Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

Kail_Mooner
Fri Feb 06, 2004 11:49 am
#664






Aakhperkare wrote:





Kail_Mooner wrote:

Outstanding news TH!


I don't know what you did or said to the dev's but you got it right!



For all the people who doesn't understand what is at stake here, it means that we will have NO decay at all and not just the 1% decay with insurance.


This will save us quite some cash with a very reduced cost on PvP. Without decay in the GCW (PvP *and* Factional PvE), you can be sure that this will move even the PvE'ers into it!







Just as it was proimised in the first place that ended up being a "typo"...








Well not exactly, we were supposed to suffer from usual decay. With publish 7 we won't suffer from decay *at all*. In other words, armors won't degrade while engaged in PvP and factional PvE.





Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
taloncard
Fri Feb 06, 2004 11:50 am
#665



AyahtollahofRockNRolla wrote:
0 fps I think my 15 bucks a month should cover it.






/agree


If you are gonna charge free for overt 10fp for covert

in that case insurance should be eliminated for PvP death either you get the faction pass or you decay, make the FP insurance, also make the FP price optional ie pay money instead of faction points at triple the normal insurance rate cause lets face it unless you are uber buffed chances are you are gonna die 3x




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Aakhperkare
Fri Feb 06, 2004 12:03 pm
#666






Kail_Mooner wrote:





Aakhperkare wrote:





Kail_Mooner wrote:

Outstanding news TH!


I don't know what you did or said to the dev's but you got it right!



For all the people who doesn't understand what is at stake here, it means that we will have NO decay at all and not just the 1% decay with insurance.


This will save us quite some cash with a very reduced cost on PvP. Without decay in the GCW (PvP *and* Factional PvE), you can be sure that this will move even the PvE'ers into it!







Just as it was proimised in the first place that ended up being a "typo"...








Well not exactly, we were supposed to suffer from usual decay. With publish 7 we won't suffer from decay *at all*. In other words, armors won't degrade while engaged in PvP and factional PvE.








No, you're wrong. TH stated that Decay on PvP death would be removed about a month ago. In Publish 6. That was this supposedly a "typo."


Now they are making us wait yet another month...
Malichai
Fri Feb 06, 2004 12:06 pm
#667



Claidheamh-Mor wrote:

Neutral players don't PvP? Why do I have a duel option?

If thats the case move this to the GCW forum.

If not, whats a Neutral to do?

In the interest of fairness...






yes I would like to know this as well.. doesn't seem hardly fair.






STARSIDER ~ MALICHAI ~ LOCATED OUTSIDE OF THEED

Aakhperkare
Fri Feb 06, 2004 12:08 pm
#668






Malichai wrote:





Claidheamh-Mor wrote:

Neutral players don't PvP? Why do I have a duel option?


If thats the case move this to the GCW forum.


If not, whats a Neutral to do?


In the interest of fairness...









yes I would like to know this as well.. doesn't seem hardly fair.





If a neutral wants to PvP, they should join a faction. If a neutral is into dueling, but don't want to PvP...kind of an oxy moron there...
erikAceman
Fri Feb 06, 2004 12:17 pm
#669

TH:


Tell these guys to keep it to 25 words or less, this is insane you having to go thru all these rants!


Make it based on Rank: Base costs at private, 100FP, then reduced per rank until COL is free.


Thank you.



-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

SakeO
Fri Feb 06, 2004 12:18 pm
#670





I am not sure if i really think the factional insurance is a good idea, but i am in favor of the decay. I was disappointed when I saw the report that is was going to be removed for PvP. If it is going to happen, I suggest 50 faction or 10k creds. Overt vs. covert is a wash to me. Overts arguably are more loyal, but are also more likely to use their insurance. I also like the idea of rank based discounts.


I thinkdecay is a necessary evil in the game so that death has a sting to it so as to keep some semblance of realism. It is obvious that most players could care less if they die. All through this thread it seems players are up in arms because their items have been endangered. We should have some fear of death. For our stuff, if not for our bodies. In many forms of RP games it seems losing items is the hardest thing to for players deal with, but often the most important issue to maintaining game balance.


Decay is a mechanism for keeping uber equipment of the streets, a good thing in my opinion. It seems like the crackdown may be as well. When you enter into a battle you need to decide whether it is worth risking that perfectly sliced set of uber composite suit with all the great armor attachments or that cool krayt weapon you spent weeks gathering the components to have made. They are great to have , but create a world of "haves" and " have-nots". With decay these items will slowly rot away or will be held aside at home and dusted off for that big mission.


