Development Cycle Archive
Thread: IC 1-7: Combat Roles; Fencer
the fencer as a mind healer would be a great addition, as to how it would work consider this:
Theater use only (gives the building perpose)
when you fencers duel you can /watchduel
all 1hand wepons are considered "broken", doing only 1 dmg per hit, for the duel (long lasting performance)
special attacks dont work normaly but count as florishes (SP?)
bisicaly this is based on the idea that nobles in the galaxey enjoy watching mock bloodsports , as do the rich in any civilization.
When I think of what I believe a fencer should be in combat, I think of sort of a "paper tank", auxillary melee. We shouldn't be soaking huge damage, and all of our defense should be in avoidance rather than mitigation. We shouldn't be the indesputible kings of DPS, but we should give them a run for their money. We should have a lot of "utility" moves more than anything. The ability to inflict status ailments in lieu of doing uber damage. We should be nimble, lithe,combatants who are light on our feet and difficult to pin down. We need some actual "fencing" weapons. Give us a decent rapier, for pity's sake ![]()
Just my 2 credits.
Here is a thought, Heavy swordsmen can usually hitpretty darn close toas fast as we can, they have better AP (which is okay) and more damage
I would like the speed of the fencer reduced a little bit this would balance out the lack of armor peircing we have compared to heavy swordsmen.
It might be going to too fat but lowering the speed capfrom 1.0 to .9 or .8 that way when the new HAM changes come into effect fencers can still do damage on Par with other classes without the use of specials
or just give us better AP
I am not a fencer myself, but it seems to me you guys should be one of the few professions that can fight effectively from a mount. Fencer’s specialize in light, one-handed swords. That should include cavalry swords.
Just a thought, and probably one that has been suggested before.
Xenozx wrote:
BTW!
All melee proffessions should be given a charge abitlity to burst in close combat with their opponents . like a 10 seconds burst run ability that recycles like once every minute or 30 secs.
Xenozx
Its called Lunge2 in master brawler or lunge1
Now Do you see?
IForgotMyName wrote:
Your the same guy who wants the Combat Medic's nerfed aren't you? Well anyway here's a few proffesions never in the movies:
Artsin
Besbin was crawling with em'
Droid Engineer
Luke was a Novice Droid Engineer (New Hope), as well as Chewbacca (Empire strikes back)
Weaponsmith
Armorsmith
Chef
Aunt Baru
Tailor
Architect
PS: None of the crafters are in the movies I couldn't think of them all.
Medic
The 2-1B and the FX droids
Doctor
Combat Medic
Bio Engineer
PS: None of the medical professions are in the movies.
Brawler
Ewoks
Fencer
Teras Kasi Artist
Pikeman
The Imperal Guards (the guys in red that followed Palpitne around)
Swordsmen
PS: None of the brawler professions are in the movies.
Marksman
Anyone who used anything other than a CDEF type of weapon was a Marksman
Pistoleer
Han Solo was a novice Pistoleer
Rifleman
Hoth Battle you saw a few
Carbineer
Leia was a novice Carbineer (New Hope,again, she handled a eliet Carbine quite well)
Commando
Whole squad landed on Endor
PS: Bounty Hunterand Smuggler are theONLYprofessions so far that's in the movies.
Scout
Imperal Scouts (On Endor)
Ranger
Creature Handler
Saw several on Hoth
Squad Leader
Every time the Rebels fought the Imperals there was a Squad Leader in there some where.
PS: None of the scout proffesions are in the movies.
Woah. Look at that. There's a total of 3 proffesions that are in the movies: Jedi, Smuggler, Bounty Hunter
Now do you see?
o0SyntaX0o wrote:
BRING BACK THE RYYTOK SWORD!
Sumus wrote:
Medic
The 2-1B and the FX droids
Well, these droids were made exactly for that - for healing people. They wouldn't even touch a gun (sort of a Kryton in Red Dwarf, altough he was more of a cleaning droid)... There were medics in the movies (maybe), but definitively use droids as an example.
