Development Cycle Archive
Thread: IC 1-14: Combat Roles; Squad Leader
Well... hopefully I can answer this one for the Devs... the idea here is that your using that *enhanced* chat box to coordinate/plan attacks in a group a bit more cleanly than just using the group chat menu. Granted... if done properly... one can actually coordinate out the role of a Squad Leader without the skill... but I think that was the idea... *this is the guy in charge.... this is who we're depending on to tell us what to do... right hopefully*.
Sincerely,
The Lunatic Fringer
*a lack of organization seems to be the downfall to many groups that just turn into a free for all blaster fest in my experiences...*
Especially for a Squad leader... it's important to actually plan out strategy before you go out on missions... then use those skills to further that strategy. It's a great profession if you ask me.
Currently as it is, Smugglers have the biggest roles in the GCW above any other class. This needs to be totally revamped. Squad Leaders should be geared more towards the factions, in fact they should be pushed the most towards and get the biggest benefits/bonuses in the GCW more than any other class in the game. As a part of this, special GCW missions should be given to squad leaders, some of the toughest in the game.
That is where all of the power should come from, special Squad Leader only faction perks that can be bought, maybe even weaponry purchased through faction points that only Squad Leaders can used. Maybe even allowing coverts to declare overt from a Master Squad Leader to fight.
I think that's the vision that most people have of the Squad Leader, someone that should fight for the rebelion or the empire. It should be the most centered profession in the game towards the factions.
I'm in total agreement here, of all the professions Squad Leader is the one that in it's very name is specifically geared toward the faction war. I'm still inclined to say... a Players rank within a faction should have something to do with bonuses given to a Squad Leader in combat too... that just sound realistic if you ask me.
Sincerely,
The Lunatic Fringer
LittleMaan wrote:
A lot of really cool stuff.
The raids as they are now are very much pointless! Example..
Hanging out in city x, when someone runs in yelling faction y is going to raid! Faction x members go overt and await an impending attack.. the attack comes both x and y factions suffer casulties but both not only can clone in the same location but can rejoin the battle?? POINTLESS.
I am not saying I have all the answers I dont, but I do believe there needs to be a better system for more organized raids.
What may work (I dont know anything about the profession) is if you allow Squad leaders the ability to create a RAID group?The Squad leader will also have the option of selecting a raid target (player city or otherwise as long as opposite faction). Once the Squad leader defines a target a onscreen message appears to anyone in the selected raid target city asking if they will defend the city (combat is not a required) as long as one opposing faction member accepts the challenge the Raid will have 5 or 10 mins to begin. If no raiding member has attacked an opposing city defender within the set time then the raid ends and the Squad leader cannot start another raid for 1 or 2 hours also the city which was attacked also cannot be attacked again for 1 or 2 hours.
Anyone taking part in the raid will only have one life when you die you cannot rejoin the ongoing raid! Players arriving into a city which is being raided will have a one time onscreen yes/no asking if they would like to join their faction in the raid.
What defines theSquad Leaderrole in combat?
A leader of Groups & Armies. Lead by example or direct the Battle from the rear
What basic combat elements should they possess?
What offensive abilities?
A average offensive ability in line with most other Combat Prof's
What defensive abilities?
Defense should be a Squad Leader Specialty. Theres nothing worse than a DEAD commander
What unique abilities?
Inspire people/troops to be all they can be
Should add what advantage or asset in group combat?
SL's should give a group a MEGA asset to a wide range of skills. Like they do now
How could/should they interact with other professions?
Well they are Squad Leaders, so leading groups as they do now is about as good as it gets maybe?
What interaction / dependencies should exist with other combatants?
They might not be powerful as the Commando/Rifleman/TKA,ect Offensiveness, but when Grouped they become a savage Unit.
What should be their unique role in the Galactic Civil War?
The ability to command more PC's or NPC's than any other character's & Inspireration in Battle!
Gatgatsugatling wrote:
Squad leader should be the Creature Handler of faction pets.
No we shouldn't.
What defines theSquad Leaderrole in combat?
-The ability to control the groups actions as a whole.
What basic combat elements should they possess?
They need no personal combat skills whatsoever
What offensive abilities?
They should be able to start an attack using volley fire. Not just change the direction of fire. I should be able to pick a target and order my gourp to fire so they all fire. I also should be able to point out targets to people so they can see what I'm looking at on their screen.
What defensive abilities?
Ranged and Melee buffs for the group. I haven't leveld up in those areas so I can't comment on how well they are currently working.
What unique abilities?
They should be able to flag targets so everyone knows what the squad leader is looking at.
They should know what everyone else in their group is doing. Also have abilities that happen automatically to spread information to the teamlike if someone in my group got injured / diseased all the Medical people on my team should see an icon above that persons head representing that,not have to look at the gui.If nobody in the team is currently engaged in combat and someone comes under attack everyone in the group should be notified.
These abilities all represent some sort of RADIO in the group. It's the effect of you having a squad of people all with walkie talkies. Someone gets hurt, he radios in to the SL, the SL radios the medic where the guy is. That's the best way I can describe it. Yes people can type it but it should be automatic.
Should add what advantage or asset in group combat?
How could/should they interact with other professions?
They should provide information to everyone in the squad specific to their role (as written above).
What interaction / dependencies should exist with other combatants?
I think I already said this..
What should be their unique role in the Galactic Civil War?
Not Answering