Development Cycle Archive
Thread: Schematics limited to 100
Andal wrote:
Precisely, they eventually did. And now they fixed the schematic exploit. And very likely they will soon fix the macroing exploit.
Is that the "exploit" where you can write code to automate a procedure instead of sitting there and hitting keys endlessly? =D
I don'tdoubt it, that using macros to craft with is now being defined by the extremists as an exploit. The mind set of those people is that anything that doesn't make the game longer, more tedious, and as boring as possible, must be an exploit. The psychology of this is simple, they belive thatgoing through as much pain as possible some how makes them a superior gamer. Nothing could be further from the truth but it is a common delusion.
As to a previous post, the AFK Sampling was not an exploit it was a macro, written and intended to be used exactly as it was used. An exploit only occurs when a player forces the game to behave out side it's normal programming. For example crashing the servers so as to duplicate items is an exploit, pressing a strange key combo and then killing your connection so as to increase your stats is an exploit. Things that are not exploits are killing Baz's, AFK Sampling, 1000 unit schems, and the currently ungodly levels of damage I can produce in such things as rocket launchers. Thesewere not then and are not now exploits because the playersdoing them are in no wayforcing the program towork in a way that is contrary to it's design,they do not exploit bugs in that code, theytake advantagethe current game design.
You might as well say, and I know for a fact that some of thewriters here have said, that using knockdown to win fights was an exploit because it was so easy to win with, and that the current process ofKrayt killing is an exploit because a solo player canperform it. Are these balance issues? Yes, certainly, are they expolitsaccording to the T.o.S. not on your life.
Oh, and about how people found out about the 1,000 units for schems, they did it the way that 90% of everything about the game is learned, they found out from other players or by reading these boards. If it had been an exploit the moderators would have pulled those posts just as fast as they found them, as they have done with other such posts, The very fact that no move was ever made to block the information, not to mention the opening message in this thread where the players were asked their opinion on changing this game BALANCE ISSUE, shows that the Dev's don't consider it an exploit, if they did they would just close the hole, period, the end.
Johnny-Umah Starglow
Master Weaponsmith
Naboo, Chilastra
Leave this alone and stop trying to abuse your customer base with changes such as this. When this "GAME" stops being fun, and becomes work, many will find another "GAME."
Don't ruin this for us, and you.
Thanks.
So the patch notes are up in TC and this is still in ....
WHY?
NOBODY HERE THINKSTHIS IS AFIX !
--Dolomite
Holocron wrote:
This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.
So then why was it that PA halls needed 17 identical wall modules which is 180(including the schematic) structure modules.
If it was intended to be 100 how in the world were the architect suppose to make a PA hall?
Sorry, but I don't buy this being a bug.
You are just looking for a excuse to nerf it
Ino longer care about the limit on schematics. stop using the word 'exploit' on this matter cause it's not. and devs, you should clearly explain all about this schematic usage limit if you want to get some valid feedbacks.
the perfect example for this being an issue , is the rocket launcher. 5 factory runs of one hundred to get 100 proton grenades. another 3 factory runs for adv power handlers, adv projectile feed mechs and weapon scopes all at 100 a piece. unfortunately after 1.5 days of two factories runnin non stop you end up with an end result of 12 weapons due to the fact that you use 8 adv projectile feed mechs in each schem. so basically after 1.5 days of factory time you yeild 12 weapons. which after you max damage and get great success across the board you end up with 2 experiment points left for efficiency which yeilds a wep with 32 charges. hmm lol 384 charges for almost 2 days of factory time seems silly.
so you say run 2 sets of adv projectile feed mechs and get another 12 weapons, oops nope cant do that,after 8 weapons your protons are gone due to the fact that each wep takes 5 of those, its a totally monotonous wep to make, and aggravating due to the small amount of end product.
Unfortunately, my customers seem to love this wep and buy them up as fast as i can make em lol.
See for an enhance pack d a doc need at last 3 identical bio effect controller, so with a limit of 100 this will be a max of 33 in a crate not mentioned the experimentation . u should a least be able to get a full 100 set of the final product so i think a hard limit of 300 would be nice ... just from the doctors side of view
wow getting pretty long. 28 pages so far.. anyways.
I am very much for 1000 unit schematics. If the 100 goes live.. forget all my business. except hand made low lvl blasters. I depend on 1000 unit schematics for my powerups. thats 100 crates. go to coronet with those in tow and 1-2 hours later i've sold most of them.. if I dont do this it takes 10x longer for me to buy steel to grind with. wow. fun sitting around waiting on a factory I THINK NOT. . Save me the trouble of cancelling my account. there are more worthy pieces of software out there.... calling .... too.. me.........
do this and you have for sure lost a customer.. I will not take a nerf of this massive a scale lightly.dont haphazardly swing the nerf bat around while blindfolded after 5 cans of beer...
no offence beer fans.![]()
I don't know that it has been mentioned yet, there's a huge amount of feedback here, but my idea is the following:
Limit it to 500, but give us a slider or some other way to select: 10x, 25x, 50x, 100x, 250x or 500x crates. This would greatly reduce the database because any crafter is going to go for the 500x crates if they make that many, but those of us who wish to sell powerups by the crate will go for 10, 20 or 50.
You see my point: less individual items, better for the database... right?
Why not create more expensive better equipped factories for people who need to craft with components? Basically, take away the 100 limit on the schematic and place it on the factory. Better factories = better handling of components and more items abled to be crafted in one go.
The whole idea of placing a limit on the schematic itself seems backwards to me.