IMO too many players think they are owed convenient PvP for their 15 bucks.(recruiters are too far, i will have to run fraction missions, I have to look around to find good available armor, etc.) It is part of the game and if that is what you want, seek it out and make the necessary preparations for it. There are a lot of cool elements to this game, many of which get trampled on by crudely executed PvP. If you want to be part of the SWG community and and play your part great. If you just want to run around, shoot others and puff your chest with no concern for where you weapons come from and how they degrade, might i suggest Unreal Tourney or Counterstrike.

As far as how it makes no sense to have decay if you payed for insurance, it actually kind of works that way IRL. IfI crash my car into a tree(i am sure no-decay proponent will wish this on me) and my insurance company fixes it "good as new", in actuality it has lost some integrity. With some of the super customized equipment many have, you could only see it as having been repaired by your insurers as it is unlikely it could be replaced. If it was available we would be buying it.


SakeO

Aakhperkare
Fri Feb 06, 2004 12:33 pm
#671






SakeO wrote:





I am not sure if i really think the factional insurance is a good idea, but i am in favor of the decay. I was disappointed when I saw the report that is was going to be removed for PvP. If it is going to happen, I suggest 50 faction or 10k creds. Overt vs. covert is a wash to me. Overts arguably are more loyal, but are also more likely to use their insurance. I also like the idea of rank based discounts.


I can agree with the insurance, as long as it's not made into a thmempark joke. Come up with a better way to impliment it.


I thinkdecay is a necessary evil in the game so that death has a sting to it so as to keep some semblance of realism. It is obvious that most players could care less if they die. All through this thread it seems players are up in arms because their items have been endangered. We should have some fear of death. For our stuff, if not for our bodies. In many forms of RP games it seems losing items is the hardest thing to for players deal with, but often the most important issue to maintaining game balance.


Realism? There is no realism in this decay. What are you even talking about?


THE FIRST priority to a game is to make it fun. It's backwards here. Penalties are heaped upon players and very little reward is given. If there was an actual, viable reward to participating in the GCW, it may be different. Right now, people that wear armor are penalized twice. Death decay and usage. Which forces them to bring more credits into the system to buy more armor when there is no decient money sink to remove credits from the system.


Decay is a mechanism for keeping uber equipment of the streets, a good thing in my opinion. It seems like the crackdown may be as well. When you enter into a battle you need to decide whether it is worth risking that perfectly sliced set of uber composite suit with all the great armor attachments or that cool krayt weapon you spent weeks gathering the components to have made. They are great to have , but create a world of "haves" and " have-nots". With decay these items will slowly rot away or will be held aside at home and dusted off for that big mission.


Well, since armor and weapons decay from usage, decay from death has little meaning then doesn't it? Death decay is just adding more penalties to players.


PvPing never had a real reward, but before the stupid death penalty that was implimented, people participated rather often. However,due to VERY POOR design decissions, it has come to agrinding halt, because instead of balancing penalty with reward, even more penalty was heaped upon players. There was no reason to PvP before besides it could be fun, now it's just an annoyance. A broke part of the game that just gets worse the longer they wait.


IMO too many players think they are owed convenient PvP for their 15 bucks.(recruiters are too far, i will have to run fraction missions, I have to look around to find good available armor, etc.) It is part of the game and if that is what you want, seek it out and make the necessary preparations for it. There are a lot of cool elements to this game, many of which get trampled on by crudely executed PvP. If you want to be part of the SWG community and and play your part great. If you just want to run around, shoot others and puff your chest with no concern for where you weapons come from and how they degrade, might i suggest Unreal Tourney or Counterstrike.


Well, you can't stop how people PvP. But i'd say there is atleast an equal, if not greater amount of people that want to keep it Star Warsy and not a gank fest. But yet again, there is nothing but penalty to participating. If I wanted to be penalized for 15 bucks a month, i'd drop it in a slot machine.

As far as how it makes no sense to have decay if you payed for insurance, it actually kind of works that way IRL. IfI crash my car into a tree(i am sure no-decay proponent will wish this on me) and my insurance company fixes it "good as new", in actuality it has lost some integrity. With some of the super customized equipment many have, you could only see it as having been repaired by your insurers as it is unlikely it could be replaced. If it was available we would be buying it.


Please, for the love of god. STOP making real life comparisons to the GAME. This has nothing to do with real life, so your arguement is irrelevant...


SakeO







Arees
Fri Feb 06, 2004 12:34 pm
#672

Reduce the cost Credits/Faction points as you gain rank in that particular faction!


And do a way with decay on everything, Only decay the items that have not been insured!


Kail_Mooner
Fri Feb 06, 2004 12:49 pm
#673

May I know why you are all so concerned or worried about the FP cost? We are talking about just 50-100 points here!


And that's less than whatyou got with *one* lvl25 mission!


