Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-3-04)
Thunderheart wrote:
There is going to be a pretty robust system for Jedi. Look for me to reveal more in upcoming Jedi Academy threads.
I'm disheartened that you are doing all the Jedi stuff behind closed doors. All of it has been decided (it's already being coded you say), it was not discussed among the players (even the correspondent doesn't appear to be aware of what's going on), and in general, I don't like what I've read about it. I knew exactly what I was getting myself into when I started working on all the Jedi business and now I feel as if you are pulling a huge bait-and-switch on me. That really sucks.
Overall, I'm unsatisfied with the changes to the Jedi profession. Just to be clear, I'm fine with Quests over holocrons, it's the changes to the Jedi profession itself that bother me.
There is a great software method called user-centered design (UCD). I'd suggest having someone look into it.
TH,
My question is simple and myself and I think the community would appreciate an answer to it:
What do the developers' think about the currentstatus of buffs in the game?
It is almost a pre-requiste to engauge in high-end content or PvP to be fully buffed. Perhaps the HAM bars of players should grow as they advance through an elite combat profession? If this were done, there should be an obvious cap. One that would be below the dancer/muscian/doctor buff cap. This would allow those professions to still be useful for their buffs without them being completely neccessary to do so many cool things
The cap would also stop dabblers from having HUGE HAM bars compared to those with one elite combat profession mastered.
I am sure there are many, many other solutions to this problem. I would like to see an end, though, to the requirement of buffs for those who wish to take part in some of the coolest facets of the game ![]()
Any response, TH, would be very much welcomed. Any response byother playersabout an idea of how to fix this problem is also apprecaited. Please PM me, though. Let's keep this thread focused, hehe.
-npb
Thunderheart wrote:
Last Week's Discussion Thread:
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=38320
Welcome to the weekly In-Concept Open Discussion thread.
For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.
DorTaul wrote:
Why not make Rebels who kill Imperial Crackdown Stormtroopers appear on the Bounty Hunter Terminals? The Empire, instead of doing nothing about the 15 Stormtroopers killed in Kaadara, posts a bounty on the head of the murderer. Or, instead of doing this, make the murdering Rebel kill on sight to all other Imperial Crackdown Stormtoopers until he/she is killed by them.
I believe my idea is a good one. Anybody else?
This is a great idea. I'll share it with the team. Everyone reads the weekly dev cycle threads, but I'll send this around for a second look.
DeQuosaek wrote:
2.) Could we please make empty vendors not show up on the planetary map? I think if a vendor does not have 5 or more items (or even just 1) in it, it should not show up on the planetary map. There are few things more frustrating than travelling all over the planet only to find at least 50% of the vendors completely devoid of any items for sale. Removing empty vendors from the planetary map would a.) compel merchants to stock more often b.) relieve the stress on consumers looking for stocked vendors.
Yes, I had some discussions with Runsabre about that last week.
Winnebago wrote:
On another Tack:
I have mentioned this before and I will do again. I think that it would be great if there were Elite-Elite Professions that could be bought after meeting some requirements and then buying the Ranks with XP and then skill /faction points, but that would not have full skil trees. just a linear progression in a single tree, or even a single box. This would allow players to take their chosen profession to the limit, or tweak it slightly.
As in-
for BH - Jabba's Bounter Hunter - for say 5 sp + xpa Master BH could purchase an extra skill box that might give them
a cert on an interesting weapon, give them access to new quests, give them some defensive skills, etc...
for Doctors - Field Hospital Specialist - 5 sp + xp buys a Master Doctor an additional bonus % to their buffs,
reflecting their specialisation in prepping soldiers for combat.
Emergency Medical Technician - 5 sp + xp buys a bonus to the "grogginess" duration after a rez,
reflecting their abilities to rescucitate a player quickly.
Hazmat Certification - 5 sp + xp buys the special skills heal area disease and heal area poison,
providing a viable defense vs. Combat Medic area attacks.
These three could be mutually exclusive, so a player would have to make a choice in their
specialisation.
For Pikeman - Royal Guard Training - 5 sp + xp + Imperial FP buys the cert for wearing Royal Guard Armour
(basically a helmet and robe that is worn with composite, in the proper colours. primarily
for ceremonial purposes), and gives them a block bonus (when block works).
Anyone else who has ideas along this line, please add them to the party.
I think those are fantastic ideas! Especially the Pikeman one (of course I am a little biased