Pikeman
The Imperal Guards (the guys in red that followed Palpitne around)
That' a little bit complicated. Crimson (or Red) Guards aren't Pikemen in this sense of meaning... They are the most elite Stormtroopers, trained in every way in combat (close combat, pistol, carbine, rifle, heavy weapons, use of mines, piloting starships, tactics, stealth and such) and selected by Emperor himself. The Force Pike is their ceremonial weapon, normally they use Double - Bladed Sword for close combat. The rumour is that Emperor can reward the most potent of them with Force Sensitivity... Just to clear things up, they're sort of Jack of all *combat* trades.
Creature Handler
Saw several on Hoth
That may be, but there was actually one more CH... The man who handled Rancor in Jabba's Palace.
SlasherZet wrote:
Sumus wrote:
Medic
The 2-1B and the FX droids
Well, these droids were made exactly for that - for healing people. They wouldn't even touch a gun (sort of a Kryton in Red Dwarf, altough he was more of a cleaning droid)... There were medics in the movies (maybe), but definitively use droids as an example.
Pikeman
The Imperal Guards (the guys in red that followed Palpitne around)
That' a little bit complicated. Crimson (or Red) Guards aren't Pikemen in this sense of meaning... They are the most elite Stormtroopers, trained in every way in combat (close combat, pistol, carbine, rifle, heavy weapons, use of mines, piloting starships, tactics, stealth and such) and selected by Emperor himself. The Force Pike is their ceremonial weapon, normally they use Double - Bladed Sword for close combat. The rumour is that Emperor can reward the most potent of them with Force Sensitivity... Just to clear things up, they're sort of Jack of all *combat* trades.
Creature Handler
Saw several on Hoth
That may be, but there was actually one more CH... The man who handled Rancor in Jabba's Palace.
Yea I forgot about Jabba's Rancor handler.
What about the Gammorian Guards as Two-handed swordsman? They had Vibro-Axes I think.
Just to correct things.
Ok lifesavers i just have to call you logic into view, You said one hit would certainly kill a fencer
The main FLAW of this logic is that any melee profession hit by a large creature i.e. rancor, kimogila, krayt, etc. would DIE or be incapacitated. Your logic also says we should have the best dodging abilities and be able to strike key areas to injure our enemies more efficiently: Wouldnt a lumbering heavy swordsman have alot harder time dodging a rancor attack then a swift fencer? What you have said may work in a FPS/fantasy game but then it gets to be the dexterity of the person playing. simply put, nobody could take a hit from a rancor and live. This is a game logic is not always a option.
I dont want fencer to be god mind you, it just seems that all the things we are asking for tk is asking for and heavy and pikeman, we need to find ways that this profession can be UNIQUE.
As for fencer we dont need more dmg we dont need more defense and we dont need more evasion. I myself think fencer is a fun and unique experience already, nothing compares to CoBblinding all around you and spinning, effective deadly and efficient.
The one thing i would like to see is more combat animations and a larger variety of weapons available. Duel wielding would also be a good addition if HAM cost's were increased by 50% on both weapons and both factored into every special you used, also a reduction of 25% max dmg on the total dmg of the weapons. That would make dual wielding worth while for normal attacks but less efficient for special attacks.
One thing that i think would add to fencer's uniqueness would be to take out our bleeds, and in-turn make every attack we do deal a very small bleed which over attaks would grow to larger bleeds. A fencer attacks and retreats while the enemy suffers waiting for the next opportune time to attack. Our weapons are very unlikely to kill in one hit (unless you happen to hit the right area in a lunge or are lucky enough to come up under the ribcage towards the heart, also the Neck is efficient) But are meant more to injure a person and bleed them to the point of which they can not fight back for loss of blood. I know this is a controversial concept but if carried out correctly could add much more flavor to fencer.
And lifesaver i do not mean this as a flame, I am just saying logic is not a viable defense for a nerf in most games. Plus im defending my favorite profession 8)
Btw my tag is way outdated.
as a matter of fact no swords should be swung in swg.
this is an interstellar sci fi epic story game.