Development Cycle Archive
Thread: Publish 7 Feedback: Bounty Hunter Jedi Tracking Missions
MillusPhalanx wrote:
Macroing Jedis inside houses should be considered exploit...
A simple fix? Do not let anyone get combat related xp inside houses...
you cant macro inside a home, if you do your instantly kicked out of the house, if you get a Tef your kicked out of the house.
problem is the roof of a house is considered outside, which is dumb, I cant decorate the balcony on my large, or the roof in the guild generic house. those should be fixed.
As for the whole Jedi Mission thing. Its broken, if 5 people or BH cant hunt 1 person, what chance does he have, and then you consider they have 0 terain navigation, no defeses.
Sorry, TH, but the Jedi BH was a good idea, but activated before anyone can test it properly. the short term fix is to remove skill loss for 1 month, have all the jedi's and BH report all the bugs or allow charecter copy to test and lets do it there.
Robbed wrote:
Tracking is fine, the group tef is not.
The current exploit is:
BH groups, finds jedi, Attacks and incaps the jedi. Jedi gets DB'ed not by the BH but by the group member, mission is still active.BH finds jedi, Attacks and incaps the jedi. Jedi gets DB'ed not by the BH but by the group member, mission is still active.
BH finds jedi, Attacks and incaps the jedi. Jedi gets DB'ed not by the BH but by the group member, mission is still active.
ect. ect.
Another Version:
BH finds jedi, Attacks and incaps the jedi 3x. Jedi dies not by the BH but by the incaps, mission is still active.BH finds jedi, Attacks and incaps the jedi 3x. Jedi dies not by the BH but by the incaps, mission is still active.
BH finds jedi, Attacks and incaps the jedi 3x. Jedi dies not by the BH but by the incaps, mission is still active.
This is HUGE and gamebreaking for jedi as I witnessed it myself last night helping out another jedi being attacked walking out of the clone center. My jedi is officially shelved until this is fixed.
The only question I'd like to toss out there, is what is the incentive for the jedi to fight in a mission against them? Is there any way that by killing xx amount of BH's all of the missions are lifted, or are they supposed to all stay until the jedi is dead? Is there any benefit other than not dying? If a jedi wants to not die, all they have to do is run, find a safehouse, and then logout....if this becomes the tactic that jedi use, it's not really adding any content into the game.
I say give the jedi a reason to fight. Give them a decent xp bonus for every BH that fails a mission against them after the jedi incaps them. Give them motivation to fight the battle instead of running. You really don't need to fix the "cheap" tactics, but simply add some fun and motivating factor that is so attractive, people don't even care that there is another course of action to take.
For the most part, Jedi is a PvP class, but the method of unlocking is extremely unattractive to serious PvP players who haven't wanted to gimp themselves out of the GCW to play a jedi. Due to how the entire system is set up, Jedi do need some motivation to fight.
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Ah, I feel a lot better.
GG Devs. You made me waste some money and a lot of time. No doubt I will not make the same mistake.
Zarathustra wrote:
The only question I'd like to toss out there, is what is the incentive for the jedi to fight in a mission against them? Is there any way that by killing xx amount of BH's all of the missions are lifted, or are they supposed to all stay until the jedi is dead? Is there any benefit other than not dying? If a jedi wants to not die, all they have to do is run, find a safehouse, and then logout....if this becomes the tactic that jedi use, it's not really adding any content into the game.
I say give the jedi a reason to fight. Give them a decent xp bonus for every BH that fails a mission against them after the jedi incaps them. Give them motivation to fight the battle instead of running. You really don't need to fix the "cheap" tactics, but simply add some fun and motivating factor that is so attractive, people don't even care that there is another course of action to take.
For the most part, Jedi is a PvP class, but the method of unlocking is extremely unattractive to serious PvP players who haven't wanted to gimp themselves out of the GCW to play a jedi. Due to how the entire system is set up, Jedi do need some motivation to fight.
Well said !!