't want to be forced into PvP is fine, but then they shouldn't carry contraband either, or simply go with the Empire to avoid it *grin*. This is a huge benefit for Imperial players and it might help recreate some balance between the two main factions (and don't give me that "you got the AT-ST"-crap lol, why do you think noone have been using them for months =p).

But in short. This is creating a need for smugglers to aid the neutral and rebel factions, opening up PvP again and helping balance the two warring factions.







TashunkaSapa
Sun Feb 08, 2004 10:02 pm
#689






SioBabble wrote:

It's pretty obvious, now, from reading the threads, that the Imperial Crackdown mechanics are what the griefers are looking for.


They identify a scan point; they hang around to find a rebel forced overt, and they grief.


It's that simple.




So AVOID THE SCAN POINT! "It's that simple".


I expect the response "well we don;t know where the scans will be as they are random", to which my reply is "Well then, Sherlock, how the #$%@ are these alleged 'griefers' going to find them?"


If a scan point is campable then it's no different than a Covert Faction Scanner, is it? Avoid it or pay the consequences for venturing too close.


And let's not forget one thing: Anyone turned Overt has failed a scan. I don't care whether or not someone feels that it's "unacceptable", you know up front that carrying these items will put you at risk. If the consequences are truly "unacceptable" you wouldn't be doing it. You've considered the consequences and know the risks and you're doing so anyhow? That's "consent", amigo.






Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
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