So 5 minutes of work for a 24hcomplete-coverage insurance is really not such a big deal compared to what you loose when your armor degrades from usage; which is covered by this faction insurance.





Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
Novadust
Fri Feb 06, 2004 12:55 pm
#674





First off, for all you people who somehow thinks the proposed system proves that the developers actually CAN differ between PvP and PvC death : have you considered that the system only counts for PvC when the creatures are member of a faction (meaning that they will not actually testfor PvP vs PvC, but for faction)?


That said, i surely dont think this will make anything better. I would prefer the following instead (as the 1% decay dont help the crafter much anyway, as was the justification for introducing it) :


EDIT THE ALREADY EXSISTENT INSURANCE INSTEAD:


Make normal insurance give 0% decay (and maybe increase the price for it a tad).


Make the price for insurance cheaper by rank for covert.


Make the price even cheaper by rank for overt, upto 0 cost.


Lett faction players be able to use FP instead of credits if they want to.


This way all wins... everyone get insurance as it should be (and neutrals can duel), and its also a reason for getting rank while both covert and overt.


Unfortunate, no one, especially not TH will read this message, so i guess were stuck with the sorry excuse for a system they thought up.

DuuRandor
Fri Feb 06, 2004 1:07 pm
#675






Hoonge wrote:

Thunderheart, why bother asking us if you're not going to do what we want?


Deny it all you want. Its blatantly obvious. After a month of posts praising the removal of decay from PvP, after the removal of PvP being on the Friday Feature... you turn around and yank that out from under us. The resulting backlash caused well over 50 pages of outcry, and outrage. But do you guys care?Somehow decay is important. Its innefective at best in accomplishing what you intend to do. Due to decay, armorsmiths are getting richer than they already are, which is unfathomable to a combat-only profession who has to grind missions for a week to equal one suit of armor sold by an armorsmith. Tailors? Decay does nothing for them. Clothes are wearable at 0 condition... BE mods work. So who is getting helped by this wonderful mechanic thats completely necessary, per JustG?


Meanwhile, the already floundering GCW is all but dead because of it... and you think this solution will make it better? For Christ's sake, 98% of the gaming population doesn't want decay present in PvP. Screw the players, right?


Every time I've read a post by a SOE employee in the last week or so, I've lost more and more desire to even log on this game. Its lies (I understand you were told wrong information. It doesnt change the fact that what you relayed to us was an outright lie), coverups, or lame attempts to make us feel like our voice is getting heard. I loved this game at one time, and I supported you guys in light of all the flak you guys caught on the forums. However, I think at this point in time its well deserved.


Your marketing department should be outraged about all of this blatant disreguard for what the customers want. I'm sure you're all aware that Worlds of Warcraft will be released this year. I know I personally signed up for the beta test, and I know a lot of other people did as well. I would gladly leave this game in a heartbeat if I get into the WoW beta test. And I'm sure I'm not the only one. I'm not trying to threaten you guys because thats not effective. Its just facts. People are willing to leave a supposedly "finished" game for a beta test. Not to mention whats going to happen when WoW is actually released.



Do you guys not see the problem? Are you that blind? Or do you just not care? This isn't even about the PvP decay issue anymore. The very fact that you even made this topic is insulting. How can you and your cronies at SOE ask what we want, and expect us to be joyful and sincere about replying, when you blatantly ignore the desires of the player repeatedly, without fail, and with no apology?


I know you're probably not even going to read this. Even if you do, you won't reply since its not wanton praise (I won't even go off on that tangent... this post is long enough...), so I don't know why I even bothered. Guess I just wanted to get it off my chest.








/agree


That was just so good i had to post it again.Hey TH! Read that post. Then read it again. Then take to every dev you know and make them read it. Then make them read it again. Then take it to their boss and make them read it. Then take it to THEIR boss and make THEM read it... seriously.



By the way... 1% DECAY ON FULLY INSURED ITEMS SUCKS!!! I think im gonna have to make that my signature.


-Duu Randor, Starsider




-Duu Randor, Starsider
I know my icon LOOKS like a stormtrooper... but i'm actually a rebel in disguise.
Quandry
Fri Feb 06, 2004 1:52 pm
#676

I like the idea over all. But i dont understand how you cant just remove decay from pvp deaths. You say you cant tell if its a player death...But you can award the faction points to the person making the db. And you can tell a player is causing the damage by reducing the damage via the 75% pvp damage and you can flag items in our inventory to put them on a diffrent decay system for the next death by insuring them. Also the only time a player looses faction points in a death is wen another player of the opposit faction makes the kill. Sounds to me like you can tell and have done it in sevral diffrent ways...So if im understanding this correctly than if we buy this exemption with faction points and i get killed by my enemy faction running a faction mission with this 24 hour pass none of my items will suffer death decay